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Legging Breaks The Game


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#1 MechWarrior5152251

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Posted 13 May 2017 - 05:38 AM

Legging is game breaking. Any group who knows what they are doing who are brawlers will simply leg each enemy with just a few alphas. I am surprised Comp play isn't completely dominated by leg kills. It is by far the easiest way to kill anyone.

#2 Shifty McSwift

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Posted 13 May 2017 - 05:48 AM

View PostMechWarrior5152251, on 13 May 2017 - 05:38 AM, said:

Legging is game breaking. Any group who knows what they are doing who are brawlers will simply leg each enemy with just a few alphas. I am surprised Comp play isn't completely dominated by leg kills. It is by far the easiest way to kill anyone.


If you skip leg day for sure.

But legs can be obscured (making high hardpoints more valuable), if you count the amount of armor needed to leg a mech vs core ones chest too, the chest wins, also targeting side torsos, which are much squishier than CTs and legs, you often also take out a percentage of a mechs firepower. It is not as cut and dry as always target legs, though I would agree it is one of the best choices of target if everyone in your team does it.

#3 The Basilisk

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Posted 13 May 2017 - 05:52 AM

Uhm...no.
Since you have to do away with two legs to kill a mech it is, appart from FP scout and killing lights, the most stupid because most time intensive way to kill a mech.

The only reason you go for the leggs is the sick hitbox distorted kind of mech like cheeta and Locust that can only reliably fast be killed by removing their leggs.
Also in scout where you are at max in a medium mech fighting other medium or light mechs you have to concentrate the limited firepower you got (especially on IS side) on a zone that is unable to evade your fire by presenting an other zone that won't lead to a kill when removed.
And this zone are the leggs. If you do not hit the one you aimed for you likely hit the other one.
If you aim for ct and the enemy twists you may hit 5 zones (arms and sidetorsoes) when the enemy twists his torso....or even 7 when he jumps.

But in QP or normal FP where you should have 11 other mechs with you firing on the leggs is most ineffective.

#4 Shifty McSwift

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Posted 13 May 2017 - 05:55 AM

View PostThe Basilisk, on 13 May 2017 - 05:52 AM, said:

But in QP or normal FP where you should have 11 other mechs with you firing on the leggs is most ineffective.


Assuming they didn't reduce their leg armor any.

Also legs are a beneficial target when not obscured due to a target being unable to torso twist any of the damage to different components.

#5 PhoenixFire55

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Posted 13 May 2017 - 05:57 AM

Oh look, another baddie with more ammo than armor in legs ...

#6 Ted Wayz

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Posted 13 May 2017 - 05:57 AM

Back in the day maybe when an AC20 could actually leg a light in one shot.

Today not so much.

#7 Shifty McSwift

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Posted 13 May 2017 - 05:58 AM

View PostPhoenixFire55, on 13 May 2017 - 05:57 AM, said:

Oh look, another baddie


Why would you... Just don't.

The level of presumption among some today is intense.

#8 Monkey Lover

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Posted 13 May 2017 - 06:10 AM

Legging is fine it's the hard 40kph limit I don't like.

#9 Novakaine

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Posted 13 May 2017 - 06:20 AM

Posted Image

#10 HGAK47

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Posted 13 May 2017 - 06:24 AM

I have always wondered why mechs dont fall over when they are legged. Allow them to spaz out on the floor and still try and shoot but if its legged how is it still walking?

View PostMonkey Lover, on 13 May 2017 - 06:10 AM, said:

Legging is fine it's the hard 40kph limit I don't like.


Yes!!! Reduce to 0 Kph! For honour of the legs gods!

#11 Shifty McSwift

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Posted 13 May 2017 - 06:25 AM

View PostHGAK47, on 13 May 2017 - 06:23 AM, said:

I have always wondered why mechs dont fall over when they are legged. Allow them to spaz out on the floor and still try and shoot but if its legged how is it still walking?


Because surprisingly you don't ever blow the leg off like one does with arms, it even still functions fine in the animation, it is more like hobbling a mech until that second leg is destroyed.

