

How Is This Game Mode Supposed To Grow?
#1
Posted 25 May 2017 - 06:44 PM
#2
Posted 25 May 2017 - 10:18 PM
Gerwig, on 25 May 2017 - 06:44 PM, said:
For it to grow it will have to be basically constantly marketed and incentivised. I am a bit unclear why it isn't but hey ... I only come here to laugh at LRM players (Clan Davion) and complain about PGI what do I really know.
#3
Posted 26 May 2017 - 02:41 AM
Gerwig, on 25 May 2017 - 06:44 PM, said:
Yes, think about the poor, poor, new player fresh install...
The one that has no idea what he is doing at all, spends an hour trying to figure out how to make a Drop Deck. Finally manages that, after figuring out how to even get to CW. Somehow this new player figures out the Factions and what mechs are availalbe to what side. This new player figures all that out after hour or more, figures out after all that work he can only drop in CW, and then has to spend more time find where to actually drop. Benefit of the doubt that this new player has not already given up and just went to QP, he launches and maybe read the warning, but prolly not.
Your new player sits and waits wondering WTF is going on. Finally the room fills and wait for an enemy. Finally have a match, your new player drops, and being NEW has no idea WTF to do. No clue how to target, twist, play at all.
New player dies for being new and trying to swim in the deep end. New player vs PUGs, new player dead. New player vs team, new player dead. New player in CW, new player dead.
I do not want to imagine more seals for the clubbing, I want to imagine less.
Supporting inclusion of new players into CW is only supporting leading seals to my club. Yes, think about the new player and how to stop them from being able to make a horrible decision until they are ready.
#4
Posted 26 May 2017 - 05:08 AM
MWO has no progression learning curve beyond the tutorial, which is pretty good and giving decent basics.
I would certainly like PGI to do the following based on player "game age":
0 games: you can play QP and join groups and strong emphasis on completing the Tutorial. In fact, they should make it difficult to get into QP (not impossible) right off the install, and push them through the tutorial progression (unless they select to actively bypass the Tutorial.
Tutorial done to reaching Tier 4 end: Player can play QP group or solo and can play FW grouped up (invited in). The FW hook is there to allow players that know what they are doing or new players with friends teaching them to get into the action. Everyone else has to eat their cheetos before getting into FW.
Tier 3 and above can play all game types.
I'd also include a Tutorial after reaching Tier 3 to train people on Faction warfare elements, i.e. drop Deck setups, gates and generators, etc....
Many players just say "No Gating!" but considering the amount of highly successful games out there that use gating for the game's and player's benefit.... it should be thought of for sure.
FW can be played by new accounts on invite for sure, but FW is really end of game content and should be treated as such. We'd likely have more players in there, not fewer, because for the most part, even solo, you should have a good match, hence more experienced people dropping CW instead of QP to avoid potatoes.
#5
Posted 26 May 2017 - 05:26 AM
PGI has largely abandoned it, just like the playerbase. I tried to get some games on my alt for free CW mechbays, while i was at home yesterday (feast day)... i was reading a book while waiting for matches. During a 5 hours timeframe, i was able to get a single Invasion drop (which was a ghostdrop) and 3 scouting matches.
CW is done, sadly.
Edited by meteorol, 26 May 2017 - 05:28 AM.
#6
Posted 26 May 2017 - 06:33 AM
#7
Posted 26 May 2017 - 08:49 AM
Particularly when you could get bumped back in the queue as a partial group or solo player by a full 12 man launching, it also gave a pretty good reason for a partial team to pull some PUGs out of LFG, who would otherwise go uninvited to any group, to fill out the company.
#8
Posted 26 May 2017 - 10:41 AM
#9
Posted 26 May 2017 - 10:48 AM
I have a one or two page dossier in mind, if PGI wants serious input which they have not indicted.
#13
Posted 26 May 2017 - 11:18 AM
TL:DR Don't know and at this moment, don't care.
#15
Posted 26 May 2017 - 06:08 PM
#16
Posted 26 May 2017 - 07:38 PM
#17
Posted 26 May 2017 - 07:54 PM
#18
Posted 26 May 2017 - 08:36 PM
Commander A9, on 26 May 2017 - 06:08 PM, said:
It needs to be ignored and forgotten. They gave it a shot it didn't pan out, resources should be spent elsewhere like the popular QP mode. PGI can leave it as a zombie though as it probably doesn't cost much extra (server load is server load whether it is FP/QP).
#19
Posted 26 May 2017 - 10:10 PM
Tavious Grimm, on 26 May 2017 - 07:54 PM, said:
Hello, I am Crockdaddy and I unfortunately support this message.
#20
Posted 26 May 2017 - 10:30 PM
PGI makes their money off mech packs, not the currently existing content.
So, CW means nothing to them other than an event to have an excuse to nerf something in the aftermath...
Edited by Commander A9, 26 May 2017 - 10:31 PM.
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