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Skills Tree Structure Buff Calculation


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#1 Gattsus

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Posted 22 May 2017 - 08:43 AM

I'm wondering how it works.

As far as I understand, it should be maximum armor/2.0. In the case of my beloved WVR-7K, it should work base + skills = 80/2 +(80/2)*0.238 = 48.5, but instead, I get 45.

What I'm doing wrong.

ps.- The proof:
https://drive.google...iew?usp=sharing

Edited by Gattsus, 22 May 2017 - 09:05 AM.


#2 Wintersdark

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Posted 22 May 2017 - 09:05 AM

Haven't checking in game or looked at this closely yet, but:

Base Structure = Armor/2; but note that it's calculated BEFORE quirks. So if your WVR has armor quirks, it's going to be different.

Once you add skill tree buffs, they're applied AFTER quirks.

Note how you have +6/+2 armor buffs? That's counted in the 80, but doesn't affect base structure.

#3 Wintersdark

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Posted 22 May 2017 - 09:11 AM

Here's a 55t Stormcrow, without armor/structure quirks or skill tree mods:

Posted Image

#4 Gattsus

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Posted 22 May 2017 - 10:25 AM

Huh, that's right the WVR has 72 total armor before skills tree.... my bad.

#5 Cato Phoenix

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Posted 22 May 2017 - 11:27 AM

Also, any incremental values show up in game, but only whole numbers show up in the mechlab.

So if you have 45.6 armor total after bonus, it will only show 45.

#6 Grus

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Posted 22 May 2017 - 11:31 AM

View PostCato Phoenix, on 22 May 2017 - 11:27 AM, said:

Also, any incremental values show up in game, but only whole numbers show up in the mechlab.

So if you have 45.6 armor total after bonus, it will only show 45.
and I hate that. Why can't I see what my weapons and armor will be IN GAME from the mechlab... it makes no sense.





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