

Trebuchet 5N Builds
#1
Posted 14 May 2017 - 07:29 PM
But I like them. Mechs like this one and the Victor, Kintaro, Wolverine, Vindicator,
Thunderbolt...ETC you get the idea.
They are not obeselete as you think. You can definitely tell that the mech designs are getting more advanced as we go into the future though. With that said I was throwing together some Trebuchet 5N
Builds and was wondering what all you guys have done with it.
Right now I am doing 4 med Pulse and 2 SRM 6 Artemis as close range
And for long range I got
2 Lrm 10
Er large and 3 med lasers.
I know there are a ton of different builds but I can't tell if this mech is better at
Long range support or close range. It would seem long range would be it's
Specialty. But it's doing a decent job at racking up damage head to head with
The enemy. Well for a short period of time that is. Lol
Show me what you got
#2
Posted 14 May 2017 - 07:37 PM
Hit sell.
Buy pretty much any other IS 50-55 tonner. Profit!
SO yeah... IDK, maybe my buddy Jodi the Jedi can recommend a good build, he still runs his, but TBH... well, I'm mostly mrking this to keep my eyes out for any interesting ideas to give me a reason to dust mine off.
#3
Posted 14 May 2017 - 07:53 PM
#4
Posted 14 May 2017 - 07:56 PM
#5
Posted 14 May 2017 - 08:25 PM
Yeonne Greene, on 14 May 2017 - 07:53 PM, said:
would it 3xLPL better than my CN9-AH? (Which is kind of boring, tbh, which is why I seldom use it)
#6
Posted 14 May 2017 - 08:31 PM
Im guessing they will nerf it to nothing on Tuesday.
#7
Posted 14 May 2017 - 08:35 PM
Bishop Steiner, on 14 May 2017 - 08:25 PM, said:
Until the quirks go away, the Centurion AL is vastly superior as a 3 LPL platform.
As to the Trebuchet... you don't see them because of low hardpoints and lousy quirks. With the coming Great Nerfing (skill tree), quirks won't be an issue for a while. If the engine de-sync is kind to them, you might very well see Trebuchets again.
#8
Posted 14 May 2017 - 08:38 PM
ScrapIron Prime, on 14 May 2017 - 08:35 PM, said:
As to the Trebuchet... you don't see them because of low hardpoints and lousy quirks. With the coming Great Nerfing (skill tree), quirks won't be an issue for a while. If the engine de-sync is kind to them, you might very well see Trebuchets again.
honestly lost track. Am hoping new tech will hope. Still got the Hero Treb collecting dust, would love to drive it again.
#9
Posted 14 May 2017 - 08:57 PM
#10
Posted 14 May 2017 - 09:08 PM
I always like being a mobile LRM dispenser, but that isn't popular anymore - unless you're driving an Assault. Now when we're talking new tech, I might have to make my 7K my platform for heavy PPC.
Edited by stealthraccoon, 14 May 2017 - 09:20 PM.
#12
Posted 15 May 2017 - 05:04 AM
Bishop Steiner, on 14 May 2017 - 08:25 PM, said:
Yes, actually. You sacrifice 5% heat gen off of the CN9-AL to get 15% morerange, 5% less duration, and more durability where you need it.
#14
Posted 15 May 2017 - 07:39 AM
Yeonne Greene, on 15 May 2017 - 05:04 AM, said:
Yes, actually. You sacrifice 5% heat gen off of the CN9-AL to get 15% morerange, 5% less duration, and more durability where you need it.
But do you get more durability? The Treb has god awful geometry. More hitpoints, is not the same as more durability. CN9s are still famously tanky when driven intelligently. Trebs? Not so much.
#16
Posted 15 May 2017 - 07:46 AM
Bishop Steiner, on 15 May 2017 - 07:39 AM, said:
The torso and legs are quirked the same, the arms are dramatically beefier. Hitboxes are actually fairly narrow on the TBT, but the corner poking use case makes it something of a moot point. You won't be using it like an energy-based YLW, if that's what you are asking.
#17
Posted 15 May 2017 - 07:47 AM
Op, the 4 mpl/2 srm 6 build is probably the best build for the 5N. It is the most boring of the Trebs in many ways but it does do the mpl/srm combo well. Remember, much of the treb's power and distinction comes from it's high engine cap, like the Crab, so keep the engine size up. As the treb is a barn door it's best to keep the speed up. It's weapon quirks make the weapons competitive. The lrm build's are nothing that special compared to other trebs or other 50 tonners.
I run something like this for 111.5kph, which isn't bad for a pulse/srm striker.
Just keep moving and don't be an easy target. Due to the treb's bad rep it stays pretty far down the targeting triage, so it has 'potatoe shielding' to a certain extent.
Trebs are quite powerful once elited if you know what you are doing in them.
#18
Posted 15 May 2017 - 07:49 AM
Yeonne Greene, on 15 May 2017 - 07:46 AM, said:
so range poking, better, but in a scrum, less so? Not asking to be a nuisance, but more for playstyle, since I tend to flank, poke, hit and run, etc, as a skirmisher, trying to decide if it would be worth it one way or the other, to revisit it, or look to buying a 7K (my old fave treb, oddly) or just picking up a GRF-3M again....
though in 25 hours I guess it won't matter.
#19
Posted 15 May 2017 - 07:52 AM
AND the shawk -k does 3 lpl 10000000 times bettter.
#20
Posted 15 May 2017 - 07:54 AM
Bishop Steiner, on 15 May 2017 - 07:49 AM, said:
though in 25 hours I guess it won't matter.
Precisely that. Cent to mix it up, Treb to poke.
I would definitely suggest waiting to see what happens with quirks tomorrow.
I like the 7K. It is a fun 'Mech, I should rebuy it.
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