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Option To Unlock Skill Node Without Activating It


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#1 Zzan

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Posted 22 May 2017 - 12:04 PM

Can we get an option to unlock nodes without activating them.

I have 91/91 allocated on a given mech.

I want to see what going down in another tree would get me, but the skills I want are several nodes deep. I only have enough EXP to get "filler" skills that add nothing compared to what I lose with my current build. I don't want to actually activate them until I can get as deep as I want to go.

Currently I need to unassign multiple nodes from my current build and unlock the new ones. Then if I don't have enough EXP, SP, or whatever to get to where I want to go, I need to spend EXP or GXP to re-activate the nodes I just deactivated so that I could UNLOCK others, which were activated by default.

I think it would be good to be able to unlock additional nodes without the necessity of activating them at that time. Having to drop nodes just to unlock others then pay XP to re-activate just because you can't unlock new nodes when you already have 91 active causes extra XP spend where it isn't necessary.

#2 Humpday

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Posted 23 May 2017 - 11:18 AM

Err I might be reading this wrong but you can already do that.

Just pick as many skills as you want, dont' save, and just go back to the load out screen and mouse over your equipment.
Then, when done, just click undo.

Unless you're talking about field testing...then...nah.

#3 Zzan

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Posted 24 May 2017 - 07:19 AM

Currently you can't unlock a node without activating it.

I have a build that is currently 91/91.

I want to try something different, but don't want to change my active skill selections until I can get all the changes I want to do at once. I lose too much that is semi-useful while "in transition" to the new changes.

Currently I need to save my exp until I can make the purchase all at once, otherwise I need to spend EXP to unlock and activate new node(s), then deactivate them and spend 400 more exp for each previous node to re-activate them.

It's not the end of the world. But if I just want to unlock all 237 nodes, even if I never plan to respec my build, I have to spend extra EXP to re-equip the previous nodes after unlocking the new ones.

Why can't I spend the 800 EXP and 45,000 c-bills and just unlock it and NOT activate it until I want to. Alternately you could charge 400 EXP + 45,000 c-bills to unlock and 400 EXP to activate separate from each other.

I agree in most cases that you will want to activate when you unlock, but not always, especially after you are already at 91/91 and want to try something drastically different.

#4 Alceroi

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Posted 24 May 2017 - 08:26 AM

if you unlock stuff just click the node again after to De allocate it?

oh and being careful with your choices to begin with but if you having troubles deciding and stuff look at guides or videos on others players setups to see how the nodes preform-ish..

Edited by HolyBishop, 24 May 2017 - 08:28 AM.


#5 Zzan

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Posted 24 May 2017 - 09:36 AM

Yes, it doesn't cost anything to deactivate it.

However you cannot unlock anything when you have 91 points already assigned.

In order to do so you must:
1. deactivate one or more active skills
2. unlock and activate things you want to unlock or things that are in your way to what you want to unlock. cost of 800 EXP/GXP + 45,000 c-bills per node.

Then if these things are not immediately useful to you because you didn't get to where you needed to get you then have to:

3. deactivate the things you just unlocked this doesn't cost anything
4. re-activate previous skills THAT YOU ONLY HAD TO DEACTIVATE BECAUSE YOU CAN'T UNLOCK WITHOUT ACTIVATING. This costs 400 EXP/GXP per node.

As I have said this is not game breaking but seems like an oversight and should be allowed. After all there are MORE nodes than can be equipped, so you should have a way to unlock them without having to activate them.

I don't have a problem paying 400 exp to re-activate a node when I want to change my skill loadout. What I have a problem with is being forced to pay the 400exp to reactivate nodes I didn't want to deactivate in the first place because I can't unlock a node without activating it at the same time, and since I can't have more than 91 active I am forced to deactivate active nodes to unlock new ones.

This is generally not a problem until you are at 91/91 and then want to unlock additional nodes for different roles in your chassis.

I am not playing the new role yet, just preparing for it. I don't want to activate yet, I just want to unlock to be ready for it.

#6 Generic Internetter

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Posted 24 May 2017 - 11:34 AM

You need to change the title and description to reflect what you're actually asking for.

You can already unlock a node without activating it in the sense that deactivating is free; Just unlock, then deactivate.

Reading in between the lines, what you're asking for is to be able to skip nodes in the chain, allowing you to jump to other distant unlocked nodes.
This would make the entire hexagon map thing pointless, as you could just then select each node type from a menu adding levels, IE: 1/5, 2/5, 3/5, etc.

Honestly this would be better if the node types were better-balanced, giving more effect to the less popular nodes.

#7 Zzan

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Posted 24 May 2017 - 12:24 PM

No, that is not what I am asking. I never plan on skipping nodes.

There are 237 nodes per chassis.

If you want to unlock all 237 (or more than 91), you have to de-activate others to do so. You cannot unlock them without activating at the same time. I already have 91 active, I don't want to activate 92, I just want to unlock one that I have all the pre-requisite unlocks for already complete and just not use it until I want to respec. When I do the respec I will pay to activate it at that time. I just want it unlocked now without dealing with the hassle of re-equipping nodes and spending XP where I shouldn't need to.

I still expect to have to unlock all pre-requisites before being able to unlock a lower node. I still expect all active nodes to be linear and connected to those above it. I don't expect to be able to cherry pick nodes, that was never my intent and I never said anything of the sort.

What I want to do is UNLOCK a node that I have everything above it unlocked already WITHOUT making it active on my current loadout.

ie. Unlock without Activating. Which is exactly what the title states.

This way when I want to change my skill loadout I can just go in and deselect, ones I don't want and select the ones I do want and pay the XP cost to apply.(still adhering to the format of the tree and not skipping or jumping nodes)

I have no issue with the skill tree, except that when I am at 91/91 and I want to unlock the remaining nodes on a tree I have to pay an extra 400 exp per node to re-equip the skills that were already active and only deactivated so that I could unlock nodes that I plan on using at a later time.

#8 David Sumner

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Posted 07 June 2017 - 06:45 PM

View PostGeneric Internetter, on 24 May 2017 - 11:34 AM, said:

... You can already unlock a node without activating it in the sense that deactivating is free; Just unlock, then deactivate. ....


That's not free
That's "I just gave away 400 XP for each node"

And I'd like to be able to do this as well.

#9 kmdietri

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Posted 01 February 2018 - 03:30 PM

Is this still not an option?

Please make nodes unlockable, without having to respec to get them.





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