Are Flamers Any Good? How To Effectively Use Them?
#1
Posted 17 September 2016 - 02:51 AM
#2
Posted 18 September 2016 - 09:09 AM
I haven't experimented with them too much, but have been on the receiving end a few times. They are annoying to fight, so keep a weapons group with just a couple weapons in it for this case. Overheating can spell death, but the flaming mech probably isn't dealing you a ton of damage, so keep moving towards your teammates, call out that you are being flamed, and keep putting a few points of damage on your opponent.
I think most mechs that carry flamers now just add 1-2 in there. They are usually brawling mechs, and the flamers have the most effect on mechs that run hot (laser boats, especially clans). Try to fire them in 4-5 second bursts. Then if your opponent shuts down, stop flaming. If you don't fire them for a few seconds, it will reset the exponential ramp up.
Maybe someone else with more knowledge will chime in here.
#3
Posted 18 September 2016 - 09:14 AM
Edited by Vetal, 18 September 2016 - 09:15 AM.
#4
Posted 18 September 2016 - 01:51 PM
Find enemy LRM boats, lazerboats hiding in the back. Let them get hot, then burn them from behind. Keep a lock and let a friendly lurmer kill them.
Laught till the end of the match.
#5
Posted 19 September 2016 - 08:37 AM
#7
Posted 19 September 2016 - 09:24 AM
Thor Sten, on 17 September 2016 - 02:51 AM, said:
They did get a buff... Idk if they are good or bad... But i personally dont use them for 1 reason:
I like reaping the rewards from getting the kill. Overheating a mech and having them suicide doesnt improve my kdr, nor does it give me c-bills... So whats the point risking getting i to close enough range if there is no reward?
#8
Posted 20 September 2016 - 02:21 AM
#9
Posted 20 September 2016 - 02:36 AM
There's not much you can fire in 12 heat without overheating. Meaning that if they try to fight back, you get a free cockpit shot at them.
#10
Posted 20 September 2016 - 02:41 AM
Vetal, on 18 September 2016 - 09:14 AM, said:
That was the intended goal. Flamers should not impact visibility or frame rate like the previous animation did.
DPS of flamers got reduced below MGs but now even a single flamer will make an incautious oponent overheat in seconds.
#11
Posted 21 September 2016 - 10:09 AM
It's so effective i'm surprised that i don't cross the path of more brawlers with flamers.
#12
Posted 12 June 2017 - 07:43 AM
that way I can maintain fire with something even if someone is heating me up.
#13
Posted 12 June 2017 - 08:11 AM
#14
Posted 12 June 2017 - 10:02 AM
Thor Sten, on 17 September 2016 - 02:51 AM, said:
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