Apparently, because of the way the auxiliary tree is set up, I can't have Enhanced NARC 1 & 2 without picking up either Enhanced Coolshot 1 (and Capture Assist 2, but that's not such a big deal) or Adv. Salvos 1 & 2, meanwhile I want an extra UAV and have UAV skills picked but only 1 extra consumable slot.
See picture in spoiler tag:
Spoiler
I can't make use of the Enhanced Coolshot here unless I free up another skill point somewhere else to pick up another consumable slot, but I don't want to do that anyways because the mech doesn't need a cool shot when it only has 4 medium lasers and a NARC that doesn't generate any heat.
I'm not exactly sure how to address this in a satisfactory way, partly because I'm not exactly sure how to change the auxiliary tree in a good way (maybe give it more than 1 starting node for more flexibility?) but it is a little lame being forced to either take something that has literally no benefit or to free up another skill point elsewhere just to make use of a node that affects something I don't really want or need to equip, just so I can take the 2nd enhanced NARC node which I do want.
Also, if you're tempted to respond with "THE SKILL TREE IS GARBAGE HURGABLARALGH" then save it for another thread please.