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St Feedback; Gating

Balance

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#1 Shifty McSwift

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Posted 17 May 2017 - 08:15 AM

Just some quick feedback on what I have noticed.

Since the weapon tree change there are only 2 trees left that are a bit heavily gated, or gated in a messy way, those are the survival tree and the mech operations tree.

Just trying to access the structure and armor quirks alone in survival ends up giving you about 95% of the tree along with it, I know these need to be gated, but comparatively that is a lot to hold those to specifically, while making a player grab weird things like AMS boosting and casing reinforcement where they may need none or have none.

The mech operations tree is less painful, as it is so small in general but again to get access to one or two of the bonuses gives you or makes you grab most of the tree with it.

So far it is looking really good though, these two points of feedback are mainly in comparison to how the other trees open up and allow less gating, while survival and operations at the moment are quite choked up, particularly at the top of the trees.





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