I went down the right side of the Misc tree taking the direct path between Consumable Slot +1 though Enhanced Spotting. Then committed the changes thinking I should be able to double up air strikes.
I see the quantity is 1 of two but it doesn't let me add another. Turns out I need to add Consumable slot 3 to actually USE the extra if there's already a UAV in the first slot. I don't remember seeing anything specific in the patch notes clarifying how the new consumable systems work (I might have missed it). Is there any way to offer the user warnings/ better guidance on how the consumables stack?
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Expanded Reserves Confusion
Started by itsGreyspot, May 16 2017 03:17 PM
2 replies to this topic
#1
Posted 16 May 2017 - 03:17 PM
#2
Posted 16 May 2017 - 03:56 PM
1st skill is your 2nd consslot.
That means u can have 2 different consumables at the same time. If u want to have 2 of thesame kind u need to get to the skills named: Extra UAV, Expanded Reserves and/or Coolant Reserves
You cant have more then 2 of the same kind and a Max of 5 Consumables.
Also u cant have 2 Artillery Strikes and 2 Air Strikes, 1 by 1 mixed is possible they are handled as the same kind.
In your case u should need one more Consumable Slot to have 1 UAV and 2 Strikes.
That means u can have 2 different consumables at the same time. If u want to have 2 of thesame kind u need to get to the skills named: Extra UAV, Expanded Reserves and/or Coolant Reserves
You cant have more then 2 of the same kind and a Max of 5 Consumables.
Also u cant have 2 Artillery Strikes and 2 Air Strikes, 1 by 1 mixed is possible they are handled as the same kind.
In your case u should need one more Consumable Slot to have 1 UAV and 2 Strikes.
#3
Posted 16 May 2017 - 04:10 PM
Yep, I figured it out. Currently it's 2 UAV, 2 Air strikes. I don't need coolshot in this build so I didn't bother with the 5th slot.
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