Legging Breaks The Game
#1
Posted 13 May 2017 - 05:38 AM
#2
Posted 13 May 2017 - 05:48 AM
MechWarrior5152251, on 13 May 2017 - 05:38 AM, said:
If you skip leg day for sure.
But legs can be obscured (making high hardpoints more valuable), if you count the amount of armor needed to leg a mech vs core ones chest too, the chest wins, also targeting side torsos, which are much squishier than CTs and legs, you often also take out a percentage of a mechs firepower. It is not as cut and dry as always target legs, though I would agree it is one of the best choices of target if everyone in your team does it.
#3
Posted 13 May 2017 - 05:52 AM
Since you have to do away with two legs to kill a mech it is, appart from FP scout and killing lights, the most stupid because most time intensive way to kill a mech.
The only reason you go for the leggs is the sick hitbox distorted kind of mech like cheeta and Locust that can only reliably fast be killed by removing their leggs.
Also in scout where you are at max in a medium mech fighting other medium or light mechs you have to concentrate the limited firepower you got (especially on IS side) on a zone that is unable to evade your fire by presenting an other zone that won't lead to a kill when removed.
And this zone are the leggs. If you do not hit the one you aimed for you likely hit the other one.
If you aim for ct and the enemy twists you may hit 5 zones (arms and sidetorsoes) when the enemy twists his torso....or even 7 when he jumps.
But in QP or normal FP where you should have 11 other mechs with you firing on the leggs is most ineffective.
#4
Posted 13 May 2017 - 05:55 AM
The Basilisk, on 13 May 2017 - 05:52 AM, said:
Assuming they didn't reduce their leg armor any.
Also legs are a beneficial target when not obscured due to a target being unable to torso twist any of the damage to different components.
#5
Posted 13 May 2017 - 05:57 AM
#6
Posted 13 May 2017 - 05:57 AM
Today not so much.
#8
Posted 13 May 2017 - 06:10 AM
#9
Posted 13 May 2017 - 06:20 AM
#10
Posted 13 May 2017 - 06:24 AM
Monkey Lover, on 13 May 2017 - 06:10 AM, said:
Yes!!! Reduce to 0 Kph! For honour of the legs gods!
#11
Posted 13 May 2017 - 06:25 AM
HGAK47, on 13 May 2017 - 06:23 AM, said:
Because surprisingly you don't ever blow the leg off like one does with arms, it even still functions fine in the animation, it is more like hobbling a mech until that second leg is destroyed.
#12
Posted 13 May 2017 - 06:29 AM
Shifty McSwift, on 13 May 2017 - 06:25 AM, said:
Because surprisingly you don't ever blow the leg off like one does with arms, it even still functions fine in the animation, it is more like hobbling a mech until that second leg is destroyed.
Yea I noticed that, you can still shoot at it too and damage is transfered oddly to the side torso. I spent many days trying to leg mechs, shooting away at the already dead leg to realise I wasnt doing what I thought I was doing. (I thought it transfered to the still alive leg)
Wait way back in the day mechs did fall over didnt they?
#13
Posted 13 May 2017 - 06:34 AM
.
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I think?
#14
Posted 13 May 2017 - 06:38 AM
Juodas Varnas, on 13 May 2017 - 06:34 AM, said:
.
.
.
I think?
Never a missed opportunity.
I made a post about XP that I am sure you could swing back to a call for quad mechs.
I believe in you.
HGAK47, on 13 May 2017 - 06:29 AM, said:
Yes this is a weird quirk of destroyed components in general, and with the combined effects of lessened damage through transfer like this, it makes some chassis shapes (mad IIc for example), much better at 'tanking' for what it is worth in this game.
#15
Posted 13 May 2017 - 07:10 AM
#16
Posted 13 May 2017 - 07:12 AM
#17
Posted 13 May 2017 - 07:13 AM
MechWarrior5152251, on 13 May 2017 - 05:38 AM, said:
No
any group who knows what they are doing whether brawling or not will kill your mech regardless in 2 or 3 alphas max
#18
Posted 13 May 2017 - 07:16 AM
Summon3r, on 13 May 2017 - 07:13 AM, said:
No
any group who knows what they are doing whether brawling or not will kill your mech regardless in 2 or 3 alphas max
Yeah I would agree with that notion. Whether is is your leg or your chest, with effective focus fire you are going to either go down or lose a lot of efficiency anyway, it can't be entirely avoided. The choice of what to shoot at is pretty good as is, particularly when reduced armor rate potentials are considered.
#19
Posted 13 May 2017 - 07:27 AM
The Basilisk, on 13 May 2017 - 05:52 AM, said:
Since you have to do away with two legs to kill a mech it is, appart from FP scout and killing lights, the most stupid because most time intensive way to kill a mech.
The only reason you go for the leggs is the sick hitbox distorted kind of mech like cheeta and Locust that can only reliably fast be killed by removing their leggs.
Also in scout where you are at max in a medium mech fighting other medium or light mechs you have to concentrate the limited firepower you got (especially on IS side) on a zone that is unable to evade your fire by presenting an other zone that won't lead to a kill when removed.
And this zone are the leggs. If you do not hit the one you aimed for you likely hit the other one.
If you aim for ct and the enemy twists you may hit 5 zones (arms and sidetorsoes) when the enemy twists his torso....or even 7 when he jumps.
But in QP or normal FP where you should have 11 other mechs with you firing on the leggs is most ineffective.
A humanoid mech can take a pounding by twisting, spreading damage around the arms, center and side torsos. But no matter which way you twist and turn......at least one leg or the other is an easy target and once one leg is gone the other is so easy to hit even the spudest of potatoes can hit it.
Edited by Templar Dane, 13 May 2017 - 07:29 AM.
#20
Posted 13 May 2017 - 07:30 AM
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