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"peripherial Mechs Showcase" Series - 2. Arbiter


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#1 Ch_R0me

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Posted 12 May 2017 - 09:24 AM

Welcome to the second part of the "Peripherial Mechs Showcase", which this time will be dedicated to the mech asked by the "stealthracoon": Arbiter - the unique light Mech, which is using... Heavy Rifle, the predecessor of the Autocannon (precisely it's Class 10 equivalent).

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Built by Meridian Manufacturing, the Arbiter is nothing more than a light WorkMech crafted to look like a large and impressive Heavy Battlemech. Despite its unremarkable nature, Meridian has been extremely successful in selling the design in battalion sized lots with a six-month back order. The reason for this is their keen understanding of pirate psychology. Despite its thin armor and limited weaponry, the Arbiter is an intimidating sight that will quickly encourage most pirates to find an easier looking target.
As early as 3068, individual copies of the Arbiter were seen in the Rim Collection, Lyran Commonwealth, and the Free Worlds League. The Arbiter has also proven popular with mercenary units in the area, who use it as a cheap security unit.

The Arbiter is armed with a primitive Heavy Rifle. Obsolete and carrying only six shots of ammunition, this primitive weapon is of limited use on a modern battlefield. Despite this, the weapon's large size and the cosmetic enhancement of its housing make it look like a much more dangerous weapon such as a Class 20 Autocannon or a Gauss Rifle, achieving the Arbiter's goal of having a large and frightening bark to cover up its weak bite.

Source: Arbiter article on Sarna.net


The main engine of the ARB-001 is a Fuel Cell Engine, Rating 175, which limits their range (due to fuel with oxidizer, but in return works much cooler than Fusion Engine, despite having just 1 free heat sink), along with utilization of the Heavy Industrial armor, comparable with standard BattleMech armor.

Arbiter doesn't have any other variants than ARB-001.





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