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Idea To Condense Skill Tree


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#1 Tibbnak

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Posted 16 May 2017 - 10:49 PM

You could take the skill tree and condense it down to a few classes.
As in, "Pick your mech specialization" and there are nine pentagons. They all start at 0% bonus. You can put skill points into them and they gradually increase in value until you max them out and get the final mastery bonus. The total value to max the hexagon out could be dependant on what you get out of it.

Instead of a massive confusing tangle, you could make it just nine clickable buttons, each with a current spent SP count and a max sp cost count.

(NOTE: skill point cost suggestion, provided solely for example, is 100% arbitrary and uncalculated)

~30 skill points: Dumping skill points into the "Scout" hexagon would gradually increase your range and projectile velocity and sensors/targeting, and mastering it would give you seismic and adv zoom.

~35-40 skill points Dumping skill points into "Redline" would increase your overall agility, mastering would give you all the speed tweak bonuses.

~30 skill points: Dumping skill points into "TANK" would increase your shock absorbance and ams and structure/armor, and mastering would give you all the crit resistance bonuses.

~25 skill points: Dumping skill points into "Smooth Operator" would increase your gyros and speed retention and ignition and hill climb, and mastering would increase your ammo capacity and projectile velocity.

~15-20 skill points: Dumping skill points into "Rabbit" would gradually improve your jumpjets, and mastering would give some sort of not-currently-implemented jumpjet related bonus.

~30-35 skill points: Dumping skill points into "Boomer" would gradually improve your ballistic and missiles, and mastering would give you uac jam chance and missile crit chance bonuses.

~30-35 skill points: Dumping skill points into "Hothead" would gradually improve your energy weapons and give heat containment and cool run gradually, and mastering would give you all the heat related bonuses from the weapons tree.

~25 skill points: Dumping skill points into "Battlefield Support" would work you through the current Miscellaneous tree and max out at 2 consumable slots, and mastering would give you the last three.

~10-15 skill points: Dumping skill points into "Incognito" would gradually give the sensor dep bonuses and mastering would give the ECM bonuses.

Edited by Tibbnak, 16 May 2017 - 10:58 PM.


#2 Rogue Jedi

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Posted 16 May 2017 - 11:34 PM

this would not be a bad idea as an option if you did not want to choose your own skills, but I much prefer the freedom to choose exactly which skills I get.

some people will want to remove complexity some will not, adding something like this to help those who do not like the choice we currently have would not be a bad idea, just so long as the complexity is left there for those who like it.

Edited by Rogue Jedi, 16 May 2017 - 11:35 PM.


#3 Tibbnak

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Posted 16 May 2017 - 11:39 PM

View PostRogue Jedi, on 16 May 2017 - 11:34 PM, said:

Derp


What exactly would you be "choosing" though that isn't encompassed by these nine buttons?
Propose to me a possible build using the current skill tree that isn't just tiny fractional percentile crab fingering, and I guarantee you can achieve it with these nine buttons with only a minor and inconsequential loss in granularity.

To clarify, I am not proposing "click button and get it", this is 'invest skill points in button, bonus got from button increases, max out button and get a mastery bonus'

Edited by Tibbnak, 16 May 2017 - 11:40 PM.


#4 Livaria

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Posted 17 May 2017 - 02:13 AM

I dedicated a whole entire topic of condensing the skill tree. I included my own revision in this topic. The idea was much like yours. It's a little bit more granular than the one you have. But It does follow very similar principles of grouping upgrades together.

https://mwomercs.com..._fromsearch__1.

It makes the whole process a lot more simplified. I thought it was good enough, and I still think today that it's fair to group together upgrades that compliment each other well; such as ballistic range/velocity, or acceleration/deceleration.

With that being said, I fear that people will dislike your idea for the same reason some others chose to dislike mine. It's all about whether people want to specialize or generalize. Either way, I think many of us want a less granular skill tree. Hopefully, at least one of these suggestions get recieved well.

Edited by Livaria, 17 May 2017 - 02:19 AM.






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