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Maybe With Mw:v...


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#1 cazidin

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Posted 07 April 2017 - 12:01 PM

Greetings MechWarriors. Today I have a simple question. Why do so many people seem to think that PGI will *actually* do much for immersion, gameplay, etc? I understand that they have CryTek™ Frankencode™ and 1 programmer for every 4 artists, but they'll still have 1 programmer for every 4 artists with Unreal Frankencode™.

Yeah, MW:V is about 1.5-2 years away from release, but let's NOT hype this game too much until we actually see what they plan to add, how they plan to add it, because their implementation skills are often lacking, and how strong their writing is. We haven't really seen PGI do much with TT lore.

#2 Mole

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Posted 07 April 2017 - 12:12 PM

View Postcazidin, on 07 April 2017 - 12:01 PM, said:

Greetings MechWarriors. Today I have a simple question. Why do so many people seem to think that PGI will *actually* do much for immersion, gameplay, etc? I understand that they have CryTek™ Frankencode™ and 1 programmer for every 4 artists, but they'll still have 1 programmer for every 4 artists with Unreal Frankencode™.

Yeah, MW:V is about 1.5-2 years away from release, but let's NOT hype this game too much until we actually see what they plan to add, how they plan to add it, because their implementation skills are often lacking, and how strong their writing is. We haven't really seen PGI do much with TT lore.

They are going to Mass Effect: Andromeda the **** out of the Mechwarrior franchise with MW5, I can feel it in my gut.

#3 cazidin

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Posted 07 April 2017 - 12:13 PM

View PostMole, on 07 April 2017 - 12:12 PM, said:

They are going to Mass Effect: Andromeda the **** out of the Mechwarrior franchise with MW5, I can feel it in my gut.


...So it'll have bad animations, and our Commander's face will be too tired?

#4 Mole

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Posted 07 April 2017 - 12:15 PM

View Postcazidin, on 07 April 2017 - 12:13 PM, said:


...So it'll have bad animations, and our Commander's face will be too tired?

Not exactly. But I'm sure it will have a craptastic storyline with gameplay that leaves the player feeling empty inside when he compares it to the amazing games of the franchise that came before it. Also, bugs. Lots and lots of bugs.

#5 Y E O N N E

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Posted 07 April 2017 - 12:17 PM

View PostMole, on 07 April 2017 - 12:15 PM, said:

Not exactly. But I'm sure it will have a craptastic storyline with gameplay that leaves the player feeling empty inside when he compares it to the amazing games of the franchise that came before it. Also, bugs. Lots and lots of bugs.


The previous games have not aged well.

#6 Mole

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Posted 07 April 2017 - 12:19 PM

View PostYeonne Greene, on 07 April 2017 - 12:17 PM, said:


The previous games have not aged well.

Mass Effect games or the Mechwarrior games?

#7 cazidin

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Posted 07 April 2017 - 12:20 PM

View PostMole, on 07 April 2017 - 12:19 PM, said:

Mass Effect games or the Mechwarrior games?


Why not both?

#8 Y E O N N E

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Posted 07 April 2017 - 12:31 PM

View Postcazidin, on 07 April 2017 - 12:20 PM, said:


Why not both?


Meant MechWarrior, but it is both, incidentally.

#9 MechWarrior5152251

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Posted 07 April 2017 - 12:35 PM

You have made me nostalgic, I am going to install Windows 98 on an old laptop and play through MW2 Mecenaries Titanium!

#10 Moldur

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Posted 07 April 2017 - 12:36 PM

The old Mass Effects have aged pretty well I would argue, but whatever. Not pertinent throwaway.

#11 Davegt27

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Posted 07 April 2017 - 06:30 PM

OP what is your definition of immersion

So we need to start off with what do we mean by immersion

Or balance
Or energy draw

P.s. what happened to your other thread?

#12 Snazzy Dragon

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Posted 07 April 2017 - 10:57 PM

View PostYeonne Greene, on 07 April 2017 - 12:17 PM, said:


The previous games have not aged well.

View PostMoldur, on 07 April 2017 - 12:36 PM, said:

The old Mass Effects have aged pretty well I would argue, but whatever. Not pertinent throwaway.


Posted Image

#13 Y E O N N E

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Posted 07 April 2017 - 11:07 PM

View PostSnazzy Dragon, on 07 April 2017 - 10:57 PM, said:


Posted Image


Posted Image

#14 Mystere

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Posted 08 April 2017 - 06:45 AM

View Postcazidin, on 07 April 2017 - 12:01 PM, said:

Greetings MechWarriors. Today I have a simple question. Why do so many people seem to think that PGI will *actually* do much for immersion, gameplay, etc? I understand that they have CryTek™ Frankencode™ and 1 programmer for every 4 artists, but they'll still have 1 programmer for every 4 artists with Unreal Frankencode™.

