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Which Of Your Favorite Mechs Have Been Replaced Post St?

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#21 Rustic Dude

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Posted 22 May 2017 - 03:56 AM

I'm happy. My Panther is better than ever except for ppc velocity. My Griffins are durable, nimble and have now great srm spread. Warhammers feel the same as always.

I bought my first Assault ever, the missile Victor with STD, AC20 and 3srm6+A, mastered it and found it supreme. What a great brawler, it twists just great and endures a ton. No survival tree or operations on this one,

So yeah! No replacements here!

Edited by Rustic Dude, 22 May 2017 - 03:58 AM.


#22 Bud Crue

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Posted 22 May 2017 - 04:03 AM

View PostchucklesMuch, on 22 May 2017 - 03:48 AM, said:


May I ask what your ebon brawler build is? (I haven't played jags in ages).


5ERML and a UAC20.
The build wasn't the problem, it was in my head the notion that (as an IS player) I need to get in at damn near point blank range to hit anything. That and the heat...I was mentally prepared for it but I kept screwing up the timing on hitting my cool shots. I got used to it by the fourth game (sorry to all who may have participated in the first two), and particularly once I got used to taking advantage of the range and leading with that cannon, things had turned around for me. Nevertheless, by the end of my test run I switched it out to 3UAC5s and and 2ERML just because of the heat.

#23 Champion of Khorne Lord of Blood

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Posted 22 May 2017 - 04:06 AM

Before the skill tree came out I ended up gravitating away from all the mechs that now have been nerfed. I haven't used my KDK-3 in months and my Spirit Bear got used even less, just wasn't all too great shortly after the quad UAC10 was gone, I mean it was still powerful and all, but the fun factor wasn't there and I moved onto other mechs and it just kept on getting nerfs while I stopped caring. I never got into the Warhammer, or Grasshopper much so not too bad of a loss there.

Mostly I just drive my 2 ERPPC Summoner, my fleet of mastered Hellbringers, my Mad Dog.

Though the skill tree has replaced my 85 ton Marauder IIC with the Warhawk, not because of nerfs to the MADIIC, but because of what a quad ERPPC Warhawk can do now a days. I've also bought 2 more Dragons after the skill tree came out for a total of 3 since they're great with armor buffs.

So yeah, most of my stuff didn't get bad, other stuff just got good.

#24 DGTLDaemon

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Posted 22 May 2017 - 04:10 AM

View PostBud Crue, on 22 May 2017 - 04:03 AM, said:

Nevertheless, by the end of my test run I switched it out to 3UAC5s and and 2ERML just because of the heat.

That used to be a great Ebon Jag build... until PGI turned up the heat on the UAC5s. Now it runs too hot for my liking. I'd still recommend giving 2xUAC10+3xERML a try. A double-tap from two UAC10s hits like a truck, and three ERMLs provide reasonable pinpoint damage and a good backup in case of a jam.

Here's the Ebon Jag build that I've been using in CW for ages:
http://mwo.smurfy-ne...c2f22aa4b021c7b

Edited by DGTLDaemon, 22 May 2017 - 04:12 AM.


#25 Bud Crue

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Posted 22 May 2017 - 04:17 AM

View PostDGTLDaemon, on 22 May 2017 - 04:10 AM, said:

That used to be a great Ebon Jag build... until PGI turned up the heat on the UAC5s. Now it runs too hot for my liking. I'd still recommend giving 2xUAC10+3xERML a try. A double-tap from two UAC10s hits like a truck, and three ERMLs provide reasonable pinpoint damage and a good backup in case of a jam.

Here's the Ebon Jag build that I've been using in CW for ages:
http://mwo.smurfy-ne...c2f22aa4b021c7b


I tried it. And I suppose this is an emotional issue but when both guns kept jamming near constantly I said "f*** this" and went to the single 20 which jammed only once the entire time I was playing. I know that it was just an unlucky, one off (I hope) but it irritated me enough to switch it out. I'm going to try the three-5s for a bit tonight and if it is as you say too hot then I will try the two 10s again. Damn jam rate.

Edited by Bud Crue, 22 May 2017 - 04:17 AM.


