Jump to content

Love Skilltree


91 replies to this topic

#81 Reptile Blackdeath

    Member

  • PipPipPip
  • The Serpent
  • The Serpent
  • 74 posts

Posted 28 May 2017 - 08:27 PM

lol at the not OP comment.. I logged in to get Dawn (the only trinket I just missed out on the first time)
Quirked an already quirked LRM boat.. had the event done, without thought in a no time (few hours). Usually close if not top damage, and up to about 5 kills.
I'll be back after a few months of balance 'fixes'

Edited by Reptile Blackdeath, 28 May 2017 - 08:27 PM.


#82 Hoshi Toranaga

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 435 posts
  • LocationAround

Posted 30 May 2017 - 01:06 AM

View PostReptile Blackdeath, on 28 May 2017 - 08:27 PM, said:

lol at the not OP comment.. I logged in to get Dawn (the only trinket I just missed out on the first time)
Quirked an already quirked LRM boat.. had the event done, without thought in a no time (few hours). Usually close if not top damage, and up to about 5 kills.
I'll be back after a few months of balance 'fixes'


If you are playing lower tier players the LRM rush is now very present and people bring huge loads of LRMs, Which is fun, as a forced push with a quicker group will totally annihilate the enemy.
Now I am not saying LRMs are balanced atm, they are actually a bit out of whack, but if you expect and prepare for LRMs you can do great things.
Actually got my Linebacker (wanted a prime for some time) also in just a few hours, but with WHK-C fast 4x ER PPCs

#83 jmsr7

    Rookie

  • The Fearless
  • The Fearless
  • 3 posts

Posted 31 May 2017 - 11:17 AM

View PostHoshi Toranaga, on 30 May 2017 - 01:06 AM, said:

...
Now I am not saying LRMs are balanced atm, they are actually a bit out of whack, but if you expect and prepare for LRMs you can do great things. ...


LRMs seriously aren't that much of a problem and have never been. Even the most open map, polar highlands, has plenty of cover and if you're being lurmed to death then it's your own damn fault. You can: 1)look for the spotter and break line of sight, which leads into 2)invest in several levels of radar deprivation or even all of them, 3)give up a single ton and take some AMS, 4)or ECM, and if you can't take ECM or AMS then 5)adjust your play style to stay by those mechs who have it!

In other words, if you're finding LRMs to be a problem then adjust your play style and/or your loadout. Terry is correct: prepare for it and you'll be fine.

#84 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,629 posts
  • LocationSeraphim HQ: Asuncion

Posted 31 May 2017 - 05:16 PM

View Postjmsr7, on 31 May 2017 - 11:17 AM, said:


LRMs seriously aren't that much of a problem and have never been. Even the most open map, polar highlands, has plenty of cover and if you're being lurmed to death then it's your own damn fault. You can: 1)look for the spotter and break line of sight, which leads into 2)invest in several levels of radar deprivation or even all of them, 3)give up a single ton and take some AMS, 4)or ECM, and if you can't take ECM or AMS then 5)adjust your play style to stay by those mechs who have it!

In other words, if you're finding LRMs to be a problem then adjust your play style and/or your loadout. Terry is correct: prepare for it and you'll be fine.


You can't say "never" with LRMs... Anyone here recall the time when Artemis was first introduced? LRM headshots constantly. Oh, they where very much a problem. Posted Image
Of course, that got fixed rather quickly from what I recall, as they were not intended to do that.

LRMs were more effective back before ECM and Radar Deprivation made it into the game, but in today's version LRMs are lack luster for the most part. They can be used and be a threat, but the manner that a lot of people typically use LRMs leads to less than efficient game play with them... Posted Image

#85 Electroflameageddon

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 236 posts

Posted 03 June 2017 - 06:00 PM

I have mixed feelings about the skill tree.

I like it because it eliminated the rule of three. It seemed like when you bought a mech pack, there was always one mech that was crap to play and I absolutely hated having to play a mech that I despised just to unlock the elite tree. The other extreme was that the mech pack had 3 relatively identical mechs (I'm looking at you Crab) that were utterly boring to play the third time through.

