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Skill Tree Cost


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#21 vandalhooch

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Posted 22 May 2017 - 06:22 PM

View PostDestructicus, on 22 May 2017 - 01:58 PM, said:

Compound that with the fact most people swapped out modules due to the cost and it's even worse

Skilling a mech should not be a cbill sink, PGI failed to realize this.


Then what is a proper C-bill sink? If you say, "buying new mechs," then you don't understand why currency sinks exist in games.

#22 MauttyKoray

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Posted 22 May 2017 - 06:23 PM

Seems fine to me. I've been skilling my mechs 1 node at a time after a few matches per node, deciding which way I want to swing the mech and what feels better while piloting it. At around 130k CBills per match on my low end, the cost really doesn't seem like much and I still end up having enough to modify loadouts or buy a new mech. Or if I don't, it will only end up taking a bit of playing post skilling to gain another mech.

Edited by MauttyKoray, 22 May 2017 - 06:25 PM.


#23 vandalhooch

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Posted 22 May 2017 - 06:33 PM

View PostMoonlight Grimoire, on 22 May 2017 - 05:16 PM, said:

I don't know why, maybe it is a position of "this is how things are now" as PGI has launched the tree and had been looking at lowering the ST prices lower than 45k but left it at that.

45k per node, or 4.095mil per mech is nothing to scoff at, say someone is a good player and gets 2 nodes a match, that's 90k a match. That's a lot of lost money, as someone who makes 1.5 nodes a match on average (1200xp a match) that's a realistic possibility. For a new player they want to master that one mech since they have 4 mech bays to play with so they want to make those four mechs as good as possible. So that is a 4.1mil tax ontop of the 1.5mil DHS tax, the likely 700,000 or more tax for endo steel, plus the cost of the mech, engine, and weapons. Like Say a Warhammer 6R, it's base 6mil, 700k for endo, 1.5mil for dhs, 4.1mil for skill tree. This is without weapons changes we are already looking at going from 8.2mil to 12.1mil, a 32% increase in cost before things like weapons and engines even are considered. This will of course last between 30-90 matches because of the rate of XP is low. So, sure, it is a 32% increase over a long time, an investment, but, it has the draw back of that 4.1mil? That's 2/3rds of another Warhammer 6R, or 1/2 of another Warhammer 6R if you don't have to worry about weapons and engines.


So now the swappers finally understand what the module system was supposed to be. Modules should never have been made swappable in the first place. Think what your perspective would be now if you had had to always invest 12-18 million C-bills in every mech to full "master" it before.

#24 TLBFestus

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Posted 22 May 2017 - 07:56 PM

The biggest problem with the skill tree is, IMHO, that it's too damned big and clunky.

It's much too easy to get lost in all the tiny incremental increases in performance. 1% this, .75% that.....they need to distill this thing down to about one half it's introductory size and they will have something that appeals to long -timers and doesn't make noobs soil their undies.

Edited by TLBFestus, 22 May 2017 - 07:56 PM.


#25 Razorfish

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Posted 22 May 2017 - 08:47 PM

You are correct. The cost is too high.

#26 Khobai

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Posted 22 May 2017 - 09:00 PM

Quote

The cost of 45k cbills and 800xp is just to much imo


it doesnt cost too much. it costs less than buying modules for every mech.

the cost isnt the problem with the skill tree. the bloatedness and lack of meaningful options is the problem.

Quote

The biggest problem with the skill tree is, IMHO, that it's too damned big and clunky.


Yep too big and clunky. Too much bloat and too many useless skills. And not enough choices that actually matter.

They should make it a goal to reduce the size of the skill tree to half the size it is now. And give people half as many points to spend, but make the choices more meaningful.

Edited by Khobai, 22 May 2017 - 09:03 PM.


#27 Lily from animove

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Posted 23 May 2017 - 12:02 AM

View PostArctourus, on 22 May 2017 - 09:27 AM, said:

I love, LOVE, the skill tree...but I agree completely. There shouldn't be a cbill cost to unlock skill points. I know that they did it because modules used to cost cbills, but I rarely used modules because of that. Now you have to pay for a fraction of a percent improvement in something that came as an xp only cost before.


a module cost you 3-6 million cbills, you could use serverla modules on a single emch, yet you could swap them, but those 4m now have to go in every mech to skill it. so in the end the new system will be more expensive than the modules ever have been. But since a large part of MWO's community seems to fail math they never realised that.

it take snow definately longer to skill 3 mechs than before, simply because now the mech consumes a lot cbills into skills, while previously you could save money for the next mech while skilling the current one. There was no need to buy modules for the firts mech while saving money for the second and skilling the first. so while previously the modules gave a small bonus but you could skill the mech fr free (cbill wise) you now need those cbills to even even get any skills up. Not really good for new palyers as it makes cbills an even more limited ressource as before. and most people will end up with a ton of excess XP before beeing able to buy a second mech

Edited by Lily from animove, 23 May 2017 - 12:06 AM.


