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Patch Notes - 1.4.115 - 16-May-2017


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#781 Fox the Apprentice

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Posted 19 May 2017 - 06:57 PM

View PostXaat Xuun, on 19 May 2017 - 06:27 PM, said:

what do you mean by "Completely unplayable" ?

Must have been a typo. I think he meant "completely playable" because I'm having a blast in my Kit Fox, and that sure as heck isn't meta!

#782 Ertur

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Posted 19 May 2017 - 10:20 PM

Considering most people would have to play a few matches before getting any skills (either before or after the patch) I have to say that the people claiming the game is 'unplayable' are being overly dramatic. Comically so.

I think there are some significant improvements, but also some significant drawbacks -- all of which have already been mentioned.

There is room for improvement, as has been noted: the ability to make 'templates' for skills would be extremely nice, but I can see where that would need a lot of tweaking to the UI.

And the complaining about c-bills, good lord it's the easiest thing to get. Despite that, I still think it would have been a good idea to let people sell their general skill points (I think the conversion was around 55k per point or so) if they wanted. I ended up with enough GSP to level over 40 mechs; I can understand why someone with 3 or 4 times as much would find that much GSP to be somewhat superfluous.

If we had started with this from the end of beta, it wouldn't be such a trauma (and there'd be less drama).

#783 Horseman

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Posted 19 May 2017 - 11:17 PM

View Postpacifica812, on 19 May 2017 - 12:36 PM, said:

Dinosaurs were once "meta", until they were wiped-out, presumably by a meteor. Whatever the cause, from the ashes of that cataclysm mammals arose to become the new "meta".
You opened yourself up to a bad pun: mammals are born suckers. Posted Image

View PostGenesis23, on 19 May 2017 - 02:02 PM, said:

no real meta anymore? good joke.
Yeah. The Armor/Structure tree is the new meta, and the skill tree has devolved into everyone using same template across multiple chassis - or even on all of them.
Hail new meta, just as cookie-cutter as the old meta.

View PostErtur, on 19 May 2017 - 10:20 PM, said:

If we had started with this from the end of beta, it wouldn't be such a trauma (and there'd be less drama).
If we started with this from the end of beta, PGI would now be rolling out a Skill Tree 2.0 where you choose 910 out of 2370 nodes . Posted Image

Edited by Horseman, 20 May 2017 - 07:30 AM.


#784 pacifica812

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Posted 19 May 2017 - 11:50 PM

View PostHorseman, on 19 May 2017 - 11:17 PM, said:

You opened yourself up to a bad pun: mammals are born suckers. Posted Image
Yeah. The Armor/Structure tree is the new meta


Good one :)

Skill tree mammals we are ;)

#785 Bishop Six

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Posted 20 May 2017 - 08:46 AM

View PostCaptain Grayson Lighthorse, on 19 May 2017 - 10:37 AM, said:

Bishop Six, that is an AWESOME graphic at the end of your post! Very cool and nice artwork.

Yes thx, all people of our unit have this, one of our guys created them Posted Image

View PostGenesis23, on 19 May 2017 - 02:02 PM, said:

no real meta anymore? good joke.

publishers that throw broken betas out? well what do you call peps that make more or less permanent balancing stuff over years, that make fundamental changes after 5 yrs that still somehow dont seem to work as intended, despite all the testing?


Yes.

Edited by Bishop Six, 20 May 2017 - 08:54 AM.


#786 Duilliath

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Posted 20 May 2017 - 09:21 AM

View PostEd Steele, on 18 May 2017 - 09:49 PM, said:


They had that in Mechwarrior Tactics, but you got the weapons from RNG card packs.


Yeah, then IGP took everyone's money and split. I'm thinking we should not hold them up as an example of how it's done.

#787 CapD GrayDeath

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Posted 20 May 2017 - 10:25 AM

I'm really disappointed by the whole Skill Tree Mumbo Jumbo.
It's not that I don't think the concept is a interesting approach to bring some new juice into the game. But honestly PGI, I'm not a friggin spreadsheet warrior and I don't want to invest hours of my life into the skill tree instead of doing some matches.

Also there's some heavy re-balancing needed asap.
I could rant on for hours about the inherent problems of the latest change and how to improve it in my humble opinion, but instead I will join the "Go back to the former skill system" crybabies for now.

MWO lost nearly all it's fun for me and I won't be playing it anymore in it's current state.
See you all again on the battlefield AFTER PGI cleans up this mess.

#788 NocturnalBeast

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Posted 20 May 2017 - 12:41 PM

View PostDuilliath, on 20 May 2017 - 09:21 AM, said:


Yeah, then IGP took everyone's money and split. I'm thinking we should not hold them up as an example of how it's done.


I agree, I am just stating that having different manufacturers for weapons and equipment has already been done before.

#789 Duilliath

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Posted 20 May 2017 - 05:58 PM

View PostEd Steele, on 20 May 2017 - 12:41 PM, said:


I agree, I am just stating that having different manufacturers for weapons and equipment has already been done before.


