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Sell A Mech.. You Lose All Progress?


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#1 627

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Posted 16 May 2017 - 10:45 AM

If you sold a mech under the old system and rebought it again, you'd keep all your skill tree progress.

With the new system, every mech is declared unique. So if you sell a mech and rebuy another one of that type, do you lose every unlocked node?

There's nothing about that in the patch notes...

#2 Bishop Steiner

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Posted 16 May 2017 - 10:48 AM

View Post627, on 16 May 2017 - 10:45 AM, said:

If you sold a mech under the old system and rebought it again, you'd keep all your skill tree progress.

With the new system, every mech is declared unique. So if you sell a mech and rebuy another one of that type, do you lose every unlocked node?

There's nothing about that in the patch notes...

Well, I can only base this off the PTS...but no, when I bought a mech I had sold off in the PTS, I still had the historical XP, etc for it.

Still, since it wasn't touched in the Notes, I cannot obviously verify that as still being the case with the Live Version, at least til after patch, at which time I will buy a GRF-3M and see.

#3 Trev Firestorm

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Posted 16 May 2017 - 10:51 AM

View Post627, on 16 May 2017 - 10:45 AM, said:

If you sold a mech under the old system and rebought it again, you'd keep all your skill tree progress.

With the new system, every mech is declared unique. So if you sell a mech and rebuy another one of that type, do you lose every unlocked node?

There's nothing about that in the patch notes...

Yup, sure seems that way since the skill tree is now tied directly to the individual mech rather than the variant.

View PostBishop Steiner, on 16 May 2017 - 10:48 AM, said:

Well, I can only base this off the PTS...but no, when I bought a mech I had sold off in the PTS, I still had the historical XP, etc for it.

Still, since it wasn't touched in the Notes, I cannot obviously verify that as still being the case with the Live Version, at least til after patch, at which time I will buy a GRF-3M and see.


HXP isn't the question/issue here, its the actual SP/node unlocks after they've been purchased on a mech, selling that mech then repurchasing the variant.

Edited by Trev Firestorm, 16 May 2017 - 10:52 AM.


#4 Gwei Loong

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Posted 16 May 2017 - 10:59 AM

True but when I sold and bought back a mech that I had mastered it also had the HSP.
The HSP are tied to the account in the same way we were already were used to. You do not need to master the same mech twice.
I do wonder if it'll be working this way forever. If so all the mechs that we mastered will always have 91 HSP when we buy them you just need to spend them.
I waited till the end of PTS.2 before I decided what I wanted to do in regards to mods and mechs. Then PGI stopped testing before I got to back on to check.

Edited by Gwei Loong, 16 May 2017 - 11:00 AM.


#5 Agent 0range

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Posted 16 May 2017 - 10:59 AM

yes this is how it i going to be, it is part of the new game economy which will encourage people who play for some time to eventually cough up some cash for mech bays if they want to keep progress on old mechs.

#6 G4LV4TR0N

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Posted 16 May 2017 - 11:01 AM

Some time ago I had few mastered variants of Gargoyle and Executioner, then I sold most of them. If I would rebuy them now, would I get any Skill Points/Exp etc?

#7 Bishop Steiner

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Posted 16 May 2017 - 11:02 AM

View PostTrev Firestorm, on 16 May 2017 - 10:51 AM, said:

Yup, sure seems that way since the skill tree is now tied directly to the individual mech rather than the variant.



HXP isn't the question/issue here, its the actual SP/node unlocks after they've been purchased on a mech, selling that mech then repurchasing the variant.

Well, it would be a "fresh" model at that point. If you buy two identical chassis, the Nodes don't cross over.

What I don't know, TBH.... is if unlocking the nodes for the base model would transfer. That is a good question. I could see where they would have to be "re-specced".... but the actual unlock I would hope to be tied to the basic variant, not "by the chassis".

That is a good question.

#8 Trev Firestorm

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Posted 16 May 2017 - 11:03 AM

View PostGwei Loong, on 16 May 2017 - 10:59 AM, said:

True but when I sold and bought back a mech that I had mastered it also had the HSP.
The HSP are tied to the account in the same way we were already were used to. You do not need to master the same mech twice.
I do wonder if it'll be working this way forever. If so all the mechs that we mastered will always have 91 HSP when we buy them you just need to spend them.
I waited till the end of PTS.2 before I decided what I wanted to do in regards to mods and mechs. Then PGI stopped testing before I got to back on to check.

