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The Value Of Gsp


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#1 irRational Agent

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Posted 17 May 2017 - 10:15 PM

Well as a new account I had very little in the way of HSP. I had only mastered 3 mechs and did not have the mechbays to master more. I had Rader Dep and Seismic Sensors but everything was purchased after Dec.
Now when I want to level a mech I need mech xp and or general xp. That is fine but as I fine tune things I need more and more general xp or mech xp.
When I decide that my fine tuning was to much; as in I am not running hot or I feel the extra critical reduction was more useful then I thought than I need even more experience to get back nodes I've already unlocked.
It's not a baseline amount of experience at this point. Not until we have it all sorted out anyway. We need a sort of Metatree website to look up the best trees for the best builds ect. Metamechs you got a lot of work to do.
So I wish I had more GSP... I did not get any. I see people complain about the gsp and I think wow they have no idea what the value of it is yet.
Ok I get it if you have way to much but GSP is not just the c-bill value of a SP it is also the gxp value.
Sorry if you think you have to much GSP but I bet there are guys using it to do things I can only dream of and when the new tech comes out this is still going to be an ongoing process.
Right now I have more mechbays, I have new mechs, I have c-bills but to transfer xp from a mech to get more gxp cost real life money. To get enough gxp to master another mech costs as much as buying one in the store.
Mechs are going to take a long time to skill up and it's not like before when you could just transfer a module.
Getting that experience is going to take time and hard work. I thought I'd let you know because when all those GSP and GXP are gone and you want something new you have to run it without any of the things your used to having anymore.
I don't mind it but before I had two weapon cool downs and a radar derivation module to start with; now I have just the mech I bought. Wish I had gotten some GSP.

Edited by irRational Agent, 17 May 2017 - 10:18 PM.


#2 Vxheous

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Posted 17 May 2017 - 10:25 PM

Some GSP is good (like 5000ish), but I'm sitting on absurd amounts (>20K) of GSP. I've maybe used about 150 or so of GSP moving pts around on my trees as I continue to Min/Max to my liking. I still wish that PGI will allow us to sell back GSP at a reduced c-bill cost (equivalent to 50% module selling)

#3 irRational Agent

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Posted 17 May 2017 - 10:38 PM

Yeah I get it. 20k is a lot of SP. I wish PGI would allow you to sell me some of your GSP. GSP is a lot more valuable then I first realized. It is in essence the ability to power level.
Their not even selling it themselves. The transfer cost of mxp to gxp is very expensive. Then you still have to go gxp to SP and pay c-bills for it. Mind you the c-bills are not the problem.
Guess I'll have to wait for a sale and then cash out some of the 1 million hxp I have on this KDK. However, sale's on XP transfers for MC seem rare. Maybe it's time for one PGI?

Edited by irRational Agent, 17 May 2017 - 10:48 PM.


#4 irRational Agent

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Posted 17 May 2017 - 11:13 PM

The more I think about this... You have so much GSP and I do not have any. MC is like gold and PGI controls the value of that but we can not use MC to purchase things from each other in game.
What if I could buy MC from PGI to purchase GSP from you in game? PGI makes money, you get in game currency to purchase whatever you want with and new players have the ability to power level there accounts.

#5 MOBAjobg

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Posted 17 May 2017 - 11:43 PM

Is having about 463,338 General XP (GXP) sufficient?

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#6 Bohxim

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Posted 18 May 2017 - 12:34 AM

It's not the same as GSP tho. You have to spend cbills to use the GXP

#7 irRational Agent

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Posted 18 May 2017 - 01:15 AM

GMan must of been working over time. No sooner was I just writing about needing a MetaTree. MetaMechs just posted a Skill Trees section under MWO guides. Lots of useful information.
Now exactly which nodes are best for what builds and an updated tier section please. I am confident you'll do your very best and that you'll have everything up much faster then I was expecting.

Edited by irRational Agent, 18 May 2017 - 01:15 AM.


