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77 Module Refund


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#21 Dollar Bill

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Posted 23 May 2017 - 07:00 PM

View PostAthom83, on 23 May 2017 - 04:07 PM, said:

Thank all the whales and whiners for making PGI rethink their refund system.

You forgot to thank the cheapskates too. Posted Image

#22 Dollar Bill

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Posted 23 May 2017 - 07:10 PM

View PostAndi Nagasia, on 23 May 2017 - 05:36 PM, said:


Gave me flash backs to PTS and last Tuesdays go live. Had to vomit again.Posted Image

#23 Revis Volek

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Posted 23 May 2017 - 07:22 PM

View PostAthom83, on 23 May 2017 - 04:07 PM, said:

Thank all the whales and whiners for making PGI rethink their refund system.



Because having a BUNCH of cbills and nothing to re level your mechs with was a better option.


FYI cbill refund wasnt gonna fly anyway not a single community member got that accomplished as far as i know but we did get a 1:1 refund on mastered mechs by telling Russ he is an dumb to steal peoples time.

Cbills dont buy skills (modules) anymore, you got what you needed to get back to where you were with Cbills but via a new currency.


Cbills are for mechs and Consumables, SP (HSP and GSP) are what buy modules so once you understand that you wont be so upset im sure.

Edited by Revis Volek, 23 May 2017 - 07:25 PM.


#24 sneeking

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Posted 23 May 2017 - 07:38 PM

damm, i really would like to get that 2nd missile spread for zuse but dont wanna buy into all those extra range to reach it on the tree.

i use lrm mostly between 200 400m so its a waste of nodes to get that one i want.

#25 JadePanther

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Posted 23 May 2017 - 09:06 PM

View PostProsperity Park, on 23 May 2017 - 05:32 PM, said:



First, any modules you bought after PGI announced the new skill tree was refunded because the cbills you spent on modules before that time were direct investments of Cbills into Mech performance. If you bought modules BEFORE the announcement, it was because you were trying to improve Mech performance by means of sensor upgrades, weapon enhancements, etc. The GSP "refund" is a conversion of the Cbills you spend on performance enhancements (modules) into performance enhancements (nodes). See? You bought performance enhancements, you received performance enhancements.

You did not buy any modules pre-announcement for the purpose of using them for a while and then selling them back for full price. You know that you can't just buy stuff and sell it back for ful price. All those modules that were "refunded" as GSP are actually just the performance enhancements you bought earlier returning to your account as performance enhancements.

___

Secondly, they did refund every single Cbill you spent on modules ever since they announced the new skill tree.

___

Third, the "Refund" amounts we received are LARGER IN VALUE than the value of the Mechs and modules beforehand.

If you previously "mastered" a Mech and did not purchase a Single Module, then you are getting 91 SKill Node's worth of GSP... enough to represent a Mech with modules installed. If you also had modules, then those were refunded as additional GSP that can be spent on unmastered Mechs. The refund is larger than the investment. Invest Zero modules, receive the value of a Mech with modules. Invest a Mech with modules, receive a Mech valued as fully-module'd and also additional experience to level up other Mechs for free.

Although you have fewer Cbills under the compromise solution, you have more Mechs ready to Master and don't have to invest any more Cbills into modules since the GSP that came as exchange for your modules acts as the Cbills you would have spent on modules anyways.



(and I did not ask for the new compromise solution, but I am happy with how fat the return was)


stuff bought before the announcement was assumed to be a lasting permanent purchase.. stuff bought after the announcement was just a pure performance grab expecting the full refund safety net.. which ones were the ones really making a real tough choice the investors, or the grabbers knowing they'd get all thier money back..

spending money on modules beforehand meant taking money away from mechs and equipment purchases.. but hey now we have metric **** tons of GSP to dump into mechs the instant we buy them making them instantly mastered and instantly boring mechs ready to be scrapped. of course we have to have to do a stuipid money grind on mechs that we've prolly already mastered from a portion of that GSP thats raining from the sky.. so tons of useless XP to stack up in a big vault and swim in like scrooge mcduck while at the same time starving for Cbills..

but hey they could have done something like offer an amnesty 100% module buyback day.. or give us some form of GSP converter..

#26 Vxheous

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Posted 23 May 2017 - 10:14 PM

View PostJadePanther, on 23 May 2017 - 09:06 PM, said:


but hey now we have metric **** tons of GSP to dump into mechs the instant we buy them making them instantly mastered and instantly boring mechs ready to be scrapped.



Mastered mechs aren't boring, otherwise people wouldn't have a million + XP on many of their mechs

#27 sneeking

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Posted 23 May 2017 - 11:17 PM

well, iv put 91 nodes on to the zuse and we'll just see i guess.

took it in testing ground it seems ok but ill have to go through and redo my controls before dropping in a match, been ages since i played and iv been through hardware and OS upgrades since then.

#28 Kubernetes

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Posted 24 May 2017 - 08:57 AM

I would recommend you not hesitate to experiment a lot on your first few mechs to get a feel for how different nodes affect your mech. You've got a decent bank of GSP, not to mention all the HSP you got back for mastered chassis. Also, once you've unlocked a node you can re-equip it later for regular XP.

Personally, the skill tree has totally broken the "economy" for me. I've got 18k GSP and 250 million cbills banked. There is no more grind.

#29 Coolant

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Posted 24 May 2017 - 09:52 AM

View Postsneeking, on 23 May 2017 - 03:54 PM, said:

6500 skill points are ya effin kidding me !

do they know or care how long all that took ?


