While I understand the intent of the increase of jam chances was to control dakka on Mechs like the KDK-3 and NGR, it really hurt Mechs that use mix builds which include UACs much more.
Anything that can run 3 or more UACs is still viable in the game. Anything that runs only 1 or 2 UACs is pretty much required to avoid double tapping unless it is a desperation move.
I tested a dual UAC5 Hellbringer extensively on PTS after the changes. One or more of my guns was in a jam condition 27% of the time when double tapping all shots. I did the same test after picking up both UAC Jam reduction nodes on the LIVE server since the ST patch. With both nodes equipped my jam chances were almost exactly the same when double tapping every shot.
Please consider either raising the node value to allow around a 2% jam reduction or better yet create a system that gives incremental jam chance increases based on the number of UACs that are equipped.Something like:
1 UAC - 13% Jam chance
2 UAC - 15% Jam chance
3 UAC - 17% Jam chance
4 UAC - 19% Jam chance
etc.
That way boating is discouraged or controlled but mixed builds which depend on UACs for firepower are not unreasonably penalized. With the IS receiving UACs soon as well this would be a good time to revisit the problem.
Another alternative would be to reduce the number of Jam nodes to one and double its effect. I might use it then. I bought them at first, tested them and then did a respec and dropped then because they were not worth the investment at their present value. It cost me some SP to find this out.
Edited by Rampage, 20 May 2017 - 09:12 PM.