3.75 Heat Gen, Vrs 6% Cool Run
#1
Posted 18 May 2017 - 09:57 AM
really need a math guru anyone get this figured out yet, what % cool run ='s what % heat gen.
#2
Posted 18 May 2017 - 10:27 AM
Edited by Dee Eight, 18 May 2017 - 10:37 AM.
#3
Posted 18 May 2017 - 10:42 AM
Dee Eight, on 18 May 2017 - 10:27 AM, said:
No, they really aren't.
Here's some simple math to prove it:
For a mech with 50% heat efficiency, we get the following:
- 4% Heat gen = 2 dissipation and 3.84 (4 originally) heat generated which translates to 52.08333% heat efficiency
- 6% Cool run = 2.12 dissipation (2 originally) and 4 heat generated which translates to 53% heat efficiency
- ~1.76% improvement of cool run over heat gen quirks
- 4% Heat gen = 2 dissipation and 5.76 (6 originally) heat generated which translates to 34.7222% heat efficiency
- 6% Cool run = 2.12 dissipation (2 originally) and 6 heat generated which translates to 35.333% heat efficiency
- ~1.76% improvement of cool run over heat gen quirks
- 4% Heat gen = 2 dissipation and 7.68 (8 originally) heat generated which translates to 26.041666% heat efficiency
- 6% Cool run = 2.12 dissipation (2 originally) and 8 heat generated which translates to 26.5% heat efficiency
- ~1.76% improvement of cool run over heat gen quirks
Edited by Quicksilver Kalasa, 18 May 2017 - 10:46 AM.
#4
Posted 18 May 2017 - 10:48 AM
#5
Posted 18 May 2017 - 10:51 AM
Dee Eight, on 18 May 2017 - 10:48 AM, said:
Except you are forgetting the 3 heat containment nodes you HAVE to get to get all cool run nodes, in other words your math is off. Heat gen acts like a mixture of both cool run and heat containment so it is important to use both heat containment AND cool run in calculations.
Edited by Quicksilver Kalasa, 18 May 2017 - 10:52 AM.
#6
Posted 18 May 2017 - 10:53 AM
If I'm going to take a 40,000 Cbill hit to my final earnings, it will be from a well placed UAV instead.
#7
Posted 18 May 2017 - 11:23 AM
Dee Eight, on 18 May 2017 - 10:48 AM, said:
Quicksilver Kalasa, on 18 May 2017 - 10:51 AM, said:
Geez who do I trust. I just can't decide.....
#8
Posted 18 May 2017 - 12:33 PM
#9
Posted 18 May 2017 - 12:55 PM
It's not overkill because nearly every build in this game is forced to eventually (or quickly) overheat no matter what you do.
#10
Posted 18 May 2017 - 12:57 PM
FupDup, on 18 May 2017 - 12:55 PM, said:
It's not overkill because nearly every build in this game is forced to eventually (or quickly) overheat no matter what you do.
Yeah. Even IS UAC/5 boats heat up quickly.
#12
Posted 18 May 2017 - 01:21 PM
Quicksilver Kalasa, on 18 May 2017 - 10:51 AM, said:
I tested this out yesterday in private matches for close to an hour, on various maps across all temp ranges (from Frozen city, to canyon network, to terra therma). We took identical Timberwolves with 2LPL/4ML and 24 double heatsinks, on two computers side by side in the same room (same ping to PGI server +/- 2ms), and on the first Timber, we took 20 pts Operations (max cool run and max heat containment), while the second Timber, we took max heat gen 10.5%, no cool run or heat containment. Across all maps, the first Timber alpha vs second Timber alpha had a ~2-3% lower heat alpha (so the first Timber would alpha for 44%, while the second one would alpha for 47%). Strangely enough, BOTH timbers would hit base heat (0-3% depending on map) at .25 secs of each other. This happened across all maps. In fact, I believe the Ops specced timber still had 5.25% heat gen on top of the cool run/heat containment, and still the results were pretty much dead even (the cooling back to baseline at .25 secs of each other)
So either heat containment and cool running isn't coded properly by PGI, or Heat Gen is for all intents and purposes just as good as heat containment and cool running, except when I spec into Heat Gen, I get to pick up more range and cooldown nodes as compared to quick ignition and hill climb/speed retention gating nodes.
