Scariest Build To Walk Into Around The Corner
#1
Posted 24 May 2017 - 02:47 AM
Any other builds that are crazy scary when going for you in such situation?
#2
Posted 24 May 2017 - 04:03 AM
DWF 2 UAC10 3 UAC5
Mauler 6 AC2
Marauder IIC 2 LB20X 4 SRM6
Highlander IIC UAC20 4 SRM6
Battlemaster 5 LPL
MadDog 6 SRM6 Art
8 cMPL Ebon Jag
7 MPL Thunderbolt
loads of unpleasant builds on both sides to be hidden behind innocent corners
Edited by The Shortbus, 24 May 2017 - 04:04 AM.
#3
Posted 24 May 2017 - 05:08 AM
As a light, SRM6x6 Mad Dog is pretty terrifying - if the pilot can aim. A 12 SPL Nova lying in ambush is pretty nasty too.
#4
Posted 24 May 2017 - 05:12 AM
#6
Posted 24 May 2017 - 06:31 AM
Seeing as PGI ruined the 5 UAC10 build, 5 LB10X (needing hero arm) is probably second.
#7
Posted 24 May 2017 - 09:34 PM
The Splatapult is a mech you never want to under estimate.
The Banshee 3M Pulse build is nasty in the right hands.
#8
Posted 26 May 2017 - 08:21 AM
#9
Posted 26 May 2017 - 08:35 AM
#10
Posted 26 May 2017 - 08:45 AM
The LBX and the UAC don't trigger it together, but that's just a joke build in the end to make people **** their pants when walking around the wrong corner (assuming you don't jam like a *******, obviously). It still suffers Dire syndrome in the end, entertainment value aside.
The heat isn't bad with the Heat Gen nodes either lol. Double Tap for 100 with a bit more reach and a bit less of a "sneeze" and a less of a Node investment into a broad slurry of weapons with hyper short ranges (you can at least reach out more with the UAC10s if need be).
#11
Posted 26 May 2017 - 08:57 AM
Moebius Pi, on 26 May 2017 - 08:45 AM, said:
The LBX and the UAC don't trigger it together, but that's just a joke build in the end to make people **** their pants when walking around the wrong corner (assuming you don't jam like a *******, obviously). It still suffers Dire syndrome in the end, entertainment value aside.
The heat isn't bad with the Heat Gen nodes either lol. Double Tap for 100 with a bit more reach and a bit less of a "sneeze" and a less of a Node investment into a broad slurry of weapons with hyper short ranges (you can at least reach out more with the UAC10s if need be).
"Joke" build...
Imagine this in a mech that cqn carry something.
But good to know there's no ghost heat.
#12
Posted 26 May 2017 - 10:05 AM
Sure, it can do well and hit hard as ****... but you're relying on weapons notorious for going ****-up without -that- much range to bring the full firepower to bear while coasting along like a blimp on a gentle breeze in a relatively fragile chassis. On the plus side, it doesn't take much face time for that burst before you can twist... but, you know, Dire hitboxes and limited Torso Yaw.
It has enough issues that I can't take it all that seriously, (fun as hell as it may be...), hence a joke. Likely some niche for it, though, "They Boogeyman around the Choke Point".
#13
Posted 27 May 2017 - 03:45 PM
MB1.0ST
https://tarogato-mwo...4c-216e7a5f4e6a
140 alpha strike Uac doubletap for 50 heat. 100 alpha strike Uac singletap 37 heat. Uacx80, SRMx36, SPLx24.
Can do 2x140 alphas in a row(280), or 3x100 alphas and the equivalent of two more laser volleys..(348 damage.)
And remember wiggling in a direwolf can eliminate almost all damage incoming. Great for closing the gap. Once you have that down you can simply walk into enemy fire and shake it off(literally) then fire on them at your convenience. You should be minimal shaking though. Maybe half of your screen width. Enough to spread damage evenly, but not enough that you can't return fire. Never twist to use your side to absorb damage.
Edited by Arugela, 05 June 2017 - 03:52 PM.
#15
Posted 05 June 2017 - 03:55 PM
74 or 94 alpha:
http://mwo.smurfy-ne...e12165e28821328
2xUac10's, 3xSPL, 3xSRM6. About 20DHS before the skill tree. But I don't know what it would do now. It could alphas nearly endlessly.
It's now at 4 alphas of 94 with max heat skills and 21 DHS. The change in total dissipation on clan side has changed things a little. Unless I'm using IS values and the Clan have lower still in the tree. I used 12% CD and 10% dissipation.
Edited by Arugela, 05 June 2017 - 04:22 PM.
#16
Posted 08 June 2017 - 09:41 AM
#17
Posted 08 June 2017 - 11:28 AM
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