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Problematic Skill Maze


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#21 Johnny Z

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Posted 22 May 2017 - 07:37 AM

One of the most expensive games ever made. Very popular at times but in the end a total fail. But here.



#22 Anunknownlurker

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Posted 22 May 2017 - 07:41 AM

@ scrapIron prime

Quote

[color=#959595]You see a large screen of blue hexagons and you are overwhelmed. [/color]

[color=#959595]Seriously... You can do this. Read up on it. Once you do it once or twice its easy. [/color]


Not "overwhelmed" just can't be arsed. It's different.

#23 Tatula

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Posted 22 May 2017 - 07:44 AM

The new Skill Tree thing has its pros and cons. I choose to look at it as spring cleaning. Except for a couple of new mechs I just bought before the patch, all of my mechs were mastered, so I have all 91 skill points for them. Now I'm going through to see which I still enjoy playing, and started selling off some of the variants I bought because I needed 3 to complete the old mastering process. Freeing up some mech bays, I went shopping and picked up some mechs I've been wanting to try but never got around to because I didn't feel like grinding 3 variants. With my accumulated GSPs, I can max-skill these new mechs with no grinding whatsoever! (A couple that are currently on sale didn't hurt my c-bill pocketbook either.)

That's the PRO part. For the CON, the process is a little tedious, but it's not so bad after a few times through and you get the feel of what you want. I just do them one at a time. Do one, play it until I win a match for the daily X2 XP bonus, then pick another one to try. Don't try to do all your mechs at one time. That gets old fast.

#24 Johnny Z

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Posted 22 May 2017 - 07:44 AM

View PostJimmy DiGriz, on 22 May 2017 - 07:41 AM, said:

@ scrapIron prime



Not "overwhelmed" just can't be arsed. It's different.


Admit it your overwhelmed. Its ok.

#25 Mystere

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Posted 22 May 2017 - 07:47 AM

View PostJohnny Z, on 22 May 2017 - 06:44 AM, said:

The skill tree design is near perfection.


Posted Image

#26 Bud Crue

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Posted 22 May 2017 - 07:55 AM

View PostJohnny Z, on 22 May 2017 - 07:44 AM, said:


Admit it your overwhelmed. Its ok.


I'll admit it.
It is overwhelming. The whole giant mess.

Want to be as effective as possible in this game? Well you better know exactly what every single one of those nodes does and how it impacts at least the very specific features of your mech. You better understand the cost/benefit of all the potential combinations and trade offs of every single one.

Oh those numbers aren't that important you say? Then why do we even have the stupid nodes in the first place.

This is totally overwhelming. If you want to be good or as efficient as possible then you have to know exactly how every possible node combination and potential 91 node pathway can potentially impact a given mech. Now multiply that out by ALL your mechs and tell me that this isn't overwhelming.

Either the nodes mater, or they don't. If they matter than you better understand them and know how to apply them. Failure to understand ALL of those interactions guarantees you are playing the game at a less than optimum level. For the VAST majority of players that is a fact WITHOUT the f***ing skills tree, the presence of the tree just makes trying to play adequately let alone optimally a near impossibility. The thing kills casual play. If top players find this mess to be problematic, what is it doing to the average casual player? It is overwhelming them, that's what.

#27 cazidin

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Posted 22 May 2017 - 08:05 AM

View PostBud Crue, on 22 May 2017 - 07:55 AM, said:

I'll admit it.
It is overwhelming. The whole giant mess.

Want to be as effective as possible in this game? Well you better know exactly what every single one of those nodes does and how it impacts at least the very specific features of your mech. You better understand the cost/benefit of all the potential combinations and trade offs of every single one.

Oh those numbers aren't that important you say? Then why do we even have the stupid nodes in the first place.

This is totally overwhelming. If you want to be good or as efficient as possible then you have to know exactly how every possible node combination and potential 91 node pathway can potentially impact a given mech. Now multiply that out by ALL your mechs and tell me that this isn't overwhelming.