Wait... Is that you spend the HSP on the mech then bought a second (copy of that) mech and recieved 91 more HSP with it?

Edited by Trev Firestorm, 16 May 2017 - 11:04 AM.


#9 Bishop Steiner

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Posted 16 May 2017 - 11:03 AM

View PostG4LV4TR0N, on 16 May 2017 - 11:01 AM, said:

Some time ago I had few mastered variants of Gargoyle and Executioner, then I sold most of them. If I would rebuy them now, would I get any Skill Points/Exp etc?

You should get those. I guess the question/issue is more about the nodes. But you should get Hxp, etc for the mechs still.

#10 Gwei Loong

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Posted 16 May 2017 - 11:24 AM

View PostTrev Firestorm, on 16 May 2017 - 11:03 AM, said:

Wait... Is that you spend the HSP on the mech then bought a second (copy of that) mech and recieved 91 more HSP with it?


I had sold the mech, so no copy, but then purchased it on PTS to see if a mastered mech still had 91 HSP.
I wanted to test it again before the PTS went offline but I guess we will see how it's working now.
HSP are not HXP. The only way to get a HSP code is to have mastered the mech before the patch.
So it's got nothing to do with the new system. If it works this way it's something you get for having it already.

#11 Gwei Loong

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Posted 16 May 2017 - 12:02 PM

Ok I just checked my ledger and I still have HSP listed for mechs I sold even though I do not own them.
That's a one time thing I think so if I buy that mech back I get 91 HSP free but then if I buy another copy and I want to skill it out then it'll cost me.
Either way I am not worried about it. I sold a lot of old mechs off and mastered new one's getting ready for this.
If the mechs like the cata that I sold become meta then I have HSP's for free. Right now I have what I want.
This is why some people bought two copys of a mech, because they were going to want more then one.
I have no mech but still get the HSP for having mastered it once upon a time. I think they did a great job with this.
PGI was very clear about the fact that we would not lose any of are time/experience put into mastering a mech.

Thank you for the PTS PGI. I came through this patch very happy.
Now I am going to go buy a mechbay and play with my new robots.

Edited by Gwei Loong, 16 May 2017 - 12:03 PM.


#12 Pjwned

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Posted 16 May 2017 - 12:18 PM

As far as I can tell if you sell a mech then you need to start from scratch on the skill tree for that mech too.

Which is honestly kind of lame, because if you want to buy that mech back again at some point (for whatever reason) then you're already buying it back at a loss of c-bills, so does it really need to come at a loss of XP too?

A good solution to this would be to give a refund of mech XP when you sell a mech, with the refund being based on how many skill nodes were unlocked on the mech.

You really shouldn't be punished at a loss of c-bills and XP if you ever buy back a mech that you sold at 1 point.

You would still need to put up extra XP if you decide you want to have duplicate mech variants in your garage, you just wouldn't need to grind XP again if you sell a mech and buy it back later.

#13 Bishop Steiner

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Posted 16 May 2017 - 12:25 PM

View PostPjwned, on 16 May 2017 - 12:18 PM, said:

As far as I can tell if you sell a mech then you need to start from scratch on the skill tree for that mech too.

Which is honestly kind of lame, because if you want to buy that mech back again at some point (for whatever reason) then you're already buying it back at a loss of c-bills, so does it really need to come at a loss of XP too?

A good solution to this would be to give a refund of mech XP when you sell a mech, with the refund being based on how many skill nodes were unlocked on the mech.

You really shouldn't be punished at a loss of c-bills and XP if you ever buy back a mech that you sold at 1 point.

You would still need to put up extra XP if you decide you want to have duplicate mech variants in your garage, you just wouldn't need to grind XP again if you sell a mech and buy it back later.

I think you should keep the unlocks, but have to pay the respec cost, and that would be fine and fair, to me. But I don't have a clue as yet if you keep the Unlocks tied to a base variant, or by chassis.... I was planning to buy a locust, Unlock it, sell it and rebuy it to see, but.... my potato keeps threatening to turn into a baked potato since the patch, every time I open the client.

#14 Felicitatem Parco

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Posted 16 May 2017 - 01:29 PM

Don't sell Mechs. Sell engines and excess weapons if you want.... But I say never sell Mechs because you might want it later.





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