Is balistic drop possiblt within the engine? I'm assuming it would require some major coding time.
Basically it make Gauss snipers have to consider and line up their shots a little bit more and reduce long rage accuracy without taking anything away from the weapon itself.
Thoughts?


[Idea] Gauss Balance
Started by Icaruss, Nov 20 2012 05:56 AM
5 replies to this topic
#1
Posted 20 November 2012 - 05:56 AM
#2
Posted 20 November 2012 - 06:44 AM
Ballistic drop is enabled. You can see it if you try to snipe with autocannons. It just does not affect gauss rounds for whatever reason.
#3
Posted 20 November 2012 - 07:53 AM
Gauss is fine, its balanced there is not a problem. Its intended to be the long range sniper, with nearly no drop as it is a Rail gun with far faster moving rounds. If you want to look at ballistics today a BMG50 has more drop than a shy-tech 408 because the 408 has a higher velocity. AC weaponry should and does have more drop than a Gauss.
The Gauss is a good weapon with the downsides of large weight, large crit space and few shots per ton. Its not broken. AC2 are far more damaging than gause per ton and in DPS. LRMs also do far more damage per ton. They are not even the most powerful weapons in the game. They can provide a very accurate and hard hitting apha strike at a wide array of ranges. Any multiple guass tooting mech is also killed easily by a good scout unless they have support.
Learn to deal with it, no nurf or balance is needed.
The Gauss is a good weapon with the downsides of large weight, large crit space and few shots per ton. Its not broken. AC2 are far more damaging than gause per ton and in DPS. LRMs also do far more damage per ton. They are not even the most powerful weapons in the game. They can provide a very accurate and hard hitting apha strike at a wide array of ranges. Any multiple guass tooting mech is also killed easily by a good scout unless they have support.
Learn to deal with it, no nurf or balance is needed.
#4
Posted 20 November 2012 - 08:03 AM
Xenok, on 20 November 2012 - 07:53 AM, said:
Gauss is fine, its balanced there is not a problem. Its intended to be the long range sniper, with nearly no drop as it is a Rail gun with far faster moving rounds. If you want to look at ballistics today a BMG50 has more drop than a shy-tech 408 because the 408 has a higher velocity. AC weaponry should and does have more drop than a Gauss.
The Gauss is a good weapon with the downsides of large weight, large crit space and few shots per ton. Its not broken. AC2 are far more damaging than gause per ton and in DPS. LRMs also do far more damage per ton. They are not even the most powerful weapons in the game. They can provide a very accurate and hard hitting apha strike at a wide array of ranges. Any multiple guass tooting mech is also killed easily by a good scout unless they have support.
Learn to deal with it, no nurf or balance is needed.
The Gauss is a good weapon with the downsides of large weight, large crit space and few shots per ton. Its not broken. AC2 are far more damaging than gause per ton and in DPS. LRMs also do far more damage per ton. They are not even the most powerful weapons in the game. They can provide a very accurate and hard hitting apha strike at a wide array of ranges. Any multiple guass tooting mech is also killed easily by a good scout unless they have support.
Learn to deal with it, no nurf or balance is needed.
Agree 100% I don't think there's a problem... As we get more mechs, and more weaponry, they may be phased out.. But the Guass Rifle has always been one of the most effective weapons in the MW franchise.
Stepping aside from gameplay for a moment though, really, Guass rifles ought to be /more/ powerful. Right now we've got 10 shots per ton... That means each sphere weighs 200 lbs, and is flying at hypersonic velocity... Good luck standing up to that with anything.
Also, in the books, Gauss slugs regularly tore off limbs in one or two salvos. Though, you could only fire one gauss at a time, the energy requirements for the things are staggering. So, maybe that's something that could be looked into. You couldn't really even fire lasers and a gauss simultaneously. I would personally find this very annoying, but it would be within cannon.
#5
Posted 20 November 2012 - 09:00 AM
Twilight Fenrir, on 20 November 2012 - 08:03 AM, said:
Stepping aside from gameplay for a moment though, really, Guass rifles ought to be /more/ powerful. Right now we've got 10 shots per ton... That means each sphere weighs 200 lbs, and is flying at hypersonic velocity... Good luck standing up to that with anything.
Also, in the books, Gauss slugs regularly tore off limbs in one or two salvos. Though, you could only fire one gauss at a time, the energy requirements for the things are staggering. So, maybe that's something that could be looked into. You couldn't really even fire lasers and a gauss simultaneously. I would personally find this very annoying, but it would be within cannon.
Also, in the books, Gauss slugs regularly tore off limbs in one or two salvos. Though, you could only fire one gauss at a time, the energy requirements for the things are staggering. So, maybe that's something that could be looked into. You couldn't really even fire lasers and a gauss simultaneously. I would personally find this very annoying, but it would be within cannon.
Nice ideas, Twilight Fenrir!
The idea of capacitors for energy-hungry weapons is great.
Or perhaps, a larger reactor could be needed to salvo-fire several lasers/gaussrifles..
That would somehow balance the slow-crawling laser/gauss-boats with their 200-reactors.
I feel sorry for you for the "it's not in the tabletop"-trolls though. :-(
#6
Posted 20 November 2012 - 09:06 AM
Nightfangs, on 20 November 2012 - 09:00 AM, said:
Nice ideas, Twilight Fenrir!
The idea of capacitors for energy-hungry weapons is great.
Or perhaps, a larger reactor could be needed to salvo-fire several lasers/gaussrifles..
That would somehow balance the slow-crawling laser/gauss-boats with their 200-reactors.
I feel sorry for you for the "it's not in the tabletop"-trolls though. :-(
The idea of capacitors for energy-hungry weapons is great.
Or perhaps, a larger reactor could be needed to salvo-fire several lasers/gaussrifles..
That would somehow balance the slow-crawling laser/gauss-boats with their 200-reactors.
I feel sorry for you for the "it's not in the tabletop"-trolls though. :-(
Sure, requiring a bigger engine would be a good way to do it... wouldn't touch my Gaussapult, as I run an XL280

We'll never get to a point where everyone is happy, until we get a greater variety of mechs and weapons out on the field. When we've got 100 mechs to choose from, and countless possible configurations of each, all of this will be rendered moot.
Edited by Twilight Fenrir, 20 November 2012 - 09:08 AM.
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