Ok, good point. It might overcomplicate mech customization a bit, though.

Also, sorry I sorta overlooked you point initially. I'm still a bit miffed those shiftless grifters managed to get away with ripping me off.

#790 Mechwarrior4670152

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Posted 20 May 2017 - 06:01 PM

View Posttee5, on 19 May 2017 - 01:06 PM, said:

It hurts to see so many people I know, writing that they will be quitting, hiatus, uninstalling, cancelling preorders etc.

I am similarly feeling pain.

Most of the reasoning being given is so outright moronic that it hurts to even read it, let alone think about how much brain damage most of those people have to have to even consider it a reason.

Lets face it - most of the negative feedback has been a simple "it sucks"... and nothing more

What few have given more than that have simply stated that "they changed it, so it sucks" or "I have to actually THINK, so it sucks"

It is very very painful.

I feel for you to actually have experienced the brain damage it would have taken to spend time getting to know them.

Edit:

Good example of the outright garbage most of the feedback has been is even given right here! between what I quoted from you and my post even.

That individual has been outright spamming that post all over the forum.
What USEFUL feedback is in his post?
What attempt to actually FIX anything has he given?

Very very painful indeed.

He will not be missed, any more than a CPU in most FPS would be.

Edited by Wence the Wanderer, 20 May 2017 - 06:07 PM.


#791 MechaBattler

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Posted 20 May 2017 - 06:11 PM

View PostCapD GrayDeath, on 20 May 2017 - 10:25 AM, said:

I'm really disappointed by the whole Skill Tree Mumbo Jumbo.
It's not that I don't think the concept is a interesting approach to bring some new juice into the game. But honestly PGI, I'm not a friggin spreadsheet warrior and I don't want to invest hours of my life into the skill tree instead of doing some matches.

Also there's some heavy re-balancing needed asap.
I could rant on for hours about the inherent problems of the latest change and how to improve it in my humble opinion, but instead I will join the "Go back to the former skill system" crybabies for now.

MWO lost nearly all it's fun for me and I won't be playing it anymore in it's current state.
See you all again on the battlefield AFTER PGI cleans up this mess.


I had my drop deck and my favorite mechs the first day. Rather quick fashion after the first ones. It's not rocket science.

#792 Ripper X

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Posted 20 May 2017 - 06:34 PM

The idea of having a skill tree is a good idea. You can make your mech into anything you want. The skill tree needs a little more work however. Halve the number of skills by combining some. And just make them cost twice as much. That way you don't have to screw with the points at all. Or at least a fast track way of picking skills. I think it's just a bunch of unnecessary amount of clicks and over complicating for some.

#793 KingKickAss85

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Posted 20 May 2017 - 06:38 PM

Not really a fan of the Skill Tree Socialism roll out. That's right I called the skill tree socialism, because that's what it is. PGI took away what we already had, which was flawed no doubts there, but gave us a dumpster full of flaming diapers instead. Not only did they give it to us, they FORCED it upon all of us sheeple. We've had the wool pulled over our eyes and followed it blindly. If it's so great of a system, let's take a straight up vote on it. They can tell you how many times you've fired a small laser over the course of your account, so they could definitely figure out a way to set up a voting system. Let the community decide for itself which road it wants to take, then we'll go along with it. Not this forced down your throat, you'll eat it and like it because we say so nonsense. Until this issue is resolved, I am not spending anymore of my prescious time or money on this train wreck.
Last time I checked, an MMO was not designed to be an RPG. You want that crap, go play D&D or some other Table Top

#794 NocturnalBeast

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Posted 20 May 2017 - 06:42 PM

View PostDuilliath, on 20 May 2017 - 05:58 PM, said:


Ok, good point. It might overcomplicate mech customization a bit, though.

Also, sorry I sorta overlooked you point initially. I'm still a bit miffed those shiftless grifters managed to get away with ripping me off.



Believe me, I am not happy either, I dropped $100 + on that game and those shady Canadians get a free ride.

#795 Rhaezor

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Posted 20 May 2017 - 06:44 PM

I have finally put some time playing and since we are leaving feedback. I want to let pgi I like the trees. I never liked to have to buy modules for each mech anyway. Also in terms of bonuses % its pretty close to before, overall a good(and better) system in place.
I can't speak alot for the costs, since I used GSP mostly but it seemed fair. Only thing I dont like is the respecc cost.
IMO uac is jamming like a mofo now... i dont like it but wtv.

#796 NocturnalBeast

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Posted 20 May 2017 - 06:45 PM

View PostKingKickAss85, on 20 May 2017 - 06:38 PM, said:

Not really a fan of the Skill Tree Socialism roll out. That's right I called the skill tree socialism, because that's what it is. PGI took away what we already had, which was flawed no doubts there, but gave us a dumpster full of flaming diapers instead. Not only did they give it to us, they FORCED it upon all of us sheeple. We've had the wool pulled over our eyes and followed it blindly. If it's so great of a system, let's take a straight up vote on it. They can tell you how many times you've fired a small laser over the course of your account, so they could definitely figure out a way to set up a voting system. Let the community decide for itself which road it wants to take, then we'll go along with it. Not this forced down your throat, you'll eat it and like it because we say so nonsense. Until this issue is resolved, I am not spending anymore of my prescious time or money on this train wreck.
Last time I checked, an MMO was not designed to be an RPG. You want that crap, go play D&D or some other Table Top



Really? It is more like Libertarianism, as you get to make the choices and you deal with the choices you make, or you spend your own money to fix it.


