My idea is that Solaris VII doesn't need new game modes at all.
The only thing you need, is a new announcer.
---------- Explanation
The current game modes are already very arcade-y. Incursion's batteries in the middle of the field to power radars 700m further ahead; it makes no sense in a 'real battle' kind of way. But would be a great game mode as entertainment, like paintball in giant robots. Same for Assault (could become a 1-flag or 2-flag CTF kind of mode to set it apart from Incursion), Skirmish, Conquest, everything but the disliked Escort, probably. Playing the 1v1, 2v2, 4v4 maps in private lobbies (with stock mode) is a lot of fun too, so if it becomes viable to run smaller games, I'd love to see these implemented too.
Change the announcer from pretending like your C-Bill grind has invisible military/tactical value and add some cheers and an announcer like MW4:Mercs' Solaris matches. This would change the feel of these modes for the better (shout out when someone picks up a battery = more feedback you're doing something right).
------------Moving forward
Additionally, this could free up modes like Free-For-All deathmatches, where the concept of teams are just thrown out of the window (not for group queue) so you can shoot whoever you want. This is very good for players who are here for the mech combat instead of tactical approaches. If there are more people playing heavies at the moment, they can be put together in a 12 man FFA, so the team games have a more balanced distribution of classes.
You can implement a tournament-like mode where you enter a pool of players and try to become the top player, or like Hearthstone Arena you're paired with people that have the same W/L ratio or Total Match Score as you since the start of the tournament. It'd be very similar to the mech-release events we usually have.
Pilot rank will have bigger meaning within the game. It makes sense that there are certain ranks of players in a kind of 'sport'. This may be extended to diamond/master ranks in the same vein as other competitive 'arcadey' games like Hearthstone and MOBAs.
Lastly, new maps can be styled more like an arena, which is easier to (symmetrically) balance and add interesting elements than the maps that try to create realistic landscape and end up with only 1-2 approach tactics that work. HPG Manifold is in itself for example already a pretty fun 'arena' map that many people enjoy. As I said earlier, the 4v4 maps are pretty fun. Give them textures and a flying camera or tribune, and you'll have an amazing aesthetic. You can also go with some crazier designs, for example a ring-shaped map with like 5 levels where having many jumpjets has a big impact. Things like that will spice up the game.
--------In conclusion
With a new announcer pack:
- People get Solaris 7
- MWO embraces it's arcadey aesthetic
And that easily leads to being able to develop:
- More widespread & balanced game modes
- Better distinction Military Faction Play and C-bill grinding QP matches.
Edited by Excalibaard, 08 June 2017 - 02:57 AM.