Vellron2005, on 14 May 2017 - 11:34 PM, said:
I truly, deeply, believe that PGI should. after 3 consecutive victories of Tukayyid events by the Clans, finally acknowledge this, and give us some honor, glory and spoils.
We broke cannon, we changed lore, we won it fair and square, and PGI is currently like "yeah, whatever"..
Give us our due! At least publicly acknowledge our greatness!
Hahahaaahahaha... Seriously? I saw more teamwork on Clan teams than on IS teams. That crap just ain't the Clan Way.
In universe, the IS won because *none of the houses* helped, and none of the Clans helped eachother. Comstar did all the damn work on Tuk. They had the advantage of knowing and planning to fight a long-term war of attrition, filled with ambushes, artillery, more ambushes, using the terrain to their advantage (Such as hiding mechs powered-down underground, or hiding sinkholes, or setting up decoy stockpiles), and the advantage of ancient star league logistics/strategic/tactical planning that the Clans were wholly unprepared for.
It's set up in the lore than the Clans, aside from Clan Wolf, were horrendously under-prepared. Most who had any measure of success got so out of spite and a drive for retribution than actual planning.
TL-DR; You can brag you won Tukayyid if you had beaten several Tier-1 Meta/role following 12-mans who all rode in white mechs, that could start the match burrowed underground, could see sinkholes Clanners couldn't, had access to infantry, tank, air, and artillery support, are exclusively playing on defense in either close range or medium range fights, and play on maps that all heavily favor the defender. With limited support at best.
As it stands, you beat a few idiot PUGgles and a few 12-mans who were... You know, I don't really know why some 12-mans switched to IS.
Edited by Catten Hart, 15 May 2017 - 11:16 AM.