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Skill Tree Mastery Bonus Sugestion

Skills Upgrades Weapons

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#1 ADI84000

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Posted 13 May 2017 - 06:04 AM

the old skill tree when u had elite u would get 2x multiplier wich resulted in 20% heat cap and 15% heat eficiency now we get only half .... wich means all mechs mastered will have .... 10% less heat cap and 7.5 heat eficiency
so i proprose we get a multiplier for reaching the last node in the tree u get double for all the nodes in that tree , or filling a certain amount of nodes in atree gives you double for all the nodes in that tree this way if u heavily invest in something... it will pay off better
or give us a last node mastery or mastery nodes
like mastery node gives u on weapons lets say 4-10% cooldown , 4-10 % range , -4->10% heat ,
4-10% laser duration , -10% missile lbs spread, -10% uac jam chance , + 10% magazine capacity , 20% missile spead , -50% ghost heat and 10% extra crit chance
all these values are placeholders
but the main ideea is we get one big reward for heavily investing in 1 tree lets say weapons here for example and if u pot lets say an X amount of points in 1 skill tree u get the mastery skill node
now its just individual skill nodes adding up but having a mastered mech should give u some reward like we got 1 module wich meant 12% cooldown . or range or radar depravation or seismic... etc so 1 big bonus and at elite we got 2x multiplier

everyone is crying how the new skill tree will give u less overall because u dont have the 2x multiplier so less mobility and operations efficiency
just pointing out to a simple solution and bigger reward for investing in 1 skill tree
gonna give more examples here
lets say if u put x ammount of points in defense in the end u get defense mastery
and defense mastery gives u 10% extra armor , 10% extra strucutre - 5 % getting critted
i repeat the numbers are just placeholders

for mobility mastery we could get a x% bonus to all mobility and speed for example

for jump jet mastery u could get x% lift distance and y% forward trust z% extra fuel
for operations 10% extra max heat capacity 10% heat eficiency 20% faster ignition
-25% overheat damage + 10% faster target info gatther 20% faster lock
for sensors get 10% extra sensor range , 1 radar sweep arround every 1 minut for 200 meter arrea for example
we need a reward a bonus for investing 20-50 points in one skill tree and a final reward at 91 points u get full mastered mech with some bonuses on all ure nodes lets say 10-50% bonus on all nodes
remember numbers are just placeholders the main ideea is 1 mastery node at the end of the skill tree

#2 Rothar

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Posted 13 May 2017 - 11:34 AM

Sounds fair

#3 Christophe Ivanov

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Posted 13 May 2017 - 11:36 AM

PLUS 1

#4 Coolant

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Posted 13 May 2017 - 12:17 PM

I'm for it OP as long as you aren't just requesting it because you only run laser vomit. If you run a mixed build sure why not

#5 ADI84000

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Posted 13 May 2017 - 12:19 PM

remember numbers are just placeholders.... the main ideea we get a master skill tree node at the end of every skill tree offensive mobility info , operations etc
or even some kind of multiplier 10-200% extra from the nodes u already have in that tree

Edited by ADI84000, 13 May 2017 - 12:19 PM.


#6 MadRover

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Posted 13 May 2017 - 01:45 PM

I agree with this idea. Right now as it stands the going down an entire skill tree just pretty much says thank you for unlocking this node heres your prize with no true reward for mastering it. If were allowed a mastery bonus then the build diversity couid grow exponentially

#7 ADI84000

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Posted 13 May 2017 - 03:48 PM

yea exactly exponentially the build diversity and roles and play styles

#8 LordNothing

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Posted 13 May 2017 - 03:58 PM

sounds like its just carrying on the tradition of the poorly designed placeholder skill tree system. this will mostly manifest itesef by hurting mixed builds with diverse specing.

id rather the higher level nodes come with diminishing returns instead. you can diversify your nodes to get a small bonus. you can still bake the 2x bonus into the node values, and still have diminishing returns. the diminishing returns needs to be set such that boats balance out with mixed builds.

Edited by LordNothing, 13 May 2017 - 03:59 PM.


#9 ADI84000

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Posted 14 May 2017 - 02:00 AM

surely a bonus at the end of each tree overall will not hurt mixed builds but buff them an x% to all nodes selected would do that





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