hard to say, im only running each build 2 or 3 times before moving onto the next one. a lot of mechs have changed positions for me, crap becoming good and vise versa. i think i only got a quarter or less speced out all the way, many more mechs to go. this really isnt enough data to really pick any standouts.
skill tree is also leeching out some of the uniqueness of builds since a lot of the quirks are now gone or severely nerfed, being replaced by whatever you want every build now has squirks to support it. previously quirks were causing me to consider builds that i would have never ran on my own, which did add a lot of variety to the game. in some cases im doing complete rebuilds of go to builds simply to better match what is possible with the tree, and more over just running my preferred loadouts since quirks arent edging me into other ideas. im also finding im using a lot of the same paths through the trees on a lot of builds, only really varying the depth into it to better spec out the tabs i need.
the 8cac2 uv is kind of the biggest standout so far. seems it picked up an extra 300 damage from my previous pre-tree uac2 and lb2 versions of same. things that have fallen back would include all my adders. certainly using the ammo nodes on those a lot, but they just arent getting their old dps it seems. my ctf-im is also shot to hell, its 3 ac10s arent doing anywhere near as well as they used to be despite all of the cooldown nodes in play. but thats totally ok because i admit that one was a little in the pay2win section of op.
its going to take awhile to really make heads or tales out of anything.
Edited by LordNothing, 22 May 2017 - 04:37 AM.