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So No One Ranted About Skill Tree And Omnimechs Yet?


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#21 sycocys

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Posted 19 May 2017 - 07:19 AM

View PostMetus regem, on 19 May 2017 - 07:06 AM, said:



To be fair, PGI dropped the ball on Omni's the first day they were introduced...

They never should have had hard points, just pod space.

They also should have been able to swap pre-saved load outs during the drop count down, to mimic the ability of Omni's to have their load out tailored for the mission profile.

To me that would've been a strong counter to the ability that was given to each and every battlemech in MWO, a factory level refit center.

Shouldn't really even have had "space", they should have just been preloaded pods. Mix and match, but as loaded units they are actually something that can be balanced against the IS counterpart mechs.

#22 Lily from animove

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Posted 21 May 2017 - 07:52 AM

View Postsycocys, on 19 May 2017 - 07:19 AM, said:

Shouldn't really even have had "space", they should have just been preloaded pods. Mix and match, but as loaded units they are actually something that can be balanced against the IS counterpart mechs.


but with only preloads they would simply be imferrior to ANY battlemech unless soem lore randomenss decidecd to give that pod exactly what coincedencely is also meta in MWO.
the main issue is that Battlemechs are the ultimare free to customze machines which also already have that "hardpoint gamble" But giving omnis prelads would ontop of the hardpoint gamble alos add weapon and upgrade gamble.

Edited by Lily from animove, 21 May 2017 - 07:53 AM.


#23 Pixel Hunter

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Posted 21 May 2017 - 07:57 AM

View PostDracol, on 19 May 2017 - 01:59 AM, said:

Well, unless one takes weapon soecific nodes like laser duration or the less general velocity nodes, switching pods won't be an issue. Coold, heat gen, range benifit any type of weapon.


I agree. Logically if you want a mech that is a jack-of-all-trades you need to pick generic skills. sorry to OP that they didn't taylor the skill tree around making Omni Mechs unfair

#24 Lily from animove

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Posted 21 May 2017 - 07:59 AM

View PostCDLord HHGD, on 19 May 2017 - 05:43 AM, said:






View PostGimpy117, on 21 May 2017 - 07:57 AM, said:


I agree. Logically if you want a mech that is a jack-of-all-trades you need to pick generic skills. sorry to OP that they didn't taylor the skill tree around making Omni Mechs unfair


wow, your T5 really shines through, but the thing is about,w hat purpose has a omnimech anymore when it is now even more inferior than most battlemechs? Many Omnimechs already have issues as they cannot be as good as many other mechs due to omnimech construction rules

Edited by Lily from animove, 21 May 2017 - 08:01 AM.


#25 sycocys

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Posted 21 May 2017 - 08:12 AM

View PostLily from animove, on 21 May 2017 - 07:52 AM, said:


but with only preloads they would simply be imferrior to ANY battlemech unless soem lore randomenss decidecd to give that pod exactly what coincedencely is also meta in MWO.
the main issue is that Battlemechs are the ultimare free to customze machines which also already have that "hardpoint gamble" But giving omnis prelads would ontop of the hardpoint gamble alos add weapon and upgrade gamble.

I think people would have managed to find pretty meta combinations regardless.

They also wouldn't have needed to do the pods like they have now with only 4-5 versions and pre-loaded 10 sets or something for each mech with only 1 CT option. Then they'd be able to balance them against each other as well as the IS tech.

I'd sure think it would also adhere pretty well to "lore" because, you'd just have the warehouse of pieces that were interchangeable to your whole fleet. I haven't read much of the back lore, but I'd sure believe that the concept behind omnis was to have easily adaptable fleets by having moderately homogeneous swapping sections.

Way too late for them to do a better implementation though either way, but they could probably make a better tree system for the omni mechs that was more in line with what they are.

#26 Devils Advocate

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Posted 21 May 2017 - 08:21 AM

It's a free to play game where the entire foundation of the genre is grinding for currency to acquire more things. It's why we have variants in the first place. Either way, I set up my Jaguar for PPCs and have swapped it over to lasers more than a few times, and though I don't have all the laser duration reduction nodes everything else translates over just fine. The only time you'll have a problem is if you're intending on switching between AC, LBX, and Missiles with regular frequency. If you want to play it really safe take 4 or 5 points out of another tree and just take the LBX and Missile Rack nodes and boom, now you can swap around and the difference between your mech and one custom tailored to the job you're doing is negligible.

#27 Nightmare1

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Posted 21 May 2017 - 08:30 AM

"So No One Ranted About Skill Tree and OmniMechs Yet?"

Do we really want another rant thread? Posted Image

Edited by Nightmare1, 21 May 2017 - 08:30 AM.


#28 Syn Pryde

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Posted 21 May 2017 - 08:35 AM

the omni mech concept is more dead even then before. if you think about buying anything, dont buy omnis. too expensive. can do the same with a IS mech for less. hard bullet to swallow. omnis are dead. people ranted about it on PTS1. no reaction. people ranted about it on PTS2. no reaction. i just hope i get my refund on all my omnis...

(hardcore front line clan loyalist)





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