50% Energy Cooldown (62% with Cooldown module)
25% Laser Duration
Post skill tree release, the Spider 5K has the following potential:
20% Energy Cooldown
10% Laser Duration
If you sink 32 points in to the weapon skill tree you can tack on:
12% Cooldown
15% Laser Duration
So, you're going from:
62% to 32% Energy Cooldown
25% to 25% Laser Duration
So investing 1/3 of your skill points to max out the weapon tree doesn't bring you back to close to where you were pre skill tree in terms of cooldown.
Was the Spider OP? Were spiders running around dominating matches a problem? I don't think they were. The Spider was an awesome fun and very challenging mech that if piloted well could be a decent team asset. Now it is seriously underpowered and almost useless.
I can understand wanting to nerf that juicy energy cooldown slightly, but seriously, halfway? C'mon. Maybe pump it back up so you can get the cooldown to the 50% range and Spiders will be fun and useful again.
Edited by ShooterMcGavin80, 24 May 2017 - 03:28 PM.