Bishop Steiner, on 16 May 2017 - 08:57 PM, said:
except, of course, you weren't, but I guess when one has an agenda, it's easy to dismiss very clear distinctions.
Are you sure about that? I would suggest gathering evidence prior to making claims.
Cato Phoenix, on 04 March 2017 - 12:01 PM, said:
You do get some functionality out of the other nodes for picking up cooldown, but its just such a waste. I really dislike the buy unnecessary stuff to get good stuff (speed retention, shock, gyros - I like them all but I don't want them for -every- mech) and the buy unusuable stuff to get good stuff (missile spread without missile hardpoints, arm movement without anything to use in the arms, etc) is really untenable.
Cato Phoenix, on 05 March 2017 - 06:45 PM, said:
Filler nodes including skills that cannot apply to your mech.
We have things like heat generation locked down behind SRM spread - even if your mech cannot load out any missiles.
This would be like making a barbarian in D&D take combat casting to get cleave.
Cato Phoenix, on 02 March 2017 - 02:31 PM, said:
I wouldn't like slashing the number of skills you get.
I don't like to have to get SRM nodes on my mech without missile hardpoints to fill out the tree.
In fact, that's from a thread completely -about- this issue:
https://mwomercs.com...ad-skills-pts2/
I'm sorry- were we supposed to specifically point out to you that torso yaw in your urbanmech was going to be useless? In bright neon letters?
That's something we all realized. I don't know if you were too busy trying to make amends for the skill tree - but we spent our time actually analyzing the outcome.
Here's the majority of the mobility tree without useless nodes for your urbie, btw. Otherwise you get to do what was being forced down our throats previously - take useless nodes to get good ones. (did I hear an echo???)
http://imgur.com/a/ePghB
Edited by Cato Phoenix, 16 May 2017 - 10:01 PM.