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Can You Double The Credits We Earn Now?


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#21 Ghogiel

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Posted 17 May 2017 - 01:53 PM

I don't pay a 18mil module tax anymore or have to buy 3 mechs to master one, so I think going forward I'll spend a lot less cbills increasing my mech stable.

#22 Marius Romanis

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Posted 17 May 2017 - 02:13 PM

Posted Image

Is the OP.s opinion


View PostGhogiel, on 17 May 2017 - 01:53 PM, said:

I don't pay a 18mil module tax anymore or have to buy 3 mechs to master one, so I think going forward I'll spend a lot less cbills increasing my mech stable.


Is closer to the truth.

#23 MechaBattler

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Posted 17 May 2017 - 02:54 PM

I get it. You have to pay for your skills now. Old system you didn't have to. If you're new. You're trying to get your mech and customize it. Now you also have to pay for the skills. It's a higher cost up front. But in the long run you don't need to get 3 variants of the same mech, nor upgrade each one. You only need the one. You have more freedom to choose what mechs you really want. You're able to master 4 mechs with the four mechbays a new player starts with. Enough to drop in FP.

I would rather pay 4 mill for skills than buy 3 of the same mech, upgrade them, and play each one with no skills.

#24 Daecollo

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Posted 17 May 2017 - 03:55 PM

But.. I buy a lot of mech packs? Are you saying I should spend less money on the game? Is that their goal? To get me to buy less and play less mechs?

Seriously. I just want to play the game as I used to, now I will be having even less fun because I can't afford mechs that everyone else has.

#25 CFC Conky

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Posted 17 May 2017 - 04:45 PM

View PostDaecollo, on 17 May 2017 - 03:55 PM, said:

But.. I buy a lot of mech packs? Are you saying I should spend less money on the game? Is that their goal? To get me to buy less and play less mechs?

Seriously. I just want to play the game as I used to, now I will be having even less fun because I can't afford mechs that everyone else has.


Hi Daecollo,

We all approach this game in different ways and you can certainly play any way you like. That said, the biggest factor in earning c-bills is, in my opinion, not the mechs/equipment/nodes acquired, but rather, the amount of time you spend actually playing. In addition, I believe it is more efficient from an earnings standpoint to spend more time in fewer mechs rather than a little time in many chassis.

Your own skill will have the biggest impact on your earning potential. This doesn't mean you have to be a Tier 1 player, if you specialize in, say, two or three different chassis, you'll soon reach a point where you achieve steady earnings in both c-bills and xp.

Once you've acquired the ability to earn a steady stream of income, your can move to different mechs with less impact on your earnings.

My advice would be to just spend your time plying fewer mechs, the rest will fall into place.

Good hunting,
CFC Conky

Edited by CFC Conky, 17 May 2017 - 04:47 PM.


#26 Marius Romanis

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Posted 17 May 2017 - 05:15 PM

they will change the mech pak design soon i expect

#27 Moonlight Grimoire

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Posted 17 May 2017 - 05:23 PM

Through my own data collection I would suggest for NPE an increase of 50% income, aka, roll current boost of premium time into all rewards. This of course means Premium time boosts rewards even more (which makes it even more worth while! and heroes too!). The lowest that I feel PGI should do is 35% boost which is the price tag of the skill tree on people's income (I did the math with their own numbers on average player income). Now players will have the choice, save for equipment, or, buy skills, good match? Get two skills easily, but, bites you in saving for equipment. But, still, I push for a 50% increase, and, a 1st win of the day reward on mechs that extends to cbills not just XP, since skills take cbills as well now, but, this would only work for mechs that don't have 91 nodes unlocked (not activated, unlocked). This helps grinding up a new mech and promotes people to play different mechs to get those bonuses.

#28 Lunatic_Asylum

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Posted 17 May 2017 - 09:48 PM

The amount we earn is balanced right now. It might need decreasing, but not increasing: and that is my subjective opinion. We only need 1 'Mech now to work on instead of all three in one chassis; therefore, a slight decrease in earnings will not hurt the gameplay.

Edited by Lunatic_Asylum, 17 May 2017 - 09:50 PM.


#29 Kaeb Odellas

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Posted 17 May 2017 - 10:10 PM

View PostDaecollo, on 17 May 2017 - 11:01 AM, said:

I have absolutely no credits to spend on mech parts and the new tree. This is atrocious. Even with subscription I can't customize anything.


If you mastered your mechs in the old system, you shouldn't have to spend anything to master it in the new one. They give you Historical Skill Points for each mech efficiency you bought, up to 91 for full mastery.

In the skills tree, there should be an "add SP" button that lets you transfer SP from your HSP pool to your mechs. It's in the upper right.

If you bought modules before Dec 3, you should also have some GSP to spend on mechs you didn't master in the old system.

Edited by Kaeb Odellas, 17 May 2017 - 10:11 PM.


#30 Jingseng

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Posted 17 May 2017 - 10:18 PM

Well, I'm also reading the part where you spent a load of starbucks because someone else told you to. And then the part where you made acknowledgedly bad decisions in selling them for a pittance. That in short you made several mistakes of your own accord, and now want reparations from others.