Do you understand completely how the Skill Points work? You can only have 91 Skill Points active on a mech. 6500/91 is 71 mechs you can instantly have "mastered". Are you complaining? What do you have to complain about?

#30 Shifty McSwift

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Posted 24 May 2017 - 09:58 AM

There are C-Bills inside of those GSP specifically, and they most definitely still save you on future grind for new mechs, but yeah people who ended up with an abundance of GSP and hardly any C-Bills, will fell the most "ripped off" here, no denying that.

I would suggest asking for a way to convert that GSP specifically back into GXP and C-bills, this is a much more reasonable request for those people at this stage.

Unless I am mistaken the only people with GSP are people who had pre december modules refunded, it is a special case in that regard for all future GSP usage (which is finite).

Edited by Shifty McSwift, 24 May 2017 - 09:58 AM.


#31 The Lost Boy

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Posted 24 May 2017 - 10:07 AM

I got 16,400 GSP, refund, 2400 MC, and 500,000 GXP. I had a large inventory.

MANY thanks PGI.

My 67 Mastered mechs thank you.

Although 750,000,000 cbills may have been nice too.

#32 Felicitatem Parco

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Posted 24 May 2017 - 10:36 AM

View PostJadePanther, on 23 May 2017 - 09:06 PM, said:

.

... but hey now we have metric **** tons of GSP to dump into mechs the instant we buy them making them instantly mastered and instantly boring mechs ready to be scrapped...


You have it backwards. You are not supposed to buy fresh Mechs for the purpose of leveling them and then shelving them - the leveling process is supposed to be the gate-OPENER to continual usage in prime condition.

You are supposed to buy them because you like trouncing around in Robotic vehicles and shooting other stompy vehicles. In the process, the developers give you a return on your playtime by improving the quality of the Mechbays you play it longer (letting you invest in the skill tree). Your refund allows you to skip that "lesser performance" phase and go straight to the "fully-functional" phase.

If you think that a mech should be shelved the moment it becomes fully-functional, then I don't what to tell you.

Edited by Prosperity Park, 24 May 2017 - 10:37 AM.


#33 MaddMaxx

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Posted 24 May 2017 - 10:49 AM

View PostAthom83, on 23 May 2017 - 04:07 PM, said:

Thank all the whales and whiners for making PGI rethink their refund system.


PGI tried to make a go of it with "Guppies" like yourself. Just wasn't enough money in "Guppies". So, yes.
Thank those who pay so even the "Guppies" can play. ;)

#34 JadePanther

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Posted 24 May 2017 - 03:19 PM

View PostProsperity Park, on 24 May 2017 - 10:36 AM, said:

You have it backwards. You are not supposed to buy fresh Mechs for the purpose of leveling them and then shelving them - the leveling process is supposed to be the gate-OPENER to continual usage in prime condition.

You are supposed to buy them because you like trouncing around in Robotic vehicles and shooting other stompy vehicles. In the process, the developers give you a return on your playtime by improving the quality of the Mechbays you play it longer (letting you invest in the skill tree). Your refund allows you to skip that "lesser performance" phase and go straight to the "fully-functional" phase.

If you think that a mech should be shelved the moment it becomes fully-functional, then I don't what to tell you.


the leveling process was part of the Do i really like this mech and want to keep it decision.. you either realize u dont like it and dump it before wasting all your time in it or you like it keep it get to end of the process and have a happy celebration moment of achieving that mastery..

so now that i can have a totally different happy moment.. the one where i get a mech dump GSP into it without really having experience with how the mech handles and reach a truely awesome moment where i go OH **** WTF did i waste all my GSP on or a this thing seems decent now to figure it out..

the journey mattered, now there is no journey only happiness or regret..

#35 sneeking

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Posted 24 May 2017 - 03:20 PM

View PostCoolant, on 24 May 2017 - 09:52 AM, said:


Do you understand completely how the Skill Points work? You can only have 91 Skill Points active on a mech. 6500/91 is 71 mechs you can instantly have "mastered". Are you complaining? What do you have to complain about?


yea ill take that one , i didn't understand i made that comment probably too soon. i still dont fully understand but have made some progress.

i can see what ya saying, 70 odd full skilled mechs in trade for 70 odd modules that only did one thing each plus the historical which is one free skill pass on its own.

this other argument going on between whales guppies n cheapskates i dont buy into though.

im probably whale class, not a big one but whale none the less. its obvious iv spent some money in the past.

#36 RAM

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Posted 24 May 2017 - 07:27 PM

View PostProsperity Park, on 23 May 2017 - 05:32 PM, said:

You did not buy any modules pre-announcement for the purpose of using them for a while and then selling them back for full price. You know that you can't just buy stuff and sell it back for full price.

Yes actually. While it is generally not possible to be able to sell at full price, it is relatively common being able to purchase at half price in order to later sell at half-price.

PGI has adjusted CBills before; they have never adjusted inventory.


RAM
ELH

#37 James The Fox Dixon

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Posted 24 May 2017 - 07:38 PM

View PostRAM, on 24 May 2017 - 07:27 PM, said:

Yes actually. While it is generally not possible to be able to sell at full price, it is relatively common being able to purchase at half price in order to later sell at half-price.

PGI has adjusted CBills before; they have never adjusted inventory.


RAM
ELH


I just wanted to say heyas. I've missed talking to ya and I did try to send you a PM, but your inbox must be full. :lol:





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