So with the current skill tree you can make IS medium mechs act like 100T assaults (looking at bushwackers and hunchbacks primarily) with their armour due to their quirks.
So either remove the quirks, or make the skill tree not them in account when adding the percentages.
This is especially a problem in scouting, where the IS already has another advantage of being able to bring more tonnage. (I think it matters more in scouting because of the number of mechs).


Skill Tree Is Creating Another Imbalance
Started by Khr1574n, May 18 2017 07:33 AM
3 replies to this topic
#1
Posted 18 May 2017 - 07:33 AM
#2
Posted 19 May 2017 - 12:51 PM
Yep... got this used against us in comp match. Still think they need a damage received on the end score screen.
#3
Posted 19 May 2017 - 01:05 PM
just lose the skill tree revert back to how things were and figure out something else. not click click 4 hours later i fix 20 mechs that im probally going to have to retweak 5 times
#4
Posted 19 May 2017 - 10:11 PM
You know, you are doing enough clicking, clicking all of those buttons while typing that all that effort you could have most of your mechs spec out by now....

Edited by Tarl Cabot, 19 May 2017 - 10:11 PM.
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