#8 JadePanther

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Posted 18 May 2017 - 03:27 AM

its not just about having enough gsp laying around to slap 91 skills on 50 or 500 mechs.. Its the fact u dont have any of the Cbills that you could have bought mechs with instead of modules..

but hey here we sit being able to sit here with every mech we have in existence mastered up and wishing we had some cbills to spend on new mechs and equipment coming down the road.. now its all bout grinding cbills mindlessly for new mechs without any felling of progress or achievement becuase we've been handed all the skills in the world.. Heck we'll buy new mechs and instantly have them mastered and instantly be bored with them becuase theres no achievement or progress other than buying the damn thing..

if i'm just mindlessly grinding cbills without any feeling of progression or achievement i can do that real quick 25k garunteed at a time by zerging the fastest light mechs to death as fast as i can.. The only real slow part will be the pre match loading screens.. because really grinding is all about getting in and out repeat repeat repeat..

gettting a buttload of GSP might have been instant gratification to some but insta-win just doesnt have the fun of earning and achieving anything to me.. Mastering the XP means more than the cbills spent to get a mech, after all cbills come at 10x the rate. Dont forget u get a 25k participation trophy just for showing up..

#9 627

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Posted 18 May 2017 - 03:49 AM

Maybe I didn't understand all of those XP currencies in the new tree yet but why exactly do you need GXP?

If you buy a node, thats 45k cbills and 800Mech XP, right? so 800 XP is one or two matches. And if you want to reactivate such a node you need 400XP, which you can earn in one match.

Or do i miss something here?

#10 Kotzi

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Posted 18 May 2017 - 03:57 AM

General XP. Comes with lesser rate but can be used for any mech. You can buy Skill Points for every mech if you have GXP. Otherwise you would have to use the mechs specific XP.

#11 627

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Posted 18 May 2017 - 04:06 AM

And what's wrong with MechXP if you tinker with a specific mech? I mean that's what it is for, isn't it? I see no need for GXP here.

I mean if you want to change skills because it didn't work the way you wanted, you actually played that mech and earned some Mech XP.

#12 Kotzi

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Posted 18 May 2017 - 04:09 AM

Its a relic and a money sink. You had to unlock those modules before, now its just a money sink.

#13 Nameless King

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Posted 18 May 2017 - 04:53 AM

I got 72k gsp and had most of my 400 Mechs mastered already, I will never have to lvl a Mech again, it's stupid

#14 Kotzi

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Posted 18 May 2017 - 04:57 AM

But you wont have to level any mechs anymore. Congratulations you won the game. You may now stop playing and just buy mechs and skill them without the need to ever play one mech again. Although i hope you got the cbills.

Edited by Kotzi, 18 May 2017 - 04:58 AM.


#15 irRational Agent

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Posted 18 May 2017 - 06:22 AM

View Post627, on 18 May 2017 - 03:49 AM, said:

Maybe I didn't understand all of those XP currencies in the new tree yet but why exactly do you need GXP?

If you buy a node, thats 45k cbills and 800Mech XP, right? so 800 XP is one or two matches. And if you want to reactivate such a node you need 400XP, which you can earn in one match.

Or do i miss something here?


Nope you did not miss anything except for the fact that without GXP you start without anything at all. Like I said earlier, mechs are going to take a long time to skill up and it's not like before when you could just transfer a module.
Before when you switched a mech you could just switch a module or buy another one so you started with some basic stuff but now you don't unless of course you have universal gxp to spend on it.
Lets face it; everyone usually chose to run at least one radar deprivation and two weapon cool down modules right away. Did this help you? If not then why did we run it?
Of course it helped and having GXP to spend on new mechs is similar to this. It is way more valuable then mech xp.
You want to say that 800xp is 1 match. Seems fair but depending on your team and the mech it is harder to get a high score running baseline builds with no nodes. I bet 800 to 1000 xp per match is high for some players, we see posts all over the board about people having trouble getting 500dmg in a match.
So lets say on average it takes 10 minutes a game and then we have to play 100 games. That's 16 1/2 hours to master one mech. How often do people play? 2 hours a day? If so then it takes us just over a week to master one mech.
Ok no big deal and playing a robot is fun. Even funner when considering I was on my 4th drop in this game and I was already going up against tier one players. Players like Cascade, MonPax, Horrid the Wine, ect ect. I had to learn to swim fast because the curve here is like Niagara Falls.
Now if you had that gsp or even gxp available to master a mech it may not give you the same skill as some of these other tier one players I saw but at least you can have a mech with a similar more competitive build.
Once again it's no big deal but I am only taking about the value of GSP. Personally I'm not interested in losing more then half my matches trying to grind a mech because I can not carry my team and or get a big enough score to matter.
I have already found it better to stay on a mastered mech that I can do some real dmg. in then it is to try and count on the MM giving me a good team. If you want a good team you have to be willing to be one of the good parts in it most of the time.
When you play for components, KMDD, assists and kills to farm GXP it is still better then it is to play the Arctic Cheetah I just bought with no nodes, do less then 200 dmg, and lose. That is only 120xp.
If only that ACH moved just a bit faster though or turned on a dime. How about if it had just a little bit more structure or that ecm actually worked. Now what about when you pick a few things but want to change it, that costs gxp also because if you just spent all your mech xp on nodes you do not have any left.