#26 DGTLDaemon

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Posted 22 May 2017 - 04:21 AM

View PostBud Crue, on 22 May 2017 - 04:17 AM, said:

I tried it. And I suppose this is an emotional issue but when both guns kept jamming near constantly I said "f*** this" and went to the single 20 which jammed only once the entire time I was playing. I know that it was just an unlucky, one off (I hope) but it irritated me enough to switch it out. I'm going to try the three-5s for a bit tonight and if it is as you say too hot then I will try the two 10s again. Damn jam rate.

Well, with the post-nerf jam rates, the more UACs you carry, the better (for redundancy purposes), so 3xUAC5s might actually work better for you than 2xUAC10s if you're worried about the jams. A single UAC20, however, is a huge liability now. You got very lucky to have only one jam.

Edited by DGTLDaemon, 22 May 2017 - 04:21 AM.


#27 LordNothing

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Posted 22 May 2017 - 04:33 AM

hard to say, im only running each build 2 or 3 times before moving onto the next one. a lot of mechs have changed positions for me, crap becoming good and vise versa. i think i only got a quarter or less speced out all the way, many more mechs to go. this really isnt enough data to really pick any standouts.

skill tree is also leeching out some of the uniqueness of builds since a lot of the quirks are now gone or severely nerfed, being replaced by whatever you want every build now has squirks to support it. previously quirks were causing me to consider builds that i would have never ran on my own, which did add a lot of variety to the game. in some cases im doing complete rebuilds of go to builds simply to better match what is possible with the tree, and more over just running my preferred loadouts since quirks arent edging me into other ideas. im also finding im using a lot of the same paths through the trees on a lot of builds, only really varying the depth into it to better spec out the tabs i need.

the 8cac2 uv is kind of the biggest standout so far. seems it picked up an extra 300 damage from my previous pre-tree uac2 and lb2 versions of same. things that have fallen back would include all my adders. certainly using the ammo nodes on those a lot, but they just arent getting their old dps it seems. my ctf-im is also shot to hell, its 3 ac10s arent doing anywhere near as well as they used to be despite all of the cooldown nodes in play. but thats totally ok because i admit that one was a little in the pay2win section of op.

its going to take awhile to really make heads or tales out of anything.

Edited by LordNothing, 22 May 2017 - 04:37 AM.


#28 Hindenhoot

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Posted 22 May 2017 - 06:32 AM

Haven't dropped any of my favourite mechs, though the way I play a few has changed.

For example the Atlas variants losing their huge torso twist quirk means I shield less, but they have sooooo much more tankiness.

#29 Chados

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Posted 22 May 2017 - 07:09 AM

It's brought back a few old favorites here.

#30 Sjorpha

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Posted 22 May 2017 - 07:36 AM

On the IS side of things the armor quirked mechs, amplified by armor nodes, are my new favorites. Urbanmech. Panther, vindicator, bushwhacker, cataphract and victor, and i suspect orions will join them. I never used to play any of those mechs so I'm having really fun.

On the clan side nothing has changed in term of mech choice, more or less the same mechs are good. Night Gyr was my favourite already and it got better. The exception is that I've started playing the Dire Wolf again since it got better with skill tree imo.

What has changed is that my builds now are much more focused and specialized. Laser vomit got buffed big time by firepower tree.

#31 SmokedJag

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Posted 22 May 2017 - 07:44 AM

View PostDakota1000, on 22 May 2017 - 04:06 AM, said:

Before the skill tree came out I ended up gravitating away from all the mechs that now have been nerfed. I haven't used my KDK-3 in months and my Spirit Bear got used even less, just wasn't all too great shortly after the quad UAC10 was gone, I mean it was still powerful and all, but the fun factor wasn't there and I moved onto other mechs and it just kept on getting nerfs while I stopped caring. I never got into the Warhammer, or Grasshopper much so not too bad of a loss there.

Mostly I just drive my 2 ERPPC Summoner, my fleet of mastered Hellbringers, my Mad Dog.

Though the skill tree has replaced my 85 ton Marauder IIC with the Warhawk, not because of nerfs to the MADIIC, but because of what a quad ERPPC Warhawk can do now a days. I've also bought 2 more Dragons after the skill tree came out for a total of 3 since they're great with armor buffs.

So yeah, most of my stuff didn't get bad, other stuff just got good.


Warhawk synergizes fantastic with the skill tree.

