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Okay... Here Is A List Of Things To Not Expect Or Ask For.


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#1 Felicitatem Parco

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Posted 11 May 2017 - 07:27 PM

Seriously, you guys... Some things are just not going to happen. There might be technical limitations, resource limitations, competence limitations, and also the fact that some ideas are just bad (quality-of -concept limitations). Also, some things just aren't meant to be. This is a list of things that you might as well not ask for or expect.

-Ghost Heat limit on Light PPCs at 6.
Why would PGI let you fire 30damage from 18 tons of particle cannon when they currently apply Ghost Heat if you fire 30 damage from 21 tons of particle cannon? 6 PPCs weigh less than 3 PPCs, and you currently get ghost heat if you fire 3 PPCs. GH on Light PPCs will be 4 at most.

-Shutting your enemies down with their LAMS.
Sounds like a good chuckle, but that schmuck you're about to hurl LRMs at also already thought about that. LAMS will be used by Gauss Snipers and people who know how to turn it off when they get into firing mode, and only turn it on when being fired upon.

-AI Tanks as a consumable.
Terrain would not let this become a reality. They would be focusing their tank AI on MW5 anyways.

-Repair and Rearm.
R&R is meant to serve as an immersion tool. The idea behind this is to simulate the logistics of combat. However in this game the only purpose it would serve is to reduce Mission earnings. It would not actually affect people's deployments. Large organizations would just field the best equipment in order to get wins because wins are the name of the game.

-If repair and rearm costs were significant enough to actually affect people's loadouts then it would present a somewhat clear advantage to people who are paying players and can buy premium time to increase their earnings. If a free player cannot perpetually play with the same level of equipment as paying players then that'll tell ya there's an advantage to being a paying player.

-GH set at any 2 packs of MRMs.
No way you can fire MRM80 without penalty. Four SRM6-packs deal only 48 damage. 2 LRM20s deal 40 dmg.

-Mix-and-Match PPCs to Avoid Ghost Heat.
I will eat my hat if you are allowed to fire 2 PPCs and 4 Light PPCs without a linked GH penalty.

-Single Slug UAC/20
Ha.

-A new map every month
Asking for this is too much. They will not be able to churn out a new map per month based on their quality requirements. And, yes, I know a good many of you just laughed right now. However these maps are more detailed than any MW map ever and it takes much time to design all the art assets.... And skin the collission boundries (STOP LAUGHING!) but I'm just not going to go there right now :-)

-Expecting IS LBX/20 to be viable.
Do I even have to? It's bigger, heavier, and spreads out damage to multiple components. Expect an awesome crit-chance bonus to "offset" all these things... :-(

-Anyone to use Light MG.
What's better then the weakest weapon in the game? A weaker one! Nope. If 4-6 standard MGs are needed to make a mark, imaging only being able to mount half of that firepower with the same massive number of hardpoints.

IS side torso quirks to remain as such.
When the light Fusion engine is released the developers will notice a very large number of users. They will feel less obliged to apply side torso health bonuses. XL users will suffer .

-Respawns in quick play
It wouldn't be that quick now would it? Respawns will remain in Faction Play, otherwise a respawn enabled quick play would draw further attention from the Faction play mode.

-Aerospace Fighters and LAMs.
How dizzy would you get from flying in a donut for 15 minutes?

-Ejection in non-respawn matches.
If you have no weapons then you still have sensors and you still have Team chat. There's no reason to eject in a mode without respawns. No reason. And if you say "to deny my enemy the reward resources" that means you're denying those people resources who could be your teammates next match; that means you just aided the enemy by denying your teammates some resources. Congratulations.

Community Created Maps.
First person to create a map the size of River City with the same level of detail with all the building structures, street signs, pavement ddetails, landscaping, vehicle placements, etc. that can match PGI's River City will win a prize TBD.

-No AC/10 Ghost heat
This ends with the drop of the Annihilator. Please, for the love of God, let us pray PGI leave GH limit at 3 to avoid Nerfing the Ilya Muromets.

- 10 Clan vs 12 IS
This is a terrible idea. All it does is reinforce the fact that Clan Mechs are more fun to play than inner sphere mechs. With 10 versus 12 player teams, the team with better equipment and more targets to shoot at will have more fun than the team using inferior equipment with fewer targets to shoot at. Clan players will be able to get more kills because they have more opponents to shoot and fewer teammates to share those kills with.

It will also further break the Faction Play matchmaker. When people pile up on the Clans side (knowing they are more fun) then it will be very difficult for clan players to form a match because there will be very few inner sphere pilots to play against. Couple that with the fact that more interfere players are required to form a match against a certain number of Clan players and you create a matchmaking bottleneck that will make it ruinous for everybody... That is, unless you enjoy longer wait times than we have now.

10 vs 12 teams will accomplish only two goals and that is to make sure that Clans are more fun to play than inner sphere, and to make sure that Faction play matches will take longer to form.