Yeah, MW:V is about 1.5-2 years away from release, but let's NOT hype this game too much until we actually see what they plan to add, how they plan to add it, because their implementation skills are often lacking, and how strong their writing is. We haven't really seen PGI do much with TT lore.


We should take a look at what they are planning?

No. I will take a look at what they have produced as the final product. Only then will I decided what to do next.

#15 SplashDown

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Posted 08 April 2017 - 10:05 AM

View Postcazidin, on 07 April 2017 - 12:01 PM, said:

Greetings MechWarriors. Today I have a simple question. Why do so many people seem to think that PGI will *actually* do much for immersion, gameplay, etc? I understand that they have CryTek™ Frankencode™ and 1 programmer for every 4 artists, but they'll still have 1 programmer for every 4 artists with Unreal Frankencode™.

Yeah, MW:V is about 1.5-2 years away from release, but let's NOT hype this game too much until we actually see what they plan to add, how they plan to add it, because their implementation skills are often lacking, and how strong their writing is. We haven't really seen PGI do much with TT lore.

Well i can tell you that after finding out that PIRANHA games is going to be making MW-5 i can say with complete certainty that game is already dead...nothing to see ere folks move along...



#16 Tarl Cabot

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Posted 08 April 2017 - 12:53 PM

MW:V is what PGI wanted to make in the first place but could not find any the necessary backers so the MWO kickstarter. The real question if initially PGI had its way with MW;V where would we be now? Would the next "game" be a move up the timeline with DLC content, and depending on how sales went whether or not they would get the ability to renew their license?

Seriously though, after MW:V, and IF PGI is willing and able to renew their license, how will that really look? it cost funds to keep their servers up, where as if MWV is successful and they are able to add/include with a DLC the ability to provide co-op or player servers, why keep MWO if/when mech packs dry up?

Will PGI move the timeline again for more tech/mechs? Other than Clan mechs, will the purchase power of IS mechs be durable enough, considering some of current major imbalances, especially between isXL and cXL with the current ST flag - isXL -dead vs cXL-movement/heat penalty? LFE is only a partial workaround, considering many IS OMNI mechs use isXL engines......And this is more in a parity in the tech foundation, of how a mech is destroyed/taken out of commission.

Edited by Tarl Cabot, 08 April 2017 - 01:01 PM.


#17 Cabusha

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Posted 08 April 2017 - 01:00 PM

Honestly, I have a suspicion it's just vaporware used to lure more buys out of the few players that are left.

#18 Mole

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Posted 08 April 2017 - 01:09 PM

View PostCabusha, on 08 April 2017 - 01:00 PM, said:

Honestly, I have a suspicion it's just vaporware used to lure more buys out of the few players that are left.

Be that as it may, I have learned to expect nothing out of PGI no matter what they say. Until I have a copy installed on my hard drive I am operating under the assumption that Mechwarrior 5 will never see the light of day.

#19 Jay Leon Hart

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Posted 08 April 2017 - 01:21 PM

View PostMole, on 07 April 2017 - 12:12 PM, said:

They are going to Mass Effect: Andromeda the **** out of the Mechwarrior franchise with MW5, I can feel it in my gut.


So they're going to massively improve the combat, add scanning to everything and have just slightly less bugs than a Bethesda title? I can live with that.

#20 cazidin

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Posted 08 April 2017 - 01:41 PM

View PostDavegt27, on 07 April 2017 - 06:30 PM, said:

OP what is your definition of immersion

So we need to start off with what do we mean by immersion

Or balance
Or energy draw

P.s. what happened to your other thread?


Jettisoned, and I don't know why either.

Immersion draws me into the game. Balance keeps things reasonably far. Energy Draw... does not belong in MechWarrior, use heat scale.

View PostMystere, on 08 April 2017 - 06:45 AM, said:


We should take a look at what they are planning?

No. I will take a look at what they have produced as the final product. Only then will I decided what to do next.


I'm suggesting that we shouldn't hype up what they MAY be planning, and assume that it'll be... OK based on WHAT they HAVE produced as a FINAL PRODUCT.

View PostCabusha, on 08 April 2017 - 01:00 PM, said:

Honestly, I have a suspicion it's just vaporware used to lure more buys out of the few players that are left.


So, it'll be like DNF again?





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