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Good Atlas Builds?


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#1 Pixel Hunter

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Posted 21 May 2017 - 03:41 PM

help me out here, I believe I'm running the atlas RK with the 4 laser hard points in the arms, 1 gun point and one missile point. just having trouble dropping in a lot of damage before I get toasted

it seems after the skill tree other resources don't apply

Edited by Gimpy117, 21 May 2017 - 03:51 PM.


#2 Champion of Khorne Lord of Blood

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Posted 21 May 2017 - 04:00 PM

Wait... are you running the Atlas RS or the K? Either way, both are the two worst Atlas variants available with seemingly no redeeming factors.

The main thing an Atlas is good at doing is bringing an AC20 and 4 SRM6 with artemis in the S variant. The D-DC trades one SRM6 for ECM. The D trades 2 SRM6 for high armor quirks.

Generally you'll want the Atlas-S with its AC20 and 4 SRM6. But Since you have the RS (has 4 arm energy hardpoints) you'll have to add in some lasers to be able to get your damage in. The issue is that lasers have durations, so you can't just fire then twist like with AC20+SRM6 and they also generate more heat.

You could go with full brawler with the 2 missing SRM6 replaced by 4 MPL like this:
http://mwo.smurfy-ne...78ba61b02cadd12

but that runs hot, so you could also bring in 3 large pulse lasers and an AC20, which gives you some decent mid range ability, as LPL are currently the best weapon in the IS.

http://mwo.smurfy-ne...fad9ad5e0f098bb

Just shield with the side that only has a single large pulse laser and keep your AC20 side safe to retain most of your firepower. Tracking lights should be rather easy with 3 arm mounted LPL.

#3 Hindenhoot

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Posted 21 May 2017 - 05:06 PM

Dakota is right, the Atlas S with AC20 + SRM6 is normally the go-to. It has 2 big problems after the patch though: it doesn't torso twist nearly as well any more as it lost it's 50% torso twist quirk, so you can't shield as well in a brawl and with the current shift towards LRMs it gets painted fairly easily.

My recommendation is that the Atlas D-DC is the best thanks to ECM, with the AC20 + 3 SRM6 + 2 medium lasers that Dakota talks about.

Blackhawk SC did a good video recently on making the most out of the Atlas K - he had some success with a 3x large pulse laser and a gauss rifle. You might find it useful:


Edited by Dahoota, 21 May 2017 - 06:30 PM.


#4 Champion of Khorne Lord of Blood

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Posted 21 May 2017 - 05:32 PM

View PostDahoota, on 21 May 2017 - 05:06 PM, said:

Dakota is right, the Atlas S with AC20 + SRM6 is normally the go-to. It has 2 big problems after the patch though: it doesn't torso twist nearly as well any more as it lost it's 50% torso twist quirk, so you can't shield *** well in a brawl and with the current shift towards LRMs it gets painted fairly easily.

My recommendation is that the Atlas D-DC is the best thanks to ECM, with the AC20 + 3 SRM6 + 2 medium lasers that Dakota talks about.

Blackhawk SC did a good video recently on making the most out of the Atlas K - he had some success with a 3x large pulse laser and a gauss rifle. You might find it useful:




I'd be worried about using a gauss rifle with how they explode so easily with so much of the firepower resting on that side torso surviving and with how much structure the Atlas has, its bound to take some damage. Maybe the skill tree's reinforced casing nodes will help, but an AC20 is definitely the safe choice.

#5 The6thMessenger

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Posted 21 May 2017 - 05:36 PM

Personally, I don't think i could make two lone SRM6s work. I'd give it LRMs though, but that's a serious breach in Atlas etiquette.

#6 Trenchbird

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Posted 21 May 2017 - 06:17 PM

View PostDakota1000, on 21 May 2017 - 05:32 PM, said:


I'd be worried about using a gauss rifle with how they explode so easily with so much of the firepower resting on that side torso surviving and with how much structure the Atlas has, its bound to take some damage. Maybe the skill tree's reinforced casing nodes will help, but an AC20 is definitely the safe choice.
You can also run the same build in the King Crab KGC-000, but that lacks inherent armor boosts.

#7 Hindenhoot

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Posted 21 May 2017 - 06:36 PM

View PostThe6thMessenger, on 21 May 2017 - 05:36 PM, said:

I'd give it LRMs though, but that's a serious breach in Atlas etiquette.


That's an understatement and a half. If you're going to use LRMS on an IS assault, do it in a Mauler or Stalker that has the hard points and quirks to make it work properly.

But seriously....don't do it.

Missile-boat assaults make me sad.

#8 justcallme A S H

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Posted 21 May 2017 - 06:52 PM

To the OP - RS / K - worst variants as stated, so you're going to struggle.


Right now the 7S is good, but do not discount the D (Founders). That thing with quirk on Skill Tree is insane. I think mine has 165 CT armour and like 100 CT structure. It's an absolute piss-take.

View PostThe6thMessenger, on 21 May 2017 - 05:36 PM, said:

Personally, I don't think i could make two lone SRM6s work. I'd give it LRMs though, but that's a serious breach in Atlas etiquette.


