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#21 sycocys

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Posted 18 May 2017 - 06:50 PM

I'd much rather switch modules a few times a week while I mastered mechs, than hunt down that one oddball XL engine I had on who knows what mech I built like 6 months ago, mastered and never played again.

I honestly don't know why there was any buff systems ever implemented in the first place, game worked just fine through closed beta and early live even if you didn't realize the skill tree existed because of the poorly laid out UI.

Had they never power creeped the game out of control and left it to just the mechs and builds they might have actually had a shot at balancing things at some point along the way instead of going with the foolish idea that you can buff harder to get balance.

#22 JadePanther

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Posted 18 May 2017 - 06:54 PM

View PostElizander, on 18 May 2017 - 06:46 PM, said:


It's not an accomplishment for me. It's rather boring saving up for large things like that. Most of my mechs were left at elite and I just forced myself to master some before the update. I'm pretty happy with the GSP I got after the patch. Posted Image


both cbill or xp can be considered grind.. but only XP is earned.. Cbill rains from the sky at a garunteed rate of 25k a match for a loss.. technically you could grind out the XP for anything without even getting 1 single point of XP.. hence i consider the XP an accomplishment that can show you've spend the time in a mech trading paint to earn your mastery.. with the refund we're drowning in SP were not gonna use and gonna be accumulating more XP to go with it while we grind Cbills..

#23 S p a n i a r d

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Posted 18 May 2017 - 07:29 PM

View PostJadePanther, on 18 May 2017 - 05:47 PM, said:

old system
play your first match and you could prolly walk out with enough xp to get your first skill Cool Run..


New system..
averaging 800xp you play 17 matches and pay 765,000 cbills to get Cool Run..

Yep 10/10 new system is sooooooooooooooooooooo much betterz


View PostTed Wayz, on 18 May 2017 - 05:59 PM, said:

You do not know how to play this game do you?

720,000k after climbing through 5 other skills. So how many matches? But let's look at it another way.

Old system: 6 Million to have a module which I could swap to 327 mechs...what is that? 18.5k per mech.

New system: Radar derp for 327 mechs...235.4 million c-bills. Plus all that XP grind.

How [Great and Fun Loving] are you people?



You say it as if all you have to do with the old system is to swap your module among your 327 mechs and then you're good to go.

You forgot to say that if you want to master multiple mechs then you will have to waste a lot of time using variants that you do not want to use in the first place.

You say it as if a player with 327 mechs HAVE to grind 235 million Cbills to have that module. When in reality, if you are player with 327 mechs right now, you probably only need 0 Cbills. Yes, ZERO Cbills because of the free SPs.

You say it as if 700,000 Cbills per mech is a huge grind, when in fact that's just around 7 matches. Just a tiny bit of time it takes to learn how to use the mech.

The modules you want with the new system will come naturally as you continually play your games while learning and enjoying your mech of choice. Much better than the old "I'll have to put up with this **** variant for several hours and waste Cbills/Mech bay space to master my variant of choice" system

Edited by S p a n i a r d, 18 May 2017 - 07:30 PM.


#24 FupDup

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Posted 18 May 2017 - 07:32 PM

View PostMadBadger, on 18 May 2017 - 05:51 PM, said:

Old system: Radar Deprivation cost you 6,000,000 C-bills.

New System: Radar Deprivation costs you 720,000, and you get 2 other sensor modules worth of stuff thrown in for free.

However, the old system lets you pay that 6,000,000 only one time and then swap it around for free. The new system makes you pay 720,000 on every mech and variant you want to use it on.

Thus, the new system has a lower upfront cost but actually a greater cost over time.

#25 Coolant

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Posted 18 May 2017 - 07:49 PM

View PostJadePanther, on 18 May 2017 - 05:47 PM, said:

old system
play your first match and you could prolly walk out with enough xp to get your first skill Cool Run..


New system..
averaging 800xp you play 17 matches and pay 765,000 cbills to get Cool Run..



Yep 10/10 new system is sooooooooooooooooooooo much betterz


you are equating 1:1 when that is not the point. You play 17 matches post-patch and you have enough skill points to unlock close to 17 nodes vastly surpassing the performance of a single cool run.

#26 JadePanther

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Posted 18 May 2017 - 10:07 PM

View PostCoolant, on 18 May 2017 - 07:49 PM, said:


you are equating 1:1 when that is not the point. You play 17 matches post-patch and you have enough skill points to unlock close to 17 nodes vastly surpassing the performance of a single cool run.


3 thiings i dont really need care or want for far too many matches.. one match could get you something worthwhile.. now its not even worth looking at skill trees until you've played about 20.. or if you want to see how much XP you have.

so its really just zerg along for a few days until you get bored and decide to see if you have enough xp worth tossing at anything..