#32 Bud Crue

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Posted 22 May 2017 - 07:45 AM

View PostSjorpha, on 22 May 2017 - 07:36 AM, said:

On the IS side of things the armor quirked mechs, amplified by armor nodes, are my new favorites. Urbanmech. Panther, vindicator, bushwhacker, cataphract and victor, and i suspect orions will join them. I never used to play any of those mechs so I'm having really fun.


I wonder how long those quirks will last? Part of the reason I decided to focus on clans (and their mostly lack of quirks) is PGI's repeated assertions that "overall" quirks are what they see as the single biggest problem regarding balance, and that such overall quirks need to be eliminated. They said it in the original skills tree announcement, the official post on the first skills tree PTS and then again on the Q&A post up in the command chair thread. Not just offensive quirks but all quirks are to be "drastically" reduced.

To that end I am hesitant to invest HSP or GSP (or whatever currency) into mechs that PGI has stated -straight up- that they feel are the most deserving of future nerfs. I certainly hope that they don't, but having stated that they want to and that they believe such quirks need to go ya better keep a nice reserve of GSP, just in case they proceed down this path.

Just something to keep in mind.

#33 hans iron

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Posted 22 May 2017 - 07:47 AM

I have round about 100 Mechs and recognize that skill tree is not ideal thing for my allround mechs.
Its is much more effective to skill the specialised builds.
Seems that i have to do some complete rebuilds and stop mixing some weapons....

#34 Zolaz

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Posted 22 May 2017 - 08:06 AM

I know that the skill tree has made me pull out some old mechs and run them during the skill tree adjustment. My (F)Atlas lives longer than ever. LRM Shadow Cat loves being really mobile with ECM and TAG. My Pirate's Bane can run around shooting its ERPPC and people have trouble with its 140kph speed and ECM. The Wang has been pulled out and it is like the 6v6 days. Able to run around on the battlefield giving people the AC20 in the back.

The new skill tree has made most people worse as they learn to adapt to the new system. Big open maps where I can run around and shoot are good. Maps with lots of things to run into, as I get used to the new lack of mobility, are harder. I know that I have been winning more games under the new system.

#35 HGAK47

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Posted 22 May 2017 - 08:21 AM

View PostBishop Steiner, on 22 May 2017 - 01:29 AM, said:

None yet, but being a fan of Centurions and Hunchbacks, I am sure it's soon to come.


Oh man the Yen Lo Wang is better than ever brother! Bit more range on that AC20 and a whole array of sensors plus other skill goodies? mmmm.

I absolutly love IS Dakka with this patchPosted Image . Clan dakka on the other hand is leaving me feeling a little blue... Posted Image

#36 MondoMan

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Posted 22 May 2017 - 08:40 AM

I find my 4 Summoners were hit really hard. I've been playing them since C-bill release and they were always really refreshing to pilot becasue they were so "light feeling" compared to other clan heavies. Those pay walled ppc nipples have been causing them to see multiple nerfs every since they were released due to "statistically good performance". They lost their 5% speed boost and general heat efficiency. It now requires a full investment in mech operations and agility which leaves little to none for firepower/radar derp and durability - super annoying.

So... i went and used some of my c-bill refund to buy a night gyr.. bought 91 nodes and with full mobility and durability it is quite tanky and fun to use. It's ballistic heavy loadouts don't need much allocation to firepower/heat nodes which is nice. (I run Gauss + 3 AC2's on a stock omnipod -B).

In all i do like being able to experiment with some of my old underperformers. not requiring 3 chassis is also REALLY nice.

#37 chucklesMuch

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Posted 22 May 2017 - 08:55 AM

View PostBud Crue, on 22 May 2017 - 04:17 AM, said:


I tried it. And I suppose this is an emotional issue but when both guns kept jamming near constantly I said "f*** this" and went to the single 20 which jammed only once the entire time I was playing. I know that it was just an unlucky, one off (I hope) but it irritated me enough to switch it out. I'm going to try the three-5s for a bit tonight and if it is as you say too hot then I will try the two 10s again. Damn jam rate.


Yeah Clan Uac jams :/

I saw someone suggest that cac's might be worth trying, they run cooler and are improved with ST now. I'm not sure if I will try cacs or not, maybe. Triple uac5 was a build I really liked when last ran Jags a while back. (Before jam buffs)

I'm probably going to try gauss/2xlpl & laser vomit this time around. At least to start with. Lasers & ST seem pretty good friends ATM :)





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