Even a casual player who dabbled in events ought to have quite a few millions from Tukkayid alone, not to mention all the free consumables refunded and events over the past two casual years.

This just feels like a sock rant =p

edit: typo

Edited by Jingseng, 17 May 2017 - 10:18 PM.


#31 MauttyKoray

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Posted 17 May 2017 - 10:21 PM

View PostDaecollo, on 17 May 2017 - 11:05 AM, said:

The 30% increased gain per match. Like Gold. Its a paid thing you get?



Not really new or old. Just a player who plays casually. Like most players. I have been playing for 2 years but I make a lot of mistakes on my mechs/builds. I have wasted millions of c-bills mostly on bad mech combinations and fixing my mechs. I never seem to have enough Cbills for anything.

I really don't see how people have so many Cbills.

I can barely afford to play now. I feel like just quitting because I can't even get my mechs how they were before with the old free skill system.

How to use the new skill system:

1. DO NOT PUT SKILLS ON IT. Play matches first.

2. Find a build you enjoy with that mech, tweak it until it performs how you like.

3. Slowly add skills to boost the performance of that mech/build you are using in ways you prefer.

4. Readjust your build WHILE putting in skills to further tweak and optimize the build to your liking.

5. In the end you should be left with a mech that is only slightly different than the original build to capitalize on the changes the skills have given you. i.e. maybe needing 1-2 less heatsinks because you invested in heat skills, or switching the number/types of lasers you're using to expand your firepower options because your range/cooldown/other allows you to fire faster or fire shorter time, etc.

#32 Pjwned

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Posted 18 May 2017 - 12:32 AM

View PostDaecollo, on 17 May 2017 - 01:24 PM, said:

That system required no additional credits sir. So your point is mute. Yes modules cost credits, but I couldn't afford modules in the first place so I could never get them.

Currently I now have to buy skills, which I couldn't afford making my mechs significantly weaker.


Evidently you never even came close to fully skilling up your mechs in the previous system, so there's not really a lot to complain about here because even with 0 skills you're actually not much weaker than you were.

If you don't want to put 91 skill points on a mech then don't, just get get 10 or 20 or so and that should probably put your mechs at about the same level they were before.

Maybe also work on playing better to get more c-bill earnings and making better purchasing decisions.

#33 Vellron2005

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Posted 18 May 2017 - 12:46 AM

View PostDaecollo, on 17 May 2017 - 11:01 AM, said:

I have absolutely no credits to spend on mech parts and the new tree. This is atrocious. Even with subscription I can't customize anything.



Errr... have you not played the "have lots of free stuff just for playing" Tukayyid3?

I started that event with like less than 2 million cbills, and the refund gave me about 5 million... I have about 49 million cbills just from playing Tukayyid..

So I guess.. yeah.. should've played ;-)

But yeah, it would be nice to increase overall earnings slightly, just so we don't loose money if we use all 5 consumables in a QP match..

#34 5th Fedcom Rat

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Posted 18 May 2017 - 12:50 AM

As the new player experience goes, so goes the game itself. This is a serious issue even vets need to be concerned with if they care about this game.

#35 MechaBattler

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Posted 18 May 2017 - 09:23 AM

Trying to skill a new mech. I feel like the experience gain is what needs a bump. Shy of doing especially bad, you usually earn enough c-bills to get at least one skill point. However experience you may have three matches in a row and not get enough for a point. 600 experience sounds like a more reasonable figure.

#36 Vxheous

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Posted 18 May 2017 - 09:30 AM

View PostMauttyKoray, on 17 May 2017 - 10:21 PM, said:

How to use the new skill system:

1. DO NOT PUT SKILLS ON IT. Play matches first.

2. Find a build you enjoy with that mech, tweak it until it performs how you like.

3. Slowly add skills to boost the performance of that mech/build you are using in ways you prefer.

4. Readjust your build WHILE putting in skills to further tweak and optimize the build to your liking.

5. In the end you should be left with a mech that is only slightly different than the original build to capitalize on the changes the skills have given you. i.e. maybe needing 1-2 less heatsinks because you invested in heat skills, or switching the number/types of lasers you're using to expand your firepower options because your range/cooldown/other allows you to fire faster or fire shorter time, etc.


This only applies to "cheapskates" or poor accounts though. I just dump my 91 pts into every mech in a pre-defined pattern, then use my 20K GSP to tweak it and move pts around after a few games. If I need to respec a node that I've already bought, well, there's usually 500k-1 million+ HXP sitting around for most of my mechs

Edited by Vxheous Kerensky, 18 May 2017 - 09:30 AM.


#37 Gas Guzzler

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Posted 18 May 2017 - 09:34 AM

Double C-Bills?

Posted Image

#38 Sjorpha

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Posted 18 May 2017 - 10:44 AM

I can absolutely see how the grind is very harsh for a player that didn't get refunded with oodles of GSP.

For me this update essentially removed the grind from the game, I will never run out of GSP.

So what this has done is increase the gap between new and old players, it's a problem.

#39 Dogstar

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Posted 18 May 2017 - 10:49 AM

Yeah I spent 20 mill on engines for Javelins today and then had nothing left to convert HXP on my Assassins, 45k per node adds up very quickly!

Buggeration.





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