Edited by JadePanther, 18 May 2017 - 10:08 PM.


#27 Insanity09

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Posted 18 May 2017 - 11:03 PM

Old: big chunks of buff from each skill node
New: many, many, miniscule buff nodes.

Old: module swapping
New: respec costs

Old: one set of skills
New: choose where you want strength... and where you want to be gimped.

Old: simple
New: complex

Old: useless and possibly useless forced skills
New: same.

Old: 2 consumable slots (free)
New: 1 free, but 4 more can be purchased

Edited by Insanity09, 18 May 2017 - 11:13 PM.


#28 LordNothing

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Posted 18 May 2017 - 11:15 PM

i just went through and transfered all my historical xp back to mechs i have no intention of selling. idk what to do with mechs in the maybe pile.

Edited by LordNothing, 18 May 2017 - 11:16 PM.


#29 Appogee

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Posted 18 May 2017 - 11:17 PM

View PostLordNothing, on 18 May 2017 - 11:15 PM, said:

i just went through and transfered all my historical xp back to mechs i have no intention of selling. idk what to do with mechs in the maybe pile.

My advice: do nothing. Just skill up the Mechs you actually use.

I expect the great majority of my 269 Mechs to never get skilled up. Ain't nobody got time for dat. It took me two hours last night to skill up just two, and even now I'm not convinced I made the best choices

If I ever run out of CBills (seems unlikely) I'll start pawning Mechs.

Edited by Appogee, 18 May 2017 - 11:18 PM.


#30 LordNothing

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Posted 19 May 2017 - 12:40 AM

View PostAppogee, on 18 May 2017 - 11:17 PM, said:

My advice: do nothing. Just skill up the Mechs you actually use.

I expect the great majority of my 269 Mechs to never get skilled up. Ain't nobody got time for dat. It took me two hours last night to skill up just two, and even now I'm not convinced I made the best choices

If I ever run out of CBills (seems unlikely) I'll start pawning Mechs.


most of the mechs ive worked on have been my back line mechs that i liked enough to keep but never run, or my for fun mechs that i play a lot, but dont take too seriously. the former if i screw up, it really doesnt matter, and the latter have enough historical xp stacked up for it not to matter that much. neither one of these will screw me over if i do something wrong. there are also the quasi-meta builds i take into fp, those might take a day or two each to get honed to perfection, but again those stack xp like crazy and i haven't even touched my gsp yet.

as for the rest, 'dont bother' sounds like the best policy. their gsp will probibly get used up for science trying to test the extents of what is possible with the skill tree. these are mostly mechs where ive only kept one varient, usually the best of the bunch, for class representation, even if the class is terrible.

this skill tree does seem rather forgiving of mistakes. missing out on a couple nodes of a desired trait just represents a few percent that you probibly wouldn't even notice. every time you waste an sp unlocking a useless node, thats just one more node you dont ever have to pay cbills again to unlock.

#31 MrJeffers

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Posted 19 May 2017 - 08:25 AM

View PostAndi Nagasia, on 18 May 2017 - 05:57 PM, said:

well technically

Old System= Fully Skilled Mech 57,000 Exp(2 Mech Module Slots) + 12,000,000 C-Bills(Seismic & Radar-Dep)

New System 91SP= 16,000 72,500Exp & 900,000 4,095,000C-Bills (Seismic & Radar-Dep & 360Target-Retention +28%Radar-Range)


FTFY

#32 Metus regem

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Posted 19 May 2017 - 08:34 AM

View PostTed Wayz, on 18 May 2017 - 05:59 PM, said:

You do not know how to play this game do you?

720,000k after climbing through 5 other skills. So how many matches? But let's look at it another way.

Old system: 6 Million to have a module which I could swap to 327 mechs...what is that? 18.5k per mech.

New system: Radar derp for 327 mechs...235.4 million c-bills. Plus all that XP grind.

How [Great and Fun Loving] are you people?



Of those 327 mechs, how many do you actually play with any regularity? you have nearly enough mechs to play a different one each day... of those 327 units, how many of them are duplicates?

#33 HGAK47

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Posted 19 May 2017 - 08:38 AM

View PostAndi Nagasia, on 18 May 2017 - 06:03 PM, said:

@Ted Wayz
um how many modules did you own? for having 327Mechs i doubt you had only 1Radar-Dep,
also to have 2 Drop Decks would still be about 8 Radar-Deps thats 96,000,000 C-Bills, thats still alot,


While I wont say that I support the op, many of us were #cheapskates before. I had only the modules I needed once and would always swap everything out.
Not all of us even have a dropdeck built.

That being said this is the first time ever that I have had more than one mech fully built up and ready to go so personally I am loving this :D





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