Many young people do not understand what Socialism is and especially not Communism.

In simple terms:

Socialism = the state knows better than you, so it takes your money and gives you what it believes that you need.

Communism = everyone contributes; if I can make tires, I make tires for everyone and they provide me with the other things that I need in return.

#797 Mechwarrior4670152

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Posted 20 May 2017 - 06:53 PM

View PostEd Steele, on 20 May 2017 - 06:45 PM, said:

In simple terms:

Socialism = the state knows better than you, so it takes your money and gives you what it believes that you need.

Communism = everyone contributes; if I can make tires, I make tires for everyone and they provide me with the other things that I need in return.

A confusion not helped by the fact that a lot of people claiming to be one, are actually following the other belief.

#798 KingKickAss85

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Posted 20 May 2017 - 09:27 PM

View PostEd Steele, on 20 May 2017 - 06:45 PM, said:



Really? It is more like Libertarianism, as you get to make the choices and you deal with the choices you make, or you spend your own money to fix it.


Many young people do not understand what Socialism is and especially not Communism.

In simple terms:

Socialism = the state knows better than you, so it takes your money and gives you what it believes that you need.

Communism = everyone contributes; if I can make tires, I make tires for everyone and they provide me with the other things that I need in return.



Regardless of what ideology it falls under, the fact remains that this is still being forced upon everyone. I can see this being a benefit to newer players who have literally nothing invested in the game up to this point. On the other hand this alienates a large portion of players who have been here for a long time. I still believe it can and should be put to a straight vote, yay or nay, within the player base and let them decide. For those who believe I'm just grousing and crying, here are my points of contention:

1. What is up with the 400xp to reactivate an owned node? Re-activation should be a free service. We should be able to move between nodes like changing your clothes. You don't wear the same clothes everyday do you? Neither does the meta and therefore we shouldn't be charged a secondary fee to do something about it.

2. Why do I HAVE to follow the maze of confusion in each skill tree, picking nodes that are useless to me, just to reach the node I want farther down the tree. Shouldn't we at least get the ability to pick the nodes we want instead of having to choose 15-20 that are useless to me just to get the 1-2 I really need/want?

3. Why cap the skil points at 91? Seriously, why 91? Was a round number like 100 too cliche?

4. Shrink the firepower tree down to a number more in line with what the other trees have. Honestly firepower and mobility are the only trees that really mean anything in the long run. Everything else is just trimming. With that said, you can't fully invest enough into firepower to make it really count unless you sacrifice elsewhere.

5. Why do we need RPG style "choices" and "customization" in this game anyway? Last I checked this was simply a game of teamwork where you blow the living crap out of each other. I don't want to nor do I care to be bothered by creating an Excel spreadsheet to calculate out how to maximize the potential of my mech with the paltry number of skill points they give you, when we had it ALL to begin with anyway. Was the grind long under the old system, yes. Is it long and just as costly if not more so under the new system, yes. So nothing really changed here, except now you have to spend your c-bills for non historic point mechs now. Spending c-bills just to master your mech leaves you with less to buy anything else. Not so great for new players, who everyone states this patch will help the most.

#799 mad kat

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Posted 21 May 2017 - 01:28 AM

The urbanmech is screwed by this patch at least with the agility tree as you have to navigate through it avoiding the torso yaw nodes because geuss what it has 360 degree rotation so it doesn't apply. Not just to your build but to the mech.

Now you want those torso speed nodes......yes that's right you have to click on those torso yaw nodes to get them that are quite literally wasted click points. And for added frustration if you really must have those yaw speed nodes you get a warning saying some of these nodes don't apply to your mech......

....I ******* know!

Edited by mad kat, 21 May 2017 - 01:30 AM.


#800 Alienized

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Posted 21 May 2017 - 01:46 AM

View Postmad kat, on 21 May 2017 - 01:28 AM, said:

The urbanmech is screwed by this patch at least with the agility tree as you have to navigate through it avoiding the torso yaw nodes because geuss what it has 360 degree rotation so it doesn't apply. Not just to your build but to the mech.

Now you want those torso speed nodes......yes that's right you have to click on those torso yaw nodes to get them that are quite literally wasted click points. And for added frustration if you really must have those yaw speed nodes you get a warning saying some of these nodes don't apply to your mech......

....I ******* know!


i dont see them wasted on my assaults now :D i mean on the urbie... haha. HAHAHAHA: AHAHAHAHAHAHAHAHAHA i can feel ya.





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