Viktor Drake, on 15 May 2017 - 03:52 PM, said:
However if the implemented them correctly, DHS would actually dissipate 2.0 heat instead of 1.5. So sure we would have only a 30 heat capacity but they would cool down 50% faster. Basically you might not be able to fire 4 PPC simultanously, but you would be able to fire two constantly without ever overheating.
Except that's still stupid and wrong, because it's impossible to fit in enough heatsinks for that to be true, even with TrueDubs™ that dissipate 2.0 heat over 10 seconds.
If there's no extra heat capacity in this game then what happens is you fire 2 ER PPCs, that's almost immediate shutdown right there (which is nothing like Tabletop by the way) and that's assuming you don't have
any extra heat or else you
will just shut down instantly.
Even with as many as
28 DHS you would
still need to wait so long to fire safely again that your first 2 ER PPCs would be ready to fire again, making it pointless to equip more than 2 ER PPCs, and the only reason you could even fire 2 ER PPCs ever in that completely asinine system is that ER PPCs got a slight heat reduction a while ago so 2 ER PPCs don't
quite generate 30 heat now even though they're
supposed to be 15 heat each.
It would be
possible to fire 2 ER PPCs without shutting down if you had no additional heat, sure, but it would still be
nowhere close to "you would be able to fire two constantly without ever overheating" because that's just utterly wrong; maybe try spending 5 seconds doing some 5th grade math next time.
As a reminder this is in sharp contrast to how it works in Tabletop, where a mech with 20 DHS firing 2 ER PPCs would end up with 10
less heat on the heat table if they didn't generate heat from anything else.
It's really unbelievable how persistent this stupid "fixed 30 heat capacity" meme is despite people being
completely wrong about how it would work in this game and how it worked in Tabletop.
Edited by Pjwned, 15 May 2017 - 05:46 PM.