Viktor Drake, on 23 May 2017 - 11:25 AM, said:
Honestly this is one of the few issues I have with the new Skill Tree system. The other is that we should be able to go to the testing grounds and test out various builds BEFORE we commit the points. I have at least 2-3 sacrificial mechs that I threw a test build on to see what effect a specific build had on them that now have between 30-50 wasted points on them that I will now have to regrind due to this missing feature.
I posted this way back with the first test system for the skill tree when I did this exact same problem experimenting with different builds.
I dont mind the skill tree itself but the lack of trial and testing you can do and the lack of consistency in the game with changing your mech in the mechlab does not make sense.
eg I dont get punished for changing my equipment or weapons on a mech (other than the first purchase) but I get punished for changing my skill set.
Welcome to the painful (stupid) side of the skill tree.