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Hope They Do Not Nerf Clans Again After Tukkayidd


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#21 Dark Wooki33 IIC

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Posted 15 May 2017 - 03:49 AM

View PostRothar, on 15 May 2017 - 03:41 AM, said:

Moar pew pew, less QQ

Wrong

#22 Daggett

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Posted 15 May 2017 - 04:30 AM

View PostBlack Ivan, on 15 May 2017 - 01:02 AM, said:

PGI will never make Clans worse or balanced since they are with what they make cash


So do you have evidence for this? In my opinion there are iconic / interesting mechs on both sides which should sell equally well if they are at least halfway balanced. In my case i buy mechs which adds something new like the archer for it's 9 missile hardpoints or the viper for being an extremely mobile medium.

As you may have realized both mechs are not even remotely considered OP, they are just interesting. And everyone who only cares for raw performance will buy mechs which are promising such, regardless of IS or Clan.

Summary: In my opinion PGI makes it's cash with either interesting or powerful mechs, not with clan mechs just for being clan.

Edited by Daggett, 15 May 2017 - 04:34 AM.


#23 Black Ivan

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Posted 15 May 2017 - 05:08 AM

IMO best example were the upcoming Clan Hero Mechs with their unique Omni pods. The possibilities with them were so amazing that the outcry for P2W and power creep on the forums was so loud PGI had to implement changes and offer non real money alternatives. Why does IS not getting the same amount of strength/support?

#24 Kin3ticX

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Posted 15 May 2017 - 09:19 AM

pgi doesnt balance the game based on the outcome of tukayyid in 24/7 tukayyid warfare phase 4

#25 Flashshark

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Posted 15 May 2017 - 09:24 AM

In my opinion this event gave us important information concerning balance of IS and Clan.
Here the leaderboard of the last day:



TOP FACTIONS



Notice: leaderboards are delayed by an hour.



CLANS

# Faction Name Score 1.
Posted Image SMOKE JAGUAR

78,734
2.
Posted Image JADE FALCON

30,301
3.
Posted Image GHOST BEAR

29,469
4.
Posted Image WOLF

25,426

INNER SPHERE
# Faction Name Score 1.
Posted Image LIAO

29,473
2.
Posted Image MARIK

28,006
3.
Posted Image STEINER

23,584
4.
Posted Image RASALHAGUE

20,022
5.
Posted Image DAVION

17,563
6.
Posted Image KURITA

17,298



If you summ up all results you get 164.000 for Clan and 136.000 for IS (300.000 together)
In percent the both factions devide the points 54,7% : 44,3%.

THIS IN FACT IS A CLOSE RESULT, NOTHING TO COMPLAIN ABOUT!

Edited by Flashshark, 15 May 2017 - 09:25 AM.


#26 Commander A9

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Posted 15 May 2017 - 09:36 AM

This event taught us nothing about mech balance.

What it did was demonstrate that the major teams know how to work together and destroy unorganized pugs who think their Call of Duty skills translate seamlessly into Mechwarrior.

More often than naught, games consisted of major teams versus unorganized pugs. So be it-it's just how the line formed for the one "bucket" that was available. At least in the previous Tukayyids, there were 63 different battlefields to be fought across.

Sorry, pal. Your 360-quickscope BS doesn't work here! You face organized drop teams who have been playing Mechwarrior since probably before you were born!

You want to know how it works? Here's how.

Clan mechs work great for teams because they all generally go the same speed, have the same effective range and agility, and all generally perform at the same level. So there's less range of variability which could compromise total team effectiveness.

Inner Sphere mechs are highly customizable, to the point that you can remove their engines and adjust their armor and speed. This allows for a wider range of options, but also puts a team at risk via warriors who bring mechs outside of what will be effective to help the team succeed. The advantage of the Inner Sphere mechs as individual weapons platforms doubles as a flaw in a team-based environment.

There you have it.

Edited by Commander A9, 15 May 2017 - 09:50 AM.


#27 Nightbird

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Posted 15 May 2017 - 10:11 AM

Both IS nerf and Clan nerf confirmed, IS nerf on wed with skill tree, Clan nerf the patch after with laser nerfs.

#28 Commander A9

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Posted 15 May 2017 - 12:25 PM

Of course they're coming. Because PGI judges balance by the skill of the pilots using the mechs in question.

If Clans had lost all 3 Tukayyids, IS would've been nerfed into the ground!

#29 MechaBattler

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Posted 15 May 2017 - 12:28 PM

Prepare your diapers people. They said in June they're working all energy weapons. Don't be surprised if your 'favorite' thing gets nerfed. It just happens.

#30 Kin3ticX

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Posted 15 May 2017 - 12:44 PM

No guys, clans OP, Tukayyid 1, 2, 3, proves it.

Look at the world championship, all Clan mechs. Its not the players, its the tech, you never had a chance.

Next time just play for Clans and mow down all the LRM Atlases, thats the best dropdeck you can even make for IS.

#31 Marius Romanis

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Posted 15 May 2017 - 01:00 PM

Wheres your salt must flow tag kin3ticx

I know your trollin but I have to point out for the idiots, 8v8 meta is different to 12v12 meta.

