

Module Catch 22
#1
Posted 15 May 2017 - 05:39 PM
A module redemption aid should have been patched into the game before PTS went live..headaches resolved.
#2
Posted 15 May 2017 - 05:42 PM
Did you really expect them to give the Paulconomy a gigantic stimulus package?

#3
Posted 15 May 2017 - 05:59 PM
If I all of sudden got a swath of cbill, what is the first thing I would do? Buy skill points? Nah, that can be grind if it's a mech I play frequent enough anyways.
Buy new mechs. Right?
And what is the one thing that doesn't exist, no matter how much cbill you have? Mechbays...
It's like a stimulus package. Fictional dollars for real dollars. I just don't understand why PGI wants to fight the players every step of the way, rather than just promote the game with a huge cbill give away (based on what you earned) and get people to spend real money to buy mechbays?
#4
Posted 15 May 2017 - 06:11 PM
Verkhne, on 15 May 2017 - 05:39 PM, said:
A module redemption aid should have been patched into the game before PTS went live..headaches resolved.
There are no changes from the PTS in the refund system.
https://mwomercs.com...30#entry5739130
Quote
#5
Posted 15 May 2017 - 06:17 PM
#6
Posted 15 May 2017 - 06:23 PM
razenWing, on 15 May 2017 - 05:59 PM, said:
If I all of sudden got a swath of cbill, what is the first thing I would do? Buy skill points? Nah, that can be grind if it's a mech I play frequent enough anyways.
Buy new mechs. Right?
And what is the one thing that doesn't exist, no matter how much cbill you have? Mechbays...
It's like a stimulus package. Fictional dollars for real dollars. I just don't understand why PGI wants to fight the players every step of the way, rather than just promote the game with a huge cbill give away (based on what you earned) and get people to spend real money to buy mechbays?
Honestly I feel the same way. There are so many mechs available in the game that even if they gave me 500 million C-bills, I still couldn't buy them all, in fact that would only give me about 50 variants out of what, 400-500 variants and counting now? That is only 10% of all the mechs in the game. However if I bought 50 variants, I would have to add about 35 mech bays to my stable. 35 x 300 = 10500 MC. As for premium time, I still have over 4000 hours banked from all the pre-orders I have bought so keeping me C-bill poor isn't getting them a dime.
However, I don't think it is Premium time that make them keep C-bills low, it is the pre-orders. I think they are afraid that if people have enough C-bills to buy the mechs they want in game, people won't see the value in the pre-orders. I mean if I have to be honest, I buy pre-orders for two reasons. One, because I get access to the mech like 3-4 months earlier than if I wait for C-bills and two, because I can't earn enough C-bills in game to after the mechs I want to buy. The second part is the kicker because I am sure there are at least one or two pre-orders I would have passed on if I hadn't felt the pinch of not having enough C-bills to buy the mechs I wanted.
#7
Posted 15 May 2017 - 06:42 PM
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modules bought before Dec XX date will be refunded in GSP modules bought after the Dec date will be refunded in C-bills
some where in that mix is HSP (historic skill points) but I am already forgetting all the details
I listened to the pod cast (again) and Russ said something about making the economy work they had to have a cost for the skill nodes
#8
Posted 15 May 2017 - 06:42 PM
Lostdragon, on 15 May 2017 - 06:17 PM, said:
I don't think it is as bad as people are making out though I think it depends on the person.
For myself, I have 32 modules worth 116 million C-bills. That is going to give me 2552 skill points or enough to max out 28 mech chassis. Those 2552 skill points would cost me 114,840,000 C-bills so I am going to get almost all my money back as long as spend those 2552 skill points. Additionally these free skill points give me the equivalent of around 2 million free XP that I won't have to grind out in order to skill up whatever mech I choose. Finally I have a ton of mechs I never mastered because I get bored easily. I generally never worried all that much about unlocking the master level because the extra module slot never felt all that important. That being the case, having those 2552 skill points is going to be more important for mastering out all those "Elite Only" chassis I have than an extra 116 million C-bill would be.
However I guess where the issue comes in is with people who have 300+ mechs, all mastered out and each one having their own unique set of modules. Those people are going to get like 22,000 SP or enough to master something like 250 new mechs which would take like 2.5 billion C-bills to buy. Those guys are going to find themselves with more SP than they will need in the next 2-3 years while being chronically short on C-bills to do anything about it so I can see how this is going to be punishing to them.
#9
Posted 15 May 2017 - 06:46 PM
razenWing, on 15 May 2017 - 05:59 PM, said:
This guy gets it.
#10
Posted 17 May 2017 - 07:30 AM
#11
Posted 17 May 2017 - 08:05 AM
Sagedabluemage, on 17 May 2017 - 07:30 AM, said:
Thats enough GSP to fully skill out 20 mechs. Plus you should have enough HSP to fully skill out anything you already had mastered, so probably significantly more than 20 mechs overall. All at no cBill or XP cost.
So what are you missing?
#12
Posted 17 May 2017 - 08:12 AM
ScrapIron Prime, on 17 May 2017 - 08:05 AM, said:
So what are you missing?
I am missing all the modules that i purchased over the time from packages like the LTD versions and others from the earlier. But like anything a grind is a grind XD yeah i guess there trade off is the gxp. Tho i may not agree with it i just wish i found out earlier cuz i would have just sold the modules. Even with that trade off i got 500k in gxp as is another 2k isnt worth it for me in this case.
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