Jugger Grimrod, on 12 May 2017 - 01:51 PM, said:
We collect Intel to give our Invasion 12s the tactical advantages that can help them win their matches. My unit has dedicated Scouting Teams - that's all we do. We support our Invasion Teams 100%. That's our job. It's never about 4v4, or Cbills, or XP, or Match Score (see QuickPlay for that).... it's about the Intel. It's about Teamwork.



That's a load of horse ****. In the match you linked that I was in, we literally didn't see a single one of you until 20 secs were left on the dropship timer. Fine, we brought the wrong mechs, that is on us and I will gladly take the loss. What pisses me off about the mode is that on almost every map you play, 4 locusts pirate banes can run around, collect 11 intel, call the dropship and wait until the last few seconds of the match and dive into the dropzone and there is literally nothing that can be done to stop it. Even 4 streak boats couldn't stop it unless you really derped. Even if we took all fast lights, nothing we have really compares to the locust in speed and difficulty to hit. It's not an even match and in fact, you would have to be a straight up noob to lose a match where you are gathering intel and bring 4 pirate bane's. It's the same way on the clan side if they bring 4 fast mechs with ECM. It sucks both ways and needs to be fixed. It's simple too. If there is an enemy mech standing in the square drop zone, you can't take off. You have to kill it or hope it backs out while you are in it. Yes, it's not supposed to be a skirmish mode but if you don't give one side a legitimate chance to win then it's a broken mode.
DERRRRR I have a super fast mech, I will run around, stop at several points, evade the enemy (which is extremely easy on most maps) and then dive into the square at the last second while laughing at the enemy and brag about how skillful I am at this game. Yea, little salt here but I don't like losing. Usually when I lose though it's because either myself or my team have done something stupid to cause the loss. This isn't anything that we did. I can't think of a single thing that can counter 4 locusts gathering 11 intel and dive bombing the drop zone in the last few seconds...I am all ears if there is something. I would be fine if you could pick between several different drop decks and end up losing because you chose the wrong one but seriously...what can you do to stop 4 locusts from running the whole match and just diving in...what?
Oh and bringing 4 cheetahs or mist linx's is not going to give you a fighting chance. The locust is faster then both mechs, is more difficult to hit and can basically just avoid the enemy until the dropship arrives...game over, you lose, no chance of winning=broken mode.
Edited by Pat Kell, 13 May 2017 - 09:04 PM.