The Greatest Tragedy Of S7
#1
Posted 24 April 2018 - 09:29 PM
Pretty much every single game that has a significant content update gets a "re-release" on the Steam front page. Now, I can't claim to understand how that works but I assume the developers actually have to get in contact with Valve and let them know a major update is taking place.
This was the one chance to actually boost the player base with an easy to get into competitive mode.
#2
Posted 24 April 2018 - 09:38 PM
#3
Posted 24 April 2018 - 09:41 PM
Spheroid, on 24 April 2018 - 09:38 PM, said:
BT =/= MWO. This game is so far removed from anything Battletech it could be called "Big stompy robots" and it wouldn't make a difference.
Not sure where this elitist attitude comes from. If you are good at fps's and you have some basic critical thinking you will do well here. This isn't a difficult game to get into except for the monotonous grind.
#4
Posted 24 April 2018 - 10:31 PM
Spheroid, on 24 April 2018 - 09:38 PM, said:
Today's bad is tomorrow's proton.
More new blood is always good. Big numbers of new players is the entire business model of f2p. Dota2 didn't get a multi-million dollar annual competition by gating itself.
That being said, mwo really needs deeper mechanics to retain vets. We need ways and a reason to keep playing and improve. Right now, gameplay is too simple to retain players. To borrow the moba comparison again, we need more dota and less heart of the swarm.
#5
Posted 25 April 2018 - 12:50 AM
That being said, someone has to keep the lights on over there.
#6
Posted 25 April 2018 - 01:19 AM
Spheroid, on 24 April 2018 - 09:38 PM, said:
These animals are why customers stopped giving a **** about MWO
Edited by Samial, 25 April 2018 - 01:19 AM.
#7
Posted 25 April 2018 - 01:43 AM
#8
Posted 25 April 2018 - 01:52 AM
#9
Posted 25 April 2018 - 01:59 AM
Spheroid, on 24 April 2018 - 09:38 PM, said:
You are why many people don't enjoy the game, take your toxic elitist attitude somewhere else. Screw you instead...…….
#10
Posted 25 April 2018 - 03:33 AM
Spheroid, on 24 April 2018 - 09:38 PM, said:
Lmao you aren't even THAT good. Any new players would mean an increase in population which brings more good than bad. How long has BattleTech been around? For decades. The only people they will attract now without advertisement is mostly nostalgia seeking people who enjoyed BT back when it was at its prime. No game will last based on nostalgia because people eventually move on. Steam has the biggest library of games along with a huge percentage of the gaming population using it on a frequent basis. Why do you think so many game developers want to put their game on Steam? Just to let Valve eat a portion of their revenue? Grow a brain really.
Wil McCullough, on 24 April 2018 - 10:31 PM, said:
Well said, F2P games all require a huge population such that they can cash in on the minority who are willing to spend on a F2P game for various reasons.
#11
Posted 25 April 2018 - 03:40 AM
Yondu the Ravager, on 25 April 2018 - 03:33 AM, said:
Well said, F2P games all require a huge population such that they can cash in on the minority who are willing to spend on a F2P game for various reasons.
And we all can help. Be friendly to enemies when you win and when you loose. Stay constructive and answer noob questions, pick up LFG guys, adding guys after playing a match together, recruiting, organizing drink'n drive and tournaments and so on.
I know you are also one of the helpers, just quoted you to emphasize your comment.
We can help to make MWO great again
#12
Posted 25 April 2018 - 03:56 AM
#13
Posted 25 April 2018 - 04:15 AM
The learning curve is pretty bad, not least of all because of shoddy tutorials, the grind to set even a few competitive Mechs is real and the game, frankly, doesn't look especially good (or run very well). Advertising is good, but what's the point if new players are gonna bugger right off because the new player experience is what it is?
#14
Posted 25 April 2018 - 04:18 AM
sycocys, on 25 April 2018 - 01:52 AM, said:
That's really based on how many players are doing it to be fair. I made an alt account when it dropped to try new builds and I was well over a 50% w/l ratio using the Solaris trial 'mechs.
If lots of people were online, the elo system actually works quite well.
#15
Posted 25 April 2018 - 04:19 AM
Bishop Six, on 25 April 2018 - 03:40 AM, said:
I know you are also one of the helpers, just quoted you to emphasize your comment.
We can help to make MWO great again
+1 here.
Problem is, if there are no new players, because of the lack of proper marketing, there is noone to teach.
#16
Posted 25 April 2018 - 04:38 AM
Darth Hotz, on 25 April 2018 - 04:19 AM, said:
+1 here.
Problem is, if there are no new players, because of the lack of proper marketing, there is noone to teach.
Jep, PGI has to do their part and then we can do our. Because of that i already wrote in another thread about feedback usage and so on. They have to be more professional in these sectors.
#17
Posted 25 April 2018 - 04:38 AM
Luminis, on 25 April 2018 - 04:15 AM, said:
The learning curve is pretty bad, not least of all because of shoddy tutorials, the grind to set even a few competitive Mechs is real and the game, frankly, doesn't look especially good (or run very well). Advertising is good, but what's the point if new players are gonna bugger right off because the new player experience is what it is?
This.
The situation now is no better for the NPE then it was for the original steam launch and the "big" phase 3 marketing push that went with it (remember the video with the nuke at the end). Advertising might get more casual new players trying the game for a brief moment, but those players will mostly be pushed away very quickly (as they always have) by much of the absurdity that PGI insists upon as part of the MWO game play experience (e.g. total lack of in game explanations for just about anything, counter intuitive UIs, seemingly random changes made to purchases in a 5 year long and going quest for balance, wait times, etc.). Arguably, the situation is actually worse now, as an ad campaign would presumably be based on SOLARIS -a mode, if we are being honest, which is really about having a good understanding of the meta as it is playing with skill, and both of these aspects are not new player friendly at all.
No, Solaris is about bringing back old players who might be drawn to the nostalgia of the name, or the desire to play a more individual based mode. No need to advertise that, such folks will hear about it soon enough if they haven't already.
#18
Posted 25 April 2018 - 05:48 AM
Would do the game a lot better than a few webbanners on some random site.
#improveNewPlayerExperience
#19
Posted 25 April 2018 - 06:05 AM
Spheroid, on 24 April 2018 - 09:38 PM, said:
Dude, at this point we'd take untrained monkeys to help grow the game. At some you just have to accept that bads are needed for a game to survive. We need all the player pop we can get.
#20
Posted 25 April 2018 - 06:16 AM
DeadEye COTP, on 24 April 2018 - 09:29 PM, said:
Pretty much every single game that has a significant content update gets a "re-release" on the Steam front page. Now, I can't claim to understand how that works but I assume the developers actually have to get in contact with Valve and let them know a major update is taking place.
This was the one chance to actually boost the player base with an easy to get into competitive mode.
Niche Product / Niche Market
How much advertisement do you see for Boxing Equipment on a daily basis?
Advertisement for rubber gaskets?
Vintage Tube Guitar Amplifiers?
Not every market is meant for the masses.
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