There was a fire sale in my Mechodex as soon as I realized that I never had to play certain mechs again.

It has increased TTK.

It has made mechs that were not effective to play viable again.

It has allowed to set up identical mechs with different roles ie 1 variant for FP, 1 variant for QP, both effective in their roles.

I don't have to screw with modules ever again.

I think my performance has gone up since implementation of the skill tree. I know my K/D ratio is much higher and I've raised my overall K/D by .12 points since skill tree was implemented.

The bad side is that I have to pick up "junk" nodes to get to some of the good stuff. The mobility tree is the worst for that. I don't need Speed Retention for medium, heavy or assault mechs. Period. It irritates me that I have to pick it to get some of the nodes I do need. I wish they would move it like AMS overload so that it isn't a mandatory thing to grab.

I also don't feel like my mechs run as smoothly as they did before. A fully elited mech had a certain smoothness to it that is hard to explain. I know that this is a big stompy robot game, but there were certain mechs that felt like you were piloting quicksilver and now, no matter how I node them out, they are not as responsive as they used to be. This may have something to do with the engine decoupling.

I would like to see more color coding, especially on the weapons tree. It would be nice to see different colors for range, velocity, cool down and heat generation.

So overall I personally think that it a positive thing for the game. It still needs work, but it didn't break the game for me. I think that some small improvements could make it better.

We'll see....

#86 Electroflameageddon

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 236 posts

Posted 03 June 2017 - 06:08 PM

View Postjmsr7, on 31 May 2017 - 11:17 AM, said:


LRMs seriously aren't that much of a problem and have never been. Even the most open map, polar highlands, has plenty of cover and if you're being lurmed to death then it's your own damn fault. You can: 1)look for the spotter and break line of sight, which leads into 2)invest in several levels of radar deprivation or even all of them, 3)give up a single ton and take some AMS, 4)or ECM, and if you can't take ECM or AMS then 5)adjust your play style to stay by those mechs who have it!

In other words, if you're finding LRMs to be a problem then adjust your play style and/or your loadout. Terry is correct: prepare for it and you'll be fine.

I have been killed once by LRMs since the introduction of the skill tree. Once. I'm not a top tier player.

It was my fault. I was out of position and playing stupidly. I deserved it.

Since so many people were boating LRM's, I broke out my LRM Stalker to see if it was effective. Prior to Skill Tree, I was constantly pulling 700+ damage with it. After Skill Tree, I was lucky to break 200 points in a match. Relatively inexpensive AMS overload has almost completely neutralized LRM's. My Stalker has been returned to the Mechodex.

#87 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 03 June 2017 - 08:06 PM

Just wanna add my two cents

I iza liking the skill tree

#88 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,629 posts
  • LocationSeraphim HQ: Asuncion

Posted 03 June 2017 - 09:18 PM

View PostElectroflameageddon, on 03 June 2017 - 06:00 PM, said:

The other extreme was that the mech pack had 3 relatively identical mechs (I'm looking at you Crab) that were utterly boring to play the third time through.


I actually found that I could have the same build on two of the Crabs (27 and 27B) and they operated different enough to warrant having two of them committed to the same build. The 27 runs for long range, and the 27B has quirks that let it run cooler, permitting more of a "mid ranged brawl" style. Despite each of them running the same exact build (3 ERLLs and a MLs).

Of course, to each their own. I have four Crabs, and I like each in their own place.

View PostElectroflameageddon, on 03 June 2017 - 06:08 PM, said:

I have been killed once by LRMs since the introduction of the skill tree. Once. I'm not a top tier player.

It was my fault. I was out of position and playing stupidly. I deserved it.

Since so many people were boating LRM's, I broke out my LRM Stalker to see if it was effective. Prior to Skill Tree, I was constantly pulling 700+ damage with it. After Skill Tree, I was lucky to break 200 points in a match. Relatively inexpensive AMS overload has almost completely neutralized LRM's. My Stalker has been returned to the Mechodex.


There is a reason I always say not to boat LRMs. My LRM Huntsmen (two LRM15s and four ERMLs) one time ran into a team (in group queue). I can say, my LRMs were mostly stuffed (some still went through when I started to nibble on their edges). Made my LRMs into great scout drones though... And I still managed to deal 300+ damage with my lasers.