Either the nodes mater, or they don't. If they matter than you better understand them and know how to apply them. Failure to understand ALL of those interactions guarantees you are playing the game at a less than optimum level. For the VAST majority of players that is a fact WITHOUT the f***ing skills tree, the presence of the tree just makes trying to play adequately let alone optimally a near impossibility. The thing kills casual play. If top players find this mess to be problematic, what is it doing to the average casual player? It is overwhelming them, that's what.


To be fair. How can people still be overwhelmed when you have a contest thread with dozens of solid entries and I have two guides? (Which are awesome.)

#28 ScrapIron Prime

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Posted 22 May 2017 - 08:09 AM

By not reading them.

#29 Bud Crue

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Posted 22 May 2017 - 08:10 AM

View Postcazidin, on 22 May 2017 - 08:05 AM, said:


To be fair. How can people still be overwhelmed when you have a contest thread with dozens of solid entries and I have two guides? (Which are awesome.)


Because there is like 50 of us regularly using the forums. Despite many folks efforts at drawing attention to it I have seen no real uptick in commentary or views. I'd like to think it was a good effort, but even I can admit that the only people who will see it are those of us who already have. The mythical "new player" or casual player? They either won't see it or won't bother for the most part.


God damn it I had been feeling a little optimistic for a few days.

#30 Anunknownlurker

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Posted 22 May 2017 - 08:18 AM

@cazidin

Quote

[color=#959595]To be fair. How can people still be overwhelmed when you have a contest thread with dozens of solid entries and I have two guides? (Which are awesome.) [/color]


Where?

#31 Angel of Annihilation

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Posted 22 May 2017 - 08:30 AM

I have to be honest and say now that I am familiar with the tree and realize that it didn't really break anything or make the game unplayable, that I don't have major issues with it and in fact do believe it is a major improvement or at least a step in the right direction.

The reality is the skill maze isn't that complex, at least not after the first 1/2 hour or so it is time to stop complaining about its complexity. Sure there are a few issues and things I don't personally like, but nothing is torches and pitchforks bad about it so I really do think it is time to stop treating like the apocalypse and start discussing ways to improve it and correct the relatively minor issues that make it a bit unfriendly at times.

In my mind, all the need to do is get rid of the respec cost, implement a way to enter the training room after you select nodes but before you commit to them so you can test builds before making them final and move or change a few nodes around here and there.

#32 B0oN

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Posted 22 May 2017 - 08:31 AM

Skilltree and overwhelming ?
Nope .
Complex ?
Lol, no .


Try #DCS , then you´ll see overwhelming complexity .
https://www.digitalc...mulator.com/en/

#33 cazidin

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Posted 22 May 2017 - 08:40 AM

View PostBud Crue, on 22 May 2017 - 08:10 AM, said:

Because there is like 50 of us regularly using the forums. Despite many folks efforts at drawing attention to it I have seen no real uptick in commentary or views. I'd like to think it was a good effort, but even I can admit that the only people who will see it are those of us who already have. The mythical "new player" or casual player? They either won't see it or won't bother for the most part.


God damn it I had been feeling a little optimistic for a few days.


I'm spread word of both of our threads whenever I drop but most people ignore it. I've helped about a dozen new players, and I'm happy about that at least. One guy even added me and we spoke in length to work out his build. Posted Image

View PostJimmy DiGriz, on 22 May 2017 - 08:18 AM, said:

@cazidin


Where?


https://mwomercs.com...now-with-index/

for Budcrues contest.

https://mwomercs.com...rs/page__st__20

For mine. I can offer the abridged version upon request but it should be in Bud's thread.

#34 Burke IV

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Posted 22 May 2017 - 08:40 AM

Most of the problems go away if you let people respec for free.

#35 Johnny Z

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Posted 22 May 2017 - 08:45 AM

View PostBurke IV, on 22 May 2017 - 08:40 AM, said:

Most of the problems go away if you let people respec for free.


If this is a sim then modifying your mech costs.

Some forum complain about pay to win and other such things this forum complains if anything costs in game creds. Hilarious. There isn't even an economy yet.


Edited by Johnny Z, 22 May 2017 - 08:46 AM.


#36 Anunknownlurker

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Posted 22 May 2017 - 08:55 AM

@cazidin - thanks for the links





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