Of course, if you want to skimp elsewhere on the trees, you can always grab all the heat gen nodes and all the cool run/heat containment nodes, but that would take minimum 55 pts to do, leaving 36 pts to go elsewhere.
Edited by Vxheous Kerensky, 18 May 2017 - 01:25 PM.
#15
Posted 18 May 2017 - 01:30 PM
Vxheous Kerensky, on 18 May 2017 - 01:21 PM, said:
When you fully spec into heat gen, it should be almost as good as cool run/heat containment.
It provides slightly better DPS when you look at it:
- 10.5% Heat gen = 2 dissipation and 5.37 (6 originally) heat generated which translates to 37.244% heat efficiency
- 10% Cool run = 2.2 dissipation (2 originally) and 6 heat generated which translates to 36.667% heat efficiency
- ~1.575% improvement of heat gen over cool run
Overall, I think you get more out of the firepower tree since for laser boats and PPC/Gauss builds since you get other nice things instead of the stupid fillers you get with ops, but having both is super nice and honestly more worthwhile than a full durability tree imo since you can do a lot more damage.
Edited by Quicksilver Kalasa, 18 May 2017 - 01:33 PM.
#16
Posted 18 May 2017 - 01:32 PM
FupDup, on 18 May 2017 - 01:29 PM, said:
Nope.
Took the 4 UAC5 MAL-1R to Terra Therma for Faction Play thinking I would run cool. LOLno.
Quicksilver Kalasa, on 18 May 2017 - 01:30 PM, said:
And I think there are more filler nodes to get the heat gen... but also more useful nodes like range and cooldown, so maybe that's not so bad.
#18
Posted 18 May 2017 - 01:50 PM
Quote
sure if you hold down fire and walk at the enemy in a straight line I suppose you would overheat
#19
Posted 18 May 2017 - 01:53 PM
Gas Guzzler, on 18 May 2017 - 01:32 PM, said:
And I think there are more filler nodes to get the heat gen... but also more useful nodes like range and cooldown, so maybe that's not so bad.
Here is a 35 pt Firepower tree that gets full heat gen, with no filler nodes:
https://tarogato-mwo...4c-6ddfac8f1628
You can actually do it with 34 pts, and go 11% instead of 12% range, or, go 11% range and take an extra cooldown node, or drop to 34 pts, 10% range, up one cooldown node.
I would probably take range over cooldown, since after a couple alphas, you're limited by your heat dissipation more than your weapon's cooldown.
Edited by Vxheous Kerensky, 18 May 2017 - 01:57 PM.
#20
Posted 18 May 2017 - 01:57 PM
Quicksilver Kalasa, on 18 May 2017 - 01:30 PM, said:
It provides slightly better DPS when you look at it:
- 10.5% Heat gen = 2 dissipation and 5.37 (6 originally) heat generated which translates to 37.244% heat efficiency
- 10% Cool run = 2.2 dissipation (2 originally) and 6 heat generated which translates to 36.667% heat efficiency
- ~1.575% improvement of heat gen over cool run
Overall, I think you get more out of the firepower tree since for laser boats and PPC/Gauss builds since you get other nice things instead of the stupid fillers you get with ops, but having both is super nice and honestly more worthwhile than a full durability tree imo since you can do a lot more damage.
According to my believe you are mixing two different values or scales, cool run affects a rate (heat per sec loss) where heat gen affects total heat generate (just heat). I think you need to translate generated heat into a rate (heat per sec gain) where the effective cooldown (plus laser duration if applicable) sets the timeframe in which the total heat is generated (heat generated / cooldown time = heat per sec gain). It is then when you can truely compare heat gain vs heat loss.
In my calculations a build with above 37% heat efficiency gains more from cooldown, a build with less heat efficiency gains more from heat gen nodes.
Edited by B3R3ND, 18 May 2017 - 01:59 PM.
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