Boogie138, on 23 October 2016 - 01:46 AM, said:
Here is an optimized version of the first build.
http://mwo.smurfy-ne...37313058ae71780
Im not crazy about it, and personally would probably never run something like that. However, the concept is sound (esp after switching the med pulse to std med lasers). My biggest issue is the XL, which IME is not the greatest idea for a Marauder. And that is coming from somebody that is not shy to use XL motors.
I've mastered all the Marauders sans the Hero mech and I've found that with a standard engine I end up as CT on legs not able to do anything but run around and die in the end. With XLs I do die faster, but even with XL engines Marauder is still more suited and survivable for me then the previous IS heavy I piloted with a standard engine - Orion.
Boogie138, on 23 October 2016 - 01:46 AM, said:
General build tip-
Note how I placed the heatsinks in the same locations as weapons?
That is intentional. It is called "crit padding"
This means if a component has no armor and is getting hit, there is a chance that the heatsink will get destroyed instead of the far more precious weapon.
Yeah, didn't pay much attention to that, makes sense. I looked over your build, I'm willing to try it, but what's the logic with putting LLs and MLs in separate arms? I loose right arm, I loose more than half of my middle/long range firepower, or worse yet I loose my left arm, all the medium lasers and two heatsinks to boot, so using LLs will lead to overheating pretty fast.