#32 invernomuto

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Posted 15 May 2017 - 01:05 PM

View PostCommander A9, on 15 May 2017 - 12:25 PM, said:

Of course they're coming. Because PGI judges balance by the skill of the pilots using the mechs in question.

If Clans had lost all 3 Tukayyids, IS would've been nerfed into the ground!


if they nerf *both* IS and Clan factions and the ttk goes up a bit I think it is good for the game.

#33 Commander A9

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Posted 15 May 2017 - 02:52 PM

View PostKin3ticX, on 15 May 2017 - 12:44 PM, said:

No guys, clans OP, Tukayyid 1, 2, 3, proves it.

Look at the world championship, all Clan mechs. Its not the players, its the tech, you never had a chance.

Next time just play for Clans and mow down all the LRM Atlases, thats the best dropdeck you can even make for IS.


10/10 for sarcasm. XD

#34 Koshirou

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Posted 18 May 2017 - 01:09 AM

View PostFlashshark, on 15 May 2017 - 09:24 AM, said:

In percent the both factions devide the points 54,7% : 44,3%.

THIS IN FACT IS A CLOSE RESULT, NOTHING TO COMPLAIN ABOUT!

That is in fact a crassly unbalanced result. It is also considerably much more unbalanced than previous Tukayyid events.

#35 Willard Phule

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Posted 18 May 2017 - 06:21 AM

Clan drop decks need to be reduced to 140 tons and the scouting should be dropped to 20 tons. (yes, I know, we don't have a 20 tonner. that's the point)

#36 FREDtheROLF

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Posted 18 May 2017 - 08:13 AM

View PostKoshirou, on 18 May 2017 - 01:09 AM, said:


View PostFlashshark, on 15 May 2017 - 09:24 AM, said:





If you summ up all results you get 164.000 for Clan and 136.000 for IS (300.000 together)


In percent the both factions devide the points 54,7% : 44,3%.




THIS IN FACT IS A CLOSE RESULT, NOTHING TO COMPLAIN ABOUT!





That is in fact a crassly unbalanced result. It is also considerably much more unbalanced than previous Tukayyid events.


Just checked your facts

TY3 Clan 54,7% vs IS 44,3%
TY2 Clan 56,2% vs IS 43.8%
TY1 Clan 52,2% vs IS 47,8%


so yes Clan won more in TY3 than in TY1 but less than in TY2 following the logic of these numbers (which is not necessarily the right thing to do) at the time of TY1 the balance was best.

Edited by FREDtheROLF, 18 May 2017 - 08:14 AM.


#37 Damnedtroll

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Posted 18 May 2017 - 08:46 AM

More good teams with Clan, less with IS in TY3 = Clan victory

The better coordinated team win, IS or Clan when 12 vs 12. If you have more good teams dropping one side it's just over on the counter.

Have seen some good IS push on the counter during the event but not long enough to win the day. Not enough big teams players all day long. Time distribution of teams are important to, maybe we will have stat on that.

Edited by Damnedtroll, 18 May 2017 - 08:47 AM.


#38 A Shoddy Rental Mech

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Posted 18 May 2017 - 10:34 AM

Do people not remember how P.G.I. responded after the clans won Tukayyid 2 ?

Two months after Tukayyid 2 saw the clans getting buffed and the I.S. hammered by The Nerf Bat.

View PostThe Nerf Bat, on 19 October 2016 - 11:57 PM, said:


The Feb 20 patch was when the the Nerf Hammer hit.

PATCH NOTES - 1.4.53 - 16-FEB-2016
https://mwomercs.com...-1453-16feb2016

"All remaining negative/detrimental Weapon Quirks on Clan 'Mechs have been removed. A small amount of negative Armor and Turn Quirks remain for certain variants.
• All Inner Sphere Energy Range Quirks are now set at 10% (if present)."

In that patch they whacked the Blackjack with the nerf bat. On top of that the found a buff bat to hit the clan targeting computers. Just look at all the green(buffs) on the PDF of all Clan Quirk changes here .


Made sense then, makes sense now.

#39 Vonbach

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Posted 18 May 2017 - 11:09 AM

View PostThe Nerf Bat, on 18 May 2017 - 10:34 AM, said:

Do people not remember how P.G.I. responded after the clans won Tukayyid 2 ?

Two months after Tukayyid 2 saw the clans getting buffed and the I.S. hammered by The Nerf Bat.



Made sense then, makes sense now.


The IS just got smashed with the nerf bat again. Clans didn't get nerfed they got buffed with the new skill tree.
Clans are faster and have more firepower than ever before. While IS got quirks removed. The engine decouple
nerfs brawling and torso twisting hurting IS even more.

#40 Scyther

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Posted 18 May 2017 - 05:36 PM

Copied from this thread in General:
https://mwomercs.com...st-and-present/

"
Tukayyid 1: The difference between IS and Clan kills and damage was less than 1%.

Tukayyid 2: Clan gets 2.4% more kills and 10.4% more damage than IS.

Tukayyid 3: Clan gets 9.3% more kills and 15.1% more damage than IS."

Trend is pretty clear there. I doubt it's because Clan players have gotten 10-15% better.





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