After about 14 hours of work over the past 4 days, I have skilled up 24 of my 269 Mechs. (That's 4 IS drop decks and 1 Clan deck and a bit.)
I am left completely sapped of any enthusiasm to skill the remaining Mechs. I only managed a half dozen matches over the weekend. And those made me realise that I have to go back and refine some of the Mechs I already skilled up.
It doesn't take that long to click 91 hexagons. What actually chews up the time is:
- Deciding which IS Mech variants still have a chance of being competitive, after the massive nerf dealt in parallel with the skill tree. That requires trawling through PGI's user-unfriendly quirk list repeatedly by weight class.
- Educating yourself on all the tradeoffs. For example, whether it's better to choose structure over armor, operations heat buffs vs weapon heat buffs, etc. (Thank you all the players who contributed their insights and calculations.)
- Finding the optimal skill paths for your design decisions... manually counting which branches provide the fewest garbage nodes to get to the most of your goal nodes. (Jman's trees are a starting point - thank you to him for his good work - though I found several ways to optimise beyond his templates.)
- Deciding, when you - inevitably - run out of available SP before you unlock everything you felt was important, where to prune nodes you previously selected.
- Testing your build and discovering you can't live without those mobility or heat quirks you sacrificed for range or jump jets or sensors etc, and then respeccing again to address the shortfalls.
Don't get me wrong... I support the new Skill Tree. I'm relieved to put 5 years of clunky placeholders, skills that embarrassingly did nothing at all, and power creep, behind us. I acknowledge that the cumulative nerf is making Mechs feel more "Mech-like", particularly across weight classes.
But there was surely a better way to improve the quality of life for players in skilling up multiple Mechs, and stopping it from sucking out enthusiasm for the game?
At minimum, PGI has to enable us to cut and paste a set of skills from one Mech to another. That would be a good starting point for each successive skilling exercise. It'd be even better if they enabled us to export and share Skill Trees among ourselves. I'd feel better if someone else could benefit from the 14 hours I put into my 24 Mechs.
Anyway, thanks for reading. Hopefully if enough of us whales express our experiences, PGI will hear our pleas and get coding.
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TL:DR. Why it takes so long to skill up Mechs. Skill tree needs significant QoL improvements. Some are suggested.