Edit: For great AC/10 justice.
Edit2: Mystere reminded us that 10v12 is a terrible idea

Edited by Prosperity Park, 12 May 2017 - 06:59 AM.


#2 El Bandito

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Posted 11 May 2017 - 08:13 PM

Do not expect PGI to be competent in balancing anything.

Edited by El Bandito, 12 May 2017 - 02:08 AM.


#3 Roughneck45

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Posted 11 May 2017 - 08:17 PM

And this has been PP's White Knight post of the day. Sleep well, Mechwarriors.

#4 Mcgral18

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Posted 11 May 2017 - 08:21 PM

If LMGs had a 300/600M range and no CoF, they could have a use



Do you expect PGI to give them a use?
LOLno

See isSLs, which are presently isERSLs in all values. Where does that leave the isERSL?

#5 Mystere

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Posted 11 May 2017 - 09:17 PM

View PostProsperity Park, on 11 May 2017 - 07:27 PM, said:

Seriously, you guys... Some things are just not going to happen. There might be technical limitations, resource limitations, competence limitations, and also the fact that some ideas are just bad (quality-of -concept limitations). Also, some things just aren't meant to be. This is a list of things that you might as well not ask for or expect ...


Whew! Am I glad Clan Formations vs. IS Formations is not one of them.

#6 KekistanWillRiseAgain

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Posted 11 May 2017 - 10:30 PM

View PostEl Bandito, on 11 May 2017 - 08:13 PM, said:

Do not expect PGI to be competent in balancing everything anything.


FTFY

#7 PhoenixFire55

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Posted 12 May 2017 - 12:38 AM

View PostEl Bandito, on 11 May 2017 - 08:13 PM, said:

Do not expect PGI to be competent at anything


FTFY.

#8 Kanil

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Posted 12 May 2017 - 01:46 AM

View PostMystere, on 11 May 2017 - 09:17 PM, said:


Whew! Am I glad Clan Formations vs. IS Formations is not one of them.

When you think about it, PGI solving the "everyone jumps ship to the OP faction" by making the OP faction even more OP seems like a reasonably plausible balance decision, by their standards.

Bring on 10v12, because some people are still dumb enough to play IS!

#9 jjm1

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Posted 12 May 2017 - 01:59 AM

View PostProsperity Park, on 11 May 2017 - 07:27 PM, said:

Community Created Maps.
First person to create a map the size of River City with the same level of detail with all the building structures, street signs, pavement ddetails, landscaping, vehicle placements, etc. that can match PGI's River City will win a prize TBD.


Why would that be hard. I'd do it just to shame PGI.

My only concern is their CryEngine 2 graphics modifications that have clearly ruined a great many things.

#10 HGAK47

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Posted 12 May 2017 - 04:14 AM

View PostProsperity Park, on 11 May 2017 - 07:27 PM, said:

-Respawns in quick play
It wouldn't be that quick now would it? Respawns will remain in Faction Play, otherwise a respawn enabled quick play would draw further attention from the Faction play mode.


What that game mode that I have watched the forums blow up over for the last week? That game mode that people have been complaining about since I can remember?

Im not so sure thats a bad thing, pretty sure the salt trucks are full now.

#11 Marius Romanis

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Posted 12 May 2017 - 05:16 AM

View PostProsperity Park, on 11 May 2017 - 07:27 PM, said:

-A new map every month
Asking for this is too much. They will not be able to churn out a new map per month based on their quality requirements. And, yes, I know a good many of you just laughed right now. However these maps are more detailed than any MW map ever and it takes much time to design all the art assets.... And skin the collission boundries (STOP LAUGHING!) but I'm just not going to go there right now :-)


Posted Image

Id be happy with a map every 4 months.

#12 Felicitatem Parco

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Posted 12 May 2017 - 06:51 AM

View PostMystere, on 11 May 2017 - 09:17 PM, said:


Whew! Am I glad Clan Formations vs. IS Formations is not one of them.


Good catch! Added to list, and I will not forget to cite you.


#13 Tordin

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Posted 12 May 2017 - 06:57 AM

View PostMcgral18, on 11 May 2017 - 08:21 PM, said:

If LMGs had a 300/600M range and no CoF, they could have a use



Do you expect PGI to give them a use?
LOLno

See isSLs, which are presently isERSLs in all values. Where does that leave the isERSL?


When it came to Paul as balance overlord, HAHA ROFLCOPTER X10!............ NO
With Chris as the new balance overlord, well theres hope. I think he said along the lines that he will work to make everything viable, its a PVP game after all (Chris correct me if Im wrong) but its gonna be tough and take time.

All MG and the flamer need more range overall. The LMG need a MUCH tighter cone of fire, like 100% chance to hit the component you are aiming at and more crit chance, the standard mg could mostly stay as it is, while the HMG need more crit dmg. Something along those lines.
To make Is small laser more viable.. well maybe faster cooldown, less heat?

Edited by Tordin, 12 May 2017 - 06:59 AM.