I run THIS on the D variant. Works well with 2 SRM/AC20. Tad hot in that it can't cooldown fast but it's workable.

View PostCatten Hart, on 21 May 2017 - 06:17 PM, said:

You can also run the same build in the King Crab KGC-000, but that lacks inherent armor boosts.


Go to The_Beef's Youtube - Watch the "crabwalk" video on how to deadside a KGC and then watch the magic happen.

The KGC is a epic brawler. Not quite as good as the Atlas but it needs a different approach/mindset.

#9 Midax

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Posted 21 May 2017 - 07:33 PM

Make use of the 4 arm mounts on the RS. Put 4 LL on it. Drop to a AC10. Run 2 SRM4. Skill for armor, structure, and heat cap. It will not be the brawl monster that the other Atlas are, but you are going to hurt out to further ranges than they can. Lead the charge on pushes to tank for your team, but don't push into point blank range automatically like in the other Atlas. If your team wants to sit back and trade you should not be afraid to take hits if that give your guys more time to shoot at the guys focusing on you.

You could drop the SRMs and run some LRMs. Use them as a supplement to your direct fire weapons. Don't waste them on targets you can't see. That is the job of real LRM boats.

Think of the RS like a mid range fighter that is there to soak fire for your team. It won't be a scary brawler, but you aren't going find yourself wondering how you are going to reach weapon range.

#10 Summon3r

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Posted 21 May 2017 - 07:48 PM

LRM atlas = fail atlas

door kicker or nothin

#11 Zolaz

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Posted 21 May 2017 - 09:13 PM

(F)Atlas with 3 LPL and an AC10. Get a lot of the Survival tree and either lead the charge when your team clumps together and is afraid to R in. Just tell them to follow you in when you go. Helps to tell your pugs that you are a survival prime Atlas before you do. Or, you can sit back wait for everyone else to soak up the damage and then wade in and clean up.

#12 Eboli

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Posted 21 May 2017 - 10:12 PM

Hmmm, good advice above. I'll definitely need to go back to all my Atlai and apply the Skill Tree and take them for a "run" :)

Definitely need to check out my Founders Atlas as I don't see many Founders mechs out there.

Cheers all!

#13 Mechwarrior1441491

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Posted 22 May 2017 - 12:17 AM

I use 3lpl and ac20 on the D. It's a beast with those armour bonuses.

#14 Shifty McSwift

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Posted 22 May 2017 - 12:27 AM

View PostMechwarrior1441491, on 22 May 2017 - 12:17 AM, said:

I use 3lpl and ac20 on the D. It's a beast with those armour bonuses.


This plus an SRM6 to cloud up your firing of the ac20 and add extra damage, and you might as well use up that last laser slot on something, a PPC if you fit it would be best I think, but even a small laser will do.

#15 Karl Streiger

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Posted 22 May 2017 - 02:49 AM

View PostDakota1000, on 21 May 2017 - 05:32 PM, said:


I'd be worried about using a gauss rifle with how they explode so easily with so much of the firepower resting on that side torso surviving and with how much structure the Atlas has, its bound to take some damage. Maybe the skill tree's reinforced casing nodes will help, but an AC20 is definitely the safe choice.

Afaik the Mech already has a 25% reduced critical hit chance and the 8% of the skill tree are cumulative - need to be tested but I think it could be worth the risk.
last not least 2 AMS could be as effective as a non or low skilled ECM

#16 Pixel Hunter

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Posted 22 May 2017 - 06:07 PM

i put on 4 ML, lbx 10, and 2 srm 6's...still experimenting

#17 Trenchbird

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Posted 22 May 2017 - 08:50 PM

View Postjustcallme A S H, on 21 May 2017 - 06:52 PM, said:

Go to The_Beef's Youtube - Watch the "crabwalk" video on how to deadside a KGC and then watch the magic happen.

The KGC is a epic brawler. Not quite as good as the Atlas but it needs a different approach/mindset.
Oh, yeah, totally. The biggest problem is the lack of inherent armor quirks, as I mentioned.

#18 Dark Wooki33 IIC

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Posted 22 May 2017 - 09:40 PM

K works fairly well with std350, 2ams, 3large lasers and a gauss.

#19 justcallme A S H

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Posted 23 May 2017 - 12:23 AM

View PostCatten Hart, on 22 May 2017 - 08:50 PM, said:

Oh, yeah, totally. The biggest problem is the lack of inherent armor quirks, as I mentioned.


Dead-siding it reduces incoming dmg by 60% to a dead component, given how clunky 100T assaults are, it's actually a pretty good idea right now to do it that way.

#20 Pixel Hunter

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Posted 23 May 2017 - 02:22 PM

I actually kinda like it now with the 4 ML and LBX10 and 2 srm6's...the LBX and ML's kinda bridge the gap till your SRM 6's reload and the LBX weighs a hell of a lot less to free up some tons for ammo and a bigger engine allwing for more heat sincs





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