Gas Guzzler, on 19 May 2017 - 09:58 AM, said:
Wow didn't make that comparison yet... *facepalm*
Error: The agile Black Knight is the 6, not the 6B.
Fixed.
Ultimax, on 19 May 2017 - 10:03 AM, said:
PGI seems to have missed the entire phase where BLRs have supplanted every other IS assault mech for first choice with laser builds.
I mean this engine desynch was supposedly added because some mechs have low engine caps....
20.02: BLRs (Engine cap 400)
15.41: All Awesomes, STK-3FB (Engine Caps mostly 300/310)
13.11: All (Engine Caps 310)
10.79: Mauler (Engine Cap 325)
So tell me how this makes sense then? Tell me how this is better than just letting the mech with the bigger engine cap ACTUALLY PAY with tonnage for their added agility/mobility instead of just playing favorites or using the dartboard of balance?
And let's be clear here, we are talking about what is one of the top tier IS assaults that already outclassed Stalkers, Awesomes and even most Maulers before the skill tree or desynch went live. (Not that I'm unhappy about BLRs, I'm happy to have one Assault that isn't a fun-killing experience to pilot like nearly everything else after this desynch mess).
TBH, that still doesn't explain a lot of the 35-tonner agility values though like Firestarters, Ravens, and others.
It's Dartboard of Balance in full view actually.