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Kdk-1 Civil War!


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#1 Arugela

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Posted 26 May 2017 - 06:00 PM

KDK-1 civil war!

Treat the ERSL's as heavy smalls, the LRM 20 as ATM12's, and the 2 tons is because of the difference.

175 alpha strike: HSL: 9*7=63; ATM12: 36x2=72; Uac20x= 40. (63+72+40=175)
66 Heat: HSL: 9x4=36 ; ATM12x2=16: Uac20=14 (36+16+14=66)

Should be pretty interesting when it comes out. Might need more teamwork to make up for the new speeds. But that is needed anyhow.

I'm using this post for stats: https://mwomercs.com...hey-could-work/

If the HSL work like the pulses for ghost heat, you can simply chainfire one arm until it has used them all up and is in full rotation and then alpha strike for no ghost heat. This means only 6 spl/hsl are firing at once. Assuming they can fire 6 at once.

When people figure out what this kind of mech can really do they will come in droves. I'm dubbing this category Sustainable High Alpha BS. Or SHABs. Cause they ain't to shabby!! ;d They will soon see the light!! ><

Oh, well. It should force more strategy. People will have to learn to use staggered defenses and offenses and learn to kill things as they come at them. the game should be more open to rushes this also and attack/defense should go back and forth more dynamically eventually by the looks of it.

KDK-5 CivWar (AMS+MGammo=LAMS; ERSL=MiPL's)

This:
https://tarogato-mwo...4c-67328b5ecd68
https://tarogato-mwo...4c-5dd8cae32290

Edited by Arugela, 29 May 2017 - 03:06 PM.






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