#28 Baron Zen

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Posted 23 May 2017 - 12:29 AM

My concerns regard the xp cost, I have A lot of mechs to xp and playing 60+ games for master a mech or taking even more with fw is tedious and I found to be tedious also the respec cost.

#29 PhoenixFire55

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Posted 23 May 2017 - 12:31 AM

Because how else would they scam people when WannaBuyAMechPakTM started to fail hard ...

#30 Racerxintegra2k

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Posted 23 May 2017 - 03:30 AM

To all those that keep saying before with modules and rule of 3 was way more expensive. How do you not realize that at the end of that you had 3 mechs to play ? My first set of 3 mechs was the Hunchback. I Had a laser hunchie, a missile hunchie and a ballistics hunchie. Leveling them was fun. Leveling a lone mech is boring especially after 100 matches.

To the guy talking about elementary math when it comes to saving until you can afford your new mech and nodes ... yea that's exactly what i was saying there's a whole other level of grind age in the same 1 mech. No variety.

There are way to many mechs to be forced to stay in one 100 matches before sort of completing it. Where is the addiction factor in this new system ?

#31 JC Daxion

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Posted 23 May 2017 - 07:41 AM

View PostRacerxintegra2k, on 22 May 2017 - 04:37 PM, said:

I just don't get why more people aren't complaining about the cost. Is it because most people are sitting on piles of cbills and sp nodes etc ?



because removing the need to buy 3 mechs has made it so, trying a new mech is so much cheaper..

since the skill tree, i have saved over 200m at this point buying random mechs over the last bunch of months. I bought the ones i want and not ones i don't just to play the ones i do. It is also saving me tons of time from grinding XP on mechs i don't wanna play, and saving c-bills.


Heck just this sale i picked up 20m worth of mechs, total savings, a little over 40m. Every time i buy a new mech i'm ahead millions.






View PostRacerxintegra2k, on 23 May 2017 - 03:30 AM, said:

. How do you not realize that at the end of that you had 3 mechs to play ?



1 mech. No variety.





so many of my mechs i only play 1, or possibly 2..


buying 3 of the same mech is what is less variety. 3 Crabs, all have energy hard points, and are almost the same mech.. OR buying a crab, griffin and HBK 4G.. Tell me, which version of buying 3 mechs has more variety?


If i want more than one, i can buy more than one, But the great part is i am not forced to, and my variety was increased by a huge amount. Heck, just not having to buy 2 extra assaults, gives you enough money to pick up 6-8 mechs in some cases especially if you happen across a nice sale.

Edited by JC Daxion, 23 May 2017 - 07:46 AM.


#32 Almond Brown

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Posted 23 May 2017 - 09:11 AM

View PostKdogg788, on 22 May 2017 - 09:52 AM, said:

The space tycoons needed a cbill sink and this is it. PGI was warned about the cost and although the brought it down from the initial numbers, it is still too high. With extra GSP I won't have to skill in the traditional way for a while. For someone with little or no GSP, the arrangement is brutal.

-k


For those with little or none means they never bought any (Mech/Pilot Skills/Modules) before, so why should they get them FREE now if they were not buying them back then and doing alright in game apparently, without them before.

Edited by Almond Brown, 23 May 2017 - 09:17 AM.


#33 vandalhooch

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Posted 23 May 2017 - 08:23 PM

View PostLily from animove, on 23 May 2017 - 12:02 AM, said:


a module cost you 3-6 million cbills, you could use serverla modules on a single emch, yet you could swap them, but those 4m now have to go in every mech to skill it. so in the end the new system will be more expensive than the modules ever have been. But since a large part of MWO's community seems to fail math they never realised that.


You mean the old, non-functional C-bill sink system has been replaced by one that works?

How dare they build something that works!

Quote

it take snow definately longer to skill 3 mechs than before, simply because now the mech consumes a lot cbills into skills, while previously you could save money for the next mech while skilling the current one. There was no need to buy modules for the firts mech while saving money for the second and skilling the first. so while previously the modules gave a small bonus but you could skill the mech fr free (cbill wise) you now need those cbills to even even get any skills up. Not really good for new palyers as it makes cbills an even more limited ressource as before. and most people will end up with a ton of excess XP before beeing able to buy a second mech


#34 Bigbacon

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Posted 24 May 2017 - 11:17 AM

yes the cost to get SP points is crazy. I am not liking the skill tree much but having to grind out XP and then pay to get the points is stupid. I can't imagine what this is like for newer players. I mean it takes 4 million bills to unlock 91 nodes...that is 4 million less bills they would have to actually do other things in the game like buy mechs and better equipment.

The cost is the one thing I really don't get why it is there (I mean I do) it is just a downer to me.





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