#14 Monkey Lover

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Posted 12 May 2017 - 06:59 AM

Repair and rearm could work just fine in cw. Costs don't have to be so high it would change people load out but they could be high enough to keep people from getting 200 total dmg over 4 mechs.

#15 Mystere

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Posted 12 May 2017 - 07:05 AM

View PostProsperity Park, on 11 May 2017 - 07:27 PM, said:

...
10 vs 12 teams will accomplish only two goals and that is to make sure that Clans are more fun to play than inner sphere, and to make sure that Faction play matches will take longer to form.
...
Edit2: Mystere reminded us that 10v12 is a terrible idea


Considering all the terrible ideas PGI has done, Clan Formations vs. IS Formations will be the very least of them. Besides, my formation ideas are based on battle scenarios (i.e. game modes) and not 12 vs. 12 all day everyday till the sun won't shine, regardless of, well, whatever. Posted Image ... Posted Image

#16 Felicitatem Parco

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Posted 12 May 2017 - 07:51 AM

View PostMystere, on 12 May 2017 - 07:05 AM, said:


Considering all the terrible ideas PGI has done, Clan Formations vs. IS Formations will be the very least of them. Besides, my formation ideas are based on battle scenarios (i.e. game modes) and not 12 vs. 12 all day everyday till the sun won't shine, regardless of, well, whatever. Posted Image ... Posted Image


It boils down to this:
StarCraft is kind of balanced because you have more numerous Zerg vs. fewer Marines. However, the players control groups of units, so the "numbers vs quality" balance is fair - you get either Numbers of weak units, or quality of fewer units.
However in MWO you do not get "units;" you get A Unit. You cannot say "The inner Sphere would be fine in 10v12 because you get more units on a team" but *I* do not get to play numerous weak units. I get to play just one weak unit. That does not provide the fun balance of "weakness in numbers" because it only provides me, the Mechwarrior, with just "weakness.". I would probably not get a single kill.

On the contrary, playing as just a single Space Marine would give me the opportunity to kill multiple enemies before dying. It does not suffer from the second half of "Better units in fewer numbers" because I, the Mechwarrior, just get one unit - a great one. The numbers side of things do not affect me since I am in my uberunit and have a slew of foes to kill.

So, 10v12 is just a way to try and make it so clan players can have more fun at IS players' expense. It is not fair to the entire playerbase. It is not healthy for the game because it will drive players away from the inner sphere. 10v12 is toxic for a PvP game where every player is supposed to have access to the same amount of fun.

#17 sycocys

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Posted 12 May 2017 - 08:42 AM

There really isn't any good reason they shouldn't rough out more maps or monthly maps and then update them over time. In fact that would be by far the best thing they could do to improve the quality of the gameplay both in the short and long term short of making tools and letting players make the maps for them.

Personally I believe putting out a set of tools and letting the players have at it would probably be one of the best decisions this company could make as the fanatics of the game would create much higher quality maps for all modes of play than PGI could ever hope to.

#18 Felicitatem Parco

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Posted 12 May 2017 - 09:03 AM

View Postsycocys, on 12 May 2017 - 08:42 AM, said:

There really isn't any good reason they shouldn't rough out more maps or monthly maps and then update them over time. In fact that would be by far the best thing they could do to improve the quality of the gameplay both in the short and long term short of making tools and letting players make the maps for them.

Personally I believe putting out a set of tools and letting the players have at it would probably be one of the best decisions this company could make as the fanatics of the game would create much higher quality maps for all modes of play than PGI could ever hope to.


... Until someone finds the hidden profanities someone etched into a nook, and PGI is legally responsible for it...


#19 MustrumRidcully

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Posted 12 May 2017 - 09:12 AM

View PostProsperity Park, on 12 May 2017 - 07:51 AM, said:

So, 10v12 is just a way to try and make it so clan players can have more fun at IS players' expense. It is not fair to the entire playerbase. It is not healthy for the game because it will drive players away from the inner sphere. 10v12 is toxic for a PvP game where every player is supposed to have access to the same amount of fun.

Which will make it even harder for 10vs12 matches to be matched up in the first place. *shudder*


I guess I cannot expect Ghost Heat to be thrown away and instead replacing it with a lower heat capacity and a faster heat dissipation, so that massive boat alpha strikes shut you down while staggered fire (with boats or mixed weapon loadouts) will keep you in the fight? I've heard someone new is in charge of balance?

#20 Requiemking

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Posted 12 May 2017 - 10:10 AM

View PostMustrumRidcully, on 12 May 2017 - 09:12 AM, said:

Which will make it even harder for 10vs12 matches to be matched up in the first place. *shudder*


I guess I cannot expect Ghost Heat to be thrown away and instead replacing it with a lower heat capacity and a faster heat dissipation, so that massive boat alpha strikes shut you down while staggered fire (with boats or mixed weapon loadouts) will keep you in the fight? I've heard someone new is in charge of balance?
Some guy named Chris. Although, I've seen no evidence that he even exists, and since the current Balance practices haven't changed much since he was apparently hired, well......





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