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Skeletal Density And Tonange?!


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#1 Arugela

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Posted 05 June 2017 - 12:33 AM

I can't get in game any time soon because of computer problems to test this. I haven't seen it listed anywhere. Does Skeletal densities structure bonus add weight to the mech along with the structure increase. I know structure is something like 10% of the mechs weight and weighs something to begin with. but does the new skill adjust the weight or simply up the values per part of the mech?

And does anyone know the percentage endo taks from clan mechs armor weight. I can't find anything on it and the numbers are not making sense on smurfy.. it keeps getting like 17.3xxx..%. But the MWO wiki says it's supposed to be 12%. At least on the IS side. And last I checked smurfies endo calcs match in game numbers.

Ferro is 50% off structure also if I'm not mistaken.

Edited by Arugela, 05 June 2017 - 12:36 AM.


#2 Rogue Jedi

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Posted 05 June 2017 - 01:19 AM

no, armor and structure bonuses from the skill tree or quirks do not take up or add weight or slots on a Mech.

Clan fero weighs about 83% what clan standard armor weighs, IS fero weighs about 88% what IS standard armor weighs
(I divided 100 by max standard armor weight then multiplied by max fero armor weight, to give feros percentage of standard armor weight figures taken from Smurfy Mechlab)

Edited by Rogue Jedi, 05 June 2017 - 01:26 AM.


#3 Arugela

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Posted 05 June 2017 - 03:19 AM

That makes sense. The wiki said 12% and I wasn't sure if it was supposed to be different for clan. I wish that wiki would put in for Clan and IS.

#4 AureliusDean

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Posted 06 June 2017 - 01:54 PM

This density thing and the reinforced casing confuses me.... if I take reinforced, would I have to take 5 points of it for my weight to drop if I don't change my armour, or what? Does it mean I get 19 points for every ton at a certain point?

Check that, I just reread the tree and I think i get it.

Density just adds free points to my structure, no more no less.

It's the armour hardening that confuses me now. If I get a 1.7% bonus per node,... do I have to tune my 'mech to see the benefit?

Edited by AureliusDean, 06 June 2017 - 01:58 PM.


#5 Rogue Jedi

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Posted 06 June 2017 - 02:16 PM

View PostAureliusDean, on 06 June 2017 - 01:54 PM, said:

This density thing and the reinforced casing confuses me.... if I take reinforced, would I have to take 5 points of it for my weight to drop if I don't change my armour, or what? Does it mean I get 19 points for every ton at a certain point?

Check that, I just reread the tree and I think i get it.

Density just adds free points to my structure, no more no less.

It's the armour hardening that confuses me now. If I get a 1.7% bonus per node,... do I have to tune my 'mech to see the benefit?

the benefit shows in the Mechlab and in the mech details pane, basicly it adds the relevent percentage to your totals, so if you have 100 points of armor on the front CT and your armor hardening skill totals 8.5% extra armor you would get 8.5 extra points on your front CT.

also the percent per node values vary based on weight class, a 100 ton Mech gets up-to 614 points of armor while a Locust only gets 138, the Atlas can have 4.4 times as much armor (not counting any quirks) so Light Mechs get higher % armor and structure boosts per node in an attempt to compensate.

#6 Arugela

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Posted 06 June 2017 - 02:47 PM

I think you could possibly use it to get extra tonnage for armor. Because you could boost armor then drop it to the previous values to keep the total armor the same at a lower weight. So it is in essence dropping the weight of armor... Unless there is something I'm missing.


That is completely backwards though! Density should add weight. Unless, again, it's a lighter material. But you wouldn't call, "skeletal density," density. Or am I misunderstanding that?


What it should do is give more armor per volume but at the same relative weight per armor... So it should technically increase structure and weight.. Unless it's assuming a new material that is lighter(which is endo and ferro's job). Obviously it's a game mechanic to simplify calculations, but still. They could name it properly.

Edited by Arugela, 06 June 2017 - 02:56 PM.


#7 AureliusDean

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Posted 06 June 2017 - 03:29 PM

If the system is based on displacement of tonnage like a ship, you could actually have more "room" with a denser substance... thanks for the answer that helps me. I should never have spent any historic skill points I should have started on a crap new mech and done it slowly until I understood the system fully.





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