Edited by irRational Agent, 18 May 2017 - 06:28 AM.


#16 Koniving

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Posted 18 May 2017 - 06:26 AM

So, having seen my refund ledger...
Here's what I could have gotten in Cbills specifically in modules which I almost never used after 2013. This isn't counting anything else (to note I got about 9 mil in actual cbill refunds).

217,000,000
And here's what I got in exchange:
4,823 of those HSP/GSP thingies.

Is that being entitled to unlock 4,823 nodes, or is there a cost of "this requires # HSP" to get?

Honestly, I was hoping to buy some mechs to help finish my collection but this won't be happening with just 9 mil.

#17 Davegt27

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Posted 18 May 2017 - 06:40 AM

I been driving my owned truck since 2003

this new system change is like if my owned truck was taken away and they gave me a years worth of buss passes

its a theft and a slap in the face I wont soon forget

that's how valuable owned modules where

I am sure there next step is to make weapons disappear
or better yet copy the real world and make us lease our weapons

#18 irRational Agent

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Posted 18 May 2017 - 06:43 AM

View PostKoniving, on 18 May 2017 - 06:26 AM, said:


Is that being entitled to unlock 4,823 nodes, or is there a cost of "this requires # HSP" to get?



Yes you get HSP for mechs mastered previously. Each HSP you have will unlock 1 node for free. So you got 91 for each mastered mech.
GSP was for owning modules. PGI gave you the value of a module plus the GXP of a skill point to unlock one SP for free on any mech. 4800 GSP will unlock about 50 mechs but use your HSP first.
As things change I think 4800 GSP is fine. Some are disagreeing and I see the point of others that have 20k worth but you have a nice amount.
There is new tech coming in the Civil War patch. PGI has said they will be making changes to the skill tree and adding things as time go's on. You will spend it. Now you won't have to grind all those new mechs you want.

Edited by irRational Agent, 18 May 2017 - 06:45 AM.


#19 Koniving

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Posted 18 May 2017 - 06:48 AM

Well to start, I have 160+ mechs... Most of which were mastered so I got plenty of historical skill points. So the 4,800 should be excessive.
However nothing tells me how much SP I have as the values shown on the skill tree are XP and GXP. Which I have 266,072 GXP.

#20 Kaethir

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Posted 18 May 2017 - 07:07 AM

View PostKoniving, on 18 May 2017 - 06:48 AM, said:

Well to start, I have 160+ mechs... Most of which were mastered so I got plenty of historical skill points. So the 4,800 should be excessive.
However nothing tells me how much SP I have as the values shown on the skill tree are XP and GXP. Which I have 266,072 GXP.

1 SP = The cost to unlock a node for the first time. you can use at most 237 (i think that's the right number) SP on any particular mech, but only 91 can be active at a time, so if you don't have any tinkering to do, 91 will get the job done. I suspect for most people there will be a little tinkering, and you will need ~120 SP or so per mech, at least.
1 GSP = 1 SP (you have to transfer it to a particular mech first, and can transfer it to any mech).
1 HSP = 1 SP (you have to transfer it to a particular mech first, and can transfer it to any copies of the 'mech variant it is tied to.)
800 GXP + 45,000 CBills = 1 SP (you have to spend this to purchase the SP on a particular mech, and can do so on any mech)
800 HXP + 45,000 CBills = 1 SP (you have to spend this to purchase the SP on a particular mech, and can do so on any copy of a mech variant the HXP is tied to.)
800 XP + 45,000 CBills = 1 SP (you have to spend this to purchase the SP on a particular mech, and can only do so on the individual 'mech the XP is tied to.)

so, you have enough GXP to purchase ~300-some-odd SP, but you will need ~15M Cbills (45k * 300-some-odd) in order to get those SP.

I will be spending mine in the order HSP->HXP+Cbills->XP+Cbills->GSP.

Edited by Kaethir, 18 May 2017 - 07:08 AM.






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