Jump to content

Suggestions For Simplifications Of Skill Info

skill tree

No replies to this topic

#1 102_devill

    Member

  • PipPipPipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 140 posts

Posted 16 May 2017 - 10:34 PM

I have just a few little suggestions to improve the readability of the active skills of a mech:

1. Truncate (simplify) the list of active skills

The list of active skills in the enhancements window should be truncated. Only percentages should be listed there. The actual values of each base quirk and activated skill can then be shown on the "mech doll" in the appropriate pop-up.

Example 1: instead of listing an increase in magazine capacity for every potential ballistic weapon, only write "magazine capacity +1" or "magazine capacity +2". It is quite sufficient to equip a ton of ammo in the mechlab if one wants to know how much more ammo exactly does it contain. In addition, we already have that information in the magazine capacity node in the skill tree.

Example 2: instead of listing each component increased armor or structure values, only indicate the total percentage of increase. If not for baseline quirks then at least for assigned skills.

2. Group active skills in the enhancements list

When the final enhancements list is generated, sort the active skills by which class they belong and start at the top with the firepower tree skills, then use the same order as in the skill tree from left tree to the right most tree. This will make it easier for us to be aware just how much of what skill tree enhancements we have assigned.

3. Show maximum currently available number of SPs on the mech icon

In the mech selection window, every mech icon shows x/91 SPs. Instead of a fixed value of 91, show the value of currently owned and assignable SPs for that mech.

Example: if I unlocked 36 SPs for a mech, but activated only 10 SPs the info should say: 10/36. Showing a fixed maximum of 91 assignable skills every time is superfluous, while showing a current maximum number of available skills is an indicator of how much has this chassis been mastered in terms of XP.

4. Return an indicator of current XP of a chassis

In the mech selection window we should see (as before) how much XP we currently have unused on a chassis. No need to show HXP, simply show current XP. I want to know if I have enough XP to add another SP.

5. Show additional structure as "+XX"

On the mech loadout screen, show additional structure similar as additional armor as base value + XX in each component. This additional value should contain both base structure increase as well as any increase from active skills.

Example: if a mech has no additional structure value will be XX. If it has additional base structure, value is shown as XX + YY. If it has both additional base structure and skeletal density skills active show XX + ZZ (where ZZ = YY + what is added by the active skills) .


Otherwise I like the skill tree implications. I think this is a good addition to MWO.

Cheers!

Edited by 102_devill, 16 May 2017 - 10:41 PM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users