For example, my BLR 2C has 8 out of 10 armor hardening skill points. The ones locked behind shock absorbers I skipped.
So with all of my mechs I usually put 4 points of armor in the back. However, with my BLR 2C, with 8 armor hardening skill points and 4 armor in the back you get 10 bonus armor. However, if you drop 2 armor from the back and put it in the front. You get an 11th bonus armor. This puts my front armor at 117. Likewise, the side torsos get an extra bonus armor at 73 armor in the front. It will automatically jump to 75 armor. Which is perfect because I like 4 armor in the rear. Arms get bonus armor at 10, 21, 31, 42, and 53 armor. Legs get bonus armor at the same marks.
So what this means is try to MAXIMIZE your bonus armor. Fiddle around with it. Remember you can mess with your mech load out prior to saving your skills. This is vital. It can take a long time to find the perfect min/max of armor distribution, but give it a try.
Try to hit the armor spots on your mech where you get the maximum bonus armor for minimum tonnage. Like, you would want to put your arms at 21, 31, 42, or 53 armor, depending on how much armor you want in your head/legs/arms.
This can take a long time, but it is important if you want to min/max your mechs. Enjoy
Edited by Mortalcoil, 18 May 2017 - 10:12 AM.