Maybe With Mw:v...
#1
Posted 07 April 2017 - 12:01 PM
Yeah, MW:V is about 1.5-2 years away from release, but let's NOT hype this game too much until we actually see what they plan to add, how they plan to add it, because their implementation skills are often lacking, and how strong their writing is. We haven't really seen PGI do much with TT lore.
#2
Posted 07 April 2017 - 12:12 PM
cazidin, on 07 April 2017 - 12:01 PM, said:
Yeah, MW:V is about 1.5-2 years away from release, but let's NOT hype this game too much until we actually see what they plan to add, how they plan to add it, because their implementation skills are often lacking, and how strong their writing is. We haven't really seen PGI do much with TT lore.
They are going to Mass Effect: Andromeda the **** out of the Mechwarrior franchise with MW5, I can feel it in my gut.
#4
Posted 07 April 2017 - 12:15 PM
cazidin, on 07 April 2017 - 12:13 PM, said:
...So it'll have bad animations, and our Commander's face will be too tired?
Not exactly. But I'm sure it will have a craptastic storyline with gameplay that leaves the player feeling empty inside when he compares it to the amazing games of the franchise that came before it. Also, bugs. Lots and lots of bugs.
#5
Posted 07 April 2017 - 12:17 PM
Mole, on 07 April 2017 - 12:15 PM, said:
The previous games have not aged well.
#9
Posted 07 April 2017 - 12:35 PM
#10
Posted 07 April 2017 - 12:36 PM
#11
Posted 07 April 2017 - 06:30 PM
So we need to start off with what do we mean by immersion
Or balance
Or energy draw
P.s. what happened to your other thread?
#14
Posted 08 April 2017 - 06:45 AM
cazidin, on 07 April 2017 - 12:01 PM, said:
Yeah, MW:V is about 1.5-2 years away from release, but let's NOT hype this game too much until we actually see what they plan to add, how they plan to add it, because their implementation skills are often lacking, and how strong their writing is. We haven't really seen PGI do much with TT lore.
We should take a look at what they are planning?
No. I will take a look at what they have produced as the final product. Only then will I decided what to do next.
#15
Posted 08 April 2017 - 10:05 AM
cazidin, on 07 April 2017 - 12:01 PM, said:
Yeah, MW:V is about 1.5-2 years away from release, but let's NOT hype this game too much until we actually see what they plan to add, how they plan to add it, because their implementation skills are often lacking, and how strong their writing is. We haven't really seen PGI do much with TT lore.
Well i can tell you that after finding out that PIRANHA games is going to be making MW-5 i can say with complete certainty that game is already dead...nothing to see ere folks move along...
#16
Posted 08 April 2017 - 12:53 PM
Seriously though, after MW:V, and IF PGI is willing and able to renew their license, how will that really look? it cost funds to keep their servers up, where as if MWV is successful and they are able to add/include with a DLC the ability to provide co-op or player servers, why keep MWO if/when mech packs dry up?
Will PGI move the timeline again for more tech/mechs? Other than Clan mechs, will the purchase power of IS mechs be durable enough, considering some of current major imbalances, especially between isXL and cXL with the current ST flag - isXL -dead vs cXL-movement/heat penalty? LFE is only a partial workaround, considering many IS OMNI mechs use isXL engines......And this is more in a parity in the tech foundation, of how a mech is destroyed/taken out of commission.
Edited by Tarl Cabot, 08 April 2017 - 01:01 PM.
#17
Posted 08 April 2017 - 01:00 PM
#18
Posted 08 April 2017 - 01:09 PM
Cabusha, on 08 April 2017 - 01:00 PM, said:
Be that as it may, I have learned to expect nothing out of PGI no matter what they say. Until I have a copy installed on my hard drive I am operating under the assumption that Mechwarrior 5 will never see the light of day.
#19
Posted 08 April 2017 - 01:21 PM
Mole, on 07 April 2017 - 12:12 PM, said:
So they're going to massively improve the combat, add scanning to everything and have just slightly less bugs than a Bethesda title? I can live with that.
#20
Posted 08 April 2017 - 01:41 PM
Davegt27, on 07 April 2017 - 06:30 PM, said:
So we need to start off with what do we mean by immersion
Or balance
Or energy draw
P.s. what happened to your other thread?
Jettisoned, and I don't know why either.
Immersion draws me into the game. Balance keeps things reasonably far. Energy Draw... does not belong in MechWarrior, use heat scale.
Mystere, on 08 April 2017 - 06:45 AM, said:
We should take a look at what they are planning?
No. I will take a look at what they have produced as the final product. Only then will I decided what to do next.
I'm suggesting that we shouldn't hype up what they MAY be planning, and assume that it'll be... OK based on WHAT they HAVE produced as a FINAL PRODUCT.
Cabusha, on 08 April 2017 - 01:00 PM, said:
So, it'll be like DNF again?
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