Pjwned, on 17 May 2017 - 03:56 PM, said:
That said however, being able to save equipment & module loadouts should have been added years ago, and now with the new skill tree there should be templates to easily save & load instead of making people go through a giant hassle every time they want to change something.
It's also unfortunately been a feature that's been requested for years and consistently ignored, so there's no reason to think it will be a feature in any remotely reasonable amount of time.
You see I don't get the logic on this. How many people really use multiple builds on a single chassis? My guess is a pretty small amount and then only for very specialized roles. Most people tend to experiment with a mech until they find a loadout that works for them and is enjoyable and that is the loadout they will use on that mech for the duration. Sure they might occasionally change things up but once they find that good build, things are mostly going to be static. So I just don't see how the skill tree encourages most people to buy duplicate mechs, not in the slightest.
On the other hand, I do understand why PGI wan't respec cost. They basically want you to grind, grind again and then grind some more to keep you playing the game. What they don't understand it grinding is boring and boring makes people quit. Also there is already plenty of grind in the game so we don't need any more.
Further this respec cost is just frustrating. I haven't skilled out a single mech yet because I know the second I do, I am locked into that build unless I want to spend hours grinding XP just to be able to actually repec my build and that is not counting having to buy new nodes that I didn't unlock with my free 91 SP when I tired my first build out. Those I am going to have to buy at 800 XP and 40k C-bills each so even more grinding.