So... Yes and no? Maybe the new ST will help ease people into not boating LRMs and starting to take more balanced builds with them. Probably not though...

#89 Electroflameageddon

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 236 posts

Posted 04 June 2017 - 08:35 AM

View PostTesunie, on 03 June 2017 - 09:18 PM, said:


I actually found that I could have the same build on two of the Crabs (27 and 27B) and they operated different enough to warrant having two of them committed to the same build. The 27 runs for long range, and the 27B has quirks that let it run cooler, permitting more of a "mid ranged brawl" style. Despite each of them running the same exact build (3 ERLLs and a MLs).

Of course, to each their own. I have four Crabs, and I like each in their own place.



There is a reason I always say not to boat LRMs. My LRM Huntsmen (two LRM15s and four ERMLs) one time ran into a team (in group queue). I can say, my LRMs were mostly stuffed (some still went through when I started to nibble on their edges). Made my LRMs into great scout drones though... And I still managed to deal 300+ damage with my lasers.

So... Yes and no? Maybe the new ST will help ease people into not boating LRMs and starting to take more balanced builds with them. Probably not though...

My kid says the same thing about the Crab. However, it was one of those mechs I couldn't make work no matter what I did. I'm glad you had success with it.

I'm finding more and more that Red Team's LRM's make excellent scouting drones. Posted Image They fire them, give away their position, and allow my team to find and destroy them. Works more often than not.

#90 Dollar Bill

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 210 posts
  • LocationLost in the Skill Maze.

Posted 04 June 2017 - 12:13 PM

View Post102_devill, on 17 May 2017 - 02:17 AM, said:

There is a choice now, simply because you have to ch


There is a choice now that you have to make: either go with the skills that are the same as the skills before, or go with the skills equivalent to your favorite modules, or make a combo of both based on your own estimate.

You cant have it all, so you are forced to choose.

So... yeah, you have a choice, whether you like it or not...

"Whether you like it or not?" Nice way to treat your customers.

If PGI wasn't holding the license for this game hostage, they would have gone under a long time ago. Only thing saving them is we have no 'choice.'

#91 Reptile Blackdeath

    Member

  • PipPipPip
  • The Serpent
  • The Serpent
  • 74 posts

Posted 04 June 2017 - 05:41 PM

My point able over quirking an LRM boat for event 'ezmode' wasn't just about LRMs.. It not too hard to overquerk certain querked mechs in your weapon of choice and have yourself an unbalanced mech. There was a slow progression through the nerf/buff train to get balance in the game when there was one constant 'skill tree' progression... does anyone really think there is hope of balance with all the permutations now available? Not from what I"m heading... Oh well..

#92 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,629 posts
  • LocationSeraphim HQ: Asuncion

Posted 04 June 2017 - 08:15 PM

View PostDollar Bill, on 04 June 2017 - 12:13 PM, said:

"Whether you like it or not?" Nice way to treat your customers.

If PGI wasn't holding the license for this game hostage, they would have gone under a long time ago. Only thing saving them is we have no 'choice.'


By all technicality... You do have a choice. You could play Living Legends (which may not update, but still is up and running), or even revert to the old CD games.

Here is my issue with what some people are complaining about. They are complaining that "I can't do what I use to be able to do". Well, it's something new. Give it a try, stop comparing it to what you "use to be able to do" and see "what can you do now".

Now, I can get behind people saying "I'm not having fun with this", but at least give it a serious try. I'll comment that It is different, but I'm still having reasonable levels of fun. I even now of several people who "stop playing MW:O" restart because of the ST, and they are "having more fun than I've ever had before in this game". So there is a bit of "to each their own" concept here. PGI can't please everyone, and an "actual skill system with choices" has been a much needed portion of this game as well as has actually been a desire of many of the forum/vocal groups.

So, I'm sorry if you don't like it, but enough of us are enjoying it that it probably was well worth PGI's effort. Is it perfect? No. It was made by humans, therefor it automatically will never be perfect. But this also isn't saying that it can't be altered or adjusted later as the game continues to progress.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users