#1
Posted 22 May 2017 - 02:24 PM
This true?
Did no PGI employee skill out the VIP with Armor, Agility, Operations and Sensor Nodes? Those are the only trees he needs them from.
#2
Posted 22 May 2017 - 02:56 PM
#3
Posted 22 May 2017 - 02:58 PM
We killed the enemy 12-3 and then lost because Captain Cantaloupe couldn't make it to the drop point in time.
PGI IS SO GOOD AT THIS STUFF!
#4
Posted 22 May 2017 - 03:14 PM
Like a redheaded step child political appointee, with little or no real direction, full of hesitation and can't make up it's mind.
Tho I did have have a supervisor like that once.
Does the Peter principal apply to VIP's in general and our Mech VIPs in particular?
A ComStar desk jockey 'REMF' I'll bet.
'Rear Echelon Mech Functionary'
#5
Posted 22 May 2017 - 04:09 PM
#6
Posted 22 May 2017 - 04:16 PM
#7
Posted 22 May 2017 - 04:28 PM
#8
Posted 22 May 2017 - 05:44 PM
Revis Volek, on 22 May 2017 - 02:58 PM, said:
We killed the enemy 12-3 and then lost because Captain Cantaloupe couldn't make it to the drop point in time.
PGI IS SO GOOD AT THIS STUFF!
Why couldn't the Atlas cross the road?
The pebble of steel tripped up its thigh.
#9
Posted 22 May 2017 - 11:08 PM
It should be one of the better game modes but ...
It's the standard PGI deployment method. Release a new feat and wait a long time before improving it so everyone hates it and gets used to not voting for it, even if it does get fixed.
----
p.s. Why aren't people picking incursion, it's not so bad. I suspect for the common pug it's too complex?!
#10
Posted 23 May 2017 - 12:31 AM
#11
Posted 23 May 2017 - 04:17 AM
#12
Posted 23 May 2017 - 04:21 AM
His feet were moving in full steps, but he was moving just barely.. It was almost like he was walking in place, but still moving very very slowly..
I've actually posted a short story which explains why the VIP Atlas behaves as it does.. In it, the VIP is piloted by a 10yo kid.. so that explains it.. a scared child that only knows how to do basic throttle up and turn left/right is behind the controls
#13
Posted 23 May 2017 - 04:31 AM
The Unstoppable Puggernaut, on 22 May 2017 - 11:08 PM, said:
It should be one of the better game modes but ...
It's the standard PGI deployment method. Release a new feat and wait a long time before improving it so everyone hates it and gets used to not voting for it, even if it does get fixed.
----
p.s. Why aren't people picking incursion, it's not so bad. I suspect for the common pug it's too complex?!
i suspect it's because the "panick button" works too well when you're losing.
getting smashed? just peel off 2 lights to take out the opfor base in 15 secs.
if they're not spotted on the way, or if help isn't expedient, which is frequently the case in qp (can someone go back and def? you? or you? or should it be me? great. you're going. nvm you're too banged up, i think i'll go inste- oh we lost), no one can react in time to prevent the loss.
#14
Posted 23 May 2017 - 06:10 AM
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