#12 HGAK47

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Posted 13 May 2017 - 06:29 AM

View PostShifty McSwift, on 13 May 2017 - 06:25 AM, said:


Because surprisingly you don't ever blow the leg off like one does with arms, it even still functions fine in the animation, it is more like hobbling a mech until that second leg is destroyed.


Yea I noticed that, you can still shoot at it too and damage is transfered oddly to the side torso. I spent many days trying to leg mechs, shooting away at the already dead leg to realise I wasnt doing what I thought I was doing. (I thought it transfered to the still alive leg)

Wait way back in the day mechs did fall over didnt they?

#13 Juodas Varnas

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Posted 13 May 2017 - 06:34 AM

Quadrupeds would fix that!
.
.
.
I think?

#14 Shifty McSwift

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Posted 13 May 2017 - 06:38 AM

View PostJuodas Varnas, on 13 May 2017 - 06:34 AM, said:

Quadrupeds would fix that!
.
.
.
I think?


Never a missed opportunity.

I made a post about XP that I am sure you could swing back to a call for quad mechs. ;)

I believe in you.

View PostHGAK47, on 13 May 2017 - 06:29 AM, said:

Yea I noticed that, you can still shoot at it too and damage is transfered oddly to the side torso.


Yes this is a weird quirk of destroyed components in general, and with the combined effects of lessened damage through transfer like this, it makes some chassis shapes (mad IIc for example), much better at 'tanking' for what it is worth in this game.

#15 Kubernetes

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Posted 13 May 2017 - 07:10 AM

Sometimes you do it in FW against a team of known gen-rushers or brawlers. You leg them as they come in the gate, don't even bother killing them right then, because the point is to break up their push.

#16 pbiggz

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Posted 13 May 2017 - 07:12 AM

Posted Image

#17 Summon3r

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Posted 13 May 2017 - 07:13 AM

View PostMechWarrior5152251, on 13 May 2017 - 05:38 AM, said:

Legging is game breaking. Any group who knows what they are doing who are brawlers will simply leg each enemy with just a few alphas. I am surprised Comp play isn't completely dominated by leg kills. It is by far the easiest way to kill anyone.


No

any group who knows what they are doing whether brawling or not will kill your mech regardless in 2 or 3 alphas max

#18 Shifty McSwift

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Posted 13 May 2017 - 07:16 AM

View PostSummon3r, on 13 May 2017 - 07:13 AM, said:


No

any group who knows what they are doing whether brawling or not will kill your mech regardless in 2 or 3 alphas max


Yeah I would agree with that notion. Whether is is your leg or your chest, with effective focus fire you are going to either go down or lose a lot of efficiency anyway, it can't be entirely avoided. The choice of what to shoot at is pretty good as is, particularly when reduced armor rate potentials are considered.

#19 Templar Dane

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Posted 13 May 2017 - 07:27 AM

View PostThe Basilisk, on 13 May 2017 - 05:52 AM, said:

Uhm...no.
Since you have to do away with two legs to kill a mech it is, appart from FP scout and killing lights, the most stupid because most time intensive way to kill a mech.

The only reason you go for the leggs is the sick hitbox distorted kind of mech like cheeta and Locust that can only reliably fast be killed by removing their leggs.
Also in scout where you are at max in a medium mech fighting other medium or light mechs you have to concentrate the limited firepower you got (especially on IS side) on a zone that is unable to evade your fire by presenting an other zone that won't lead to a kill when removed.
And this zone are the leggs. If you do not hit the one you aimed for you likely hit the other one.
If you aim for ct and the enemy twists you may hit 5 zones (arms and sidetorsoes) when the enemy twists his torso....or even 7 when he jumps.

But in QP or normal FP where you should have 11 other mechs with you firing on the leggs is most ineffective.


A humanoid mech can take a pounding by twisting, spreading damage around the arms, center and side torsos. But no matter which way you twist and turn......at least one leg or the other is an easy target and once one leg is gone the other is so easy to hit even the spudest of potatoes can hit it.

Edited by Templar Dane, 13 May 2017 - 07:29 AM.


#20 ingramli

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Posted 13 May 2017 - 07:30 AM

talking about legging for clans is pretty much close